Steppenwolf play & Walkthrough 华纳史诗冒险+攻略




华纳探险系列 [Steppenwolf] [Warner Bros.][Sarbakan]出品

这个系列是由华纳公司制作的,如果没玩过此系列游戏就相当于没玩过FLASH游戏。故事是这样的,Reggie Donovan 是一个国际财团的CEO,其家族遗传这一种怪病,在30岁的时候就会死。为了改变命运,他一直秘密支持一项X遗传基因的科学研究,而且他相信,一些尚存活在地球上的史前生物,如挪威海怪、雪怪、恐龙等,将是最好的活样品。但是,没有人知道该如何获得这些生物的DNA 的样品。除了居住在刚果丛林的Steppenwolf,故事就是围绕Steppenwolf和Meg Crimson寻找史前生物并提取其DNA的冒险展开。

这是最经典的FLASH游戏了,共24集,前面还能勉强过关,越到后面越难
攻略见下
操作指南:切换道具:T; 动作:空格; 跑:SHIFT+方向键; 跳跃:CTRL; 大跳跃:CTR键+SHIFT键

华纳世界探险游戏攻略

-1-
1、首先和躺在地上的人说话,然后绕到那人的另一侧捡起箱子盖来(用来挡剑),走到门那,按空格进门,屋里有一把钥匙,一个哑铃和一个灭火器(要用哑铃砸开装灭火器的盒子)都拣到手后就出门往船尾走。
2、到了船尾先绕到船舱后面按空格调查会发展剧情,一个死人身上掉下来一个酒瓶子,可是抅不到。要回到船头把地上的绳子拣起来,在顺便用钥匙打开下到船舱的天窗,一进舱门,舱门门就关上了,只能想别的办法出去,在屋里可以找到电瓶,长矛,和一个锤子,地上还有个背包,现在拣不了要到最后才能拣,先用长矛把窗口上面的铁链子勾过来,然后去开电源,这时发现电瓶坏了,你在把刚拣到的电瓶换上去,在启动电源后就把上面的铁窗打开了,现在可以出去了。
3、上到甲板后在旁边还有个梯子,首先用灭火器对准火焰灭火,你上去会看到船长,他给你一个解毒药,解毒药不能直接用的,回到船后面用绳子把酒瓶拣起来,用解毒药和酒组合(点屏幕右上角的菜单,选中点解毒药后将酒瓶拖入解毒药的放大图示中,两个就组合到一起了)。
4、现在回到开始的地方给地下那个人服用解毒药,发展剧情后在回到地下室拣那个背包,上来对着那个人按空格把背包扔到地下(恩T切换到背包才会扔到地下)。最后回到船后把船放下发现卡住了,用锤子敲一下就ok了(用T切换到锤子按空格就可以)。从边上的梯子下到船上。这关就过了。

-2-
玩家开始的时候会发现在一个木屋里。
1、走到窗前,按空格。会看到所处的地方。再按空格,主人公会攀上窗边的树藤。
2、爬到树藤顶端,按空格,主人公会蹬掉屋顶雕像,砸晕守卫。然后就可以回到窗边进入屋内,再出门按空格下楼梯来到守卫的地方了。
3、来到守卫身边,按空格,拣到守卫的刀和3个催眠袋。用刀砍断绳子放下桥板,爬上画面中间的藤条,进入第2个小屋。
4、拣到地上的雕像,注意看好那块画有图案的布,(注意!)千万记清楚布上的3只怪物,哪只是捂住的眼睛,哪只是捂的耳朵,哪只是捂的嘴巴。
5、出门回到刚才的树藤处往下走,进入又一间屋子,拣到第2个雕像再拿到一盒珠宝(在画面右下角}。
6、出门往回走到开始时的画面,进入右边的小屋,用珠宝换得那个MM的项链。
7、出门到第2个雕像的屋门口爬上树藤,进屋找到最后的一个雕像。
8、往右走到机关屋,拿到暗语板。
9、点开物品栏,仔细观察暗语板上的图案,再和项链上的比较,由特定图案对应的项链珠子数得出暗语板上每种图案代表的数目,同理得出暗语板上每种颜色对应的数字,这就是每种颜色的转轮该转动的次数。操作转轮的顺序要按暗语板上的顺序:绿、红、黄、蓝。这样就放出了黑人囚犯。
10、回到开始画面处往右走,跳过毒蛇阵(跑跳2次),和黑人讲话,他帮你打开石门
11、进去拣到木棍,点开物品栏,把木棍和最先拣到的催眠袋组合,上梯子出门,投向看守狒狒。
12、在平台3个三角处按最先布上画的顺序摆好雕像,在中间的人头门处按空格,进门
过关啦!!

-3-
玩家一开始处在一个水塘边上,注意周围环境。塘里有鳄鱼,右边有背包,但有蛇在那里。
现在开始我们的历险吧!
1、在面前的船上可拿到船桨,站在左边吊着的第1个雕像处用它敲掉承重的木棒,放下雕像。
2、吊在旁边的绳子上攀到水塘中间的小岛上,注意鳄鱼的位置,避开它的大嘴
3、在小岛上拿到叉棍,回到外围的陆地上。
4、来到右下角的背包处,使用叉棍叉住毒蛇,拿到背包里的刀,然后迅速离开(否则会被咬到)。
5、再次来到小岛上,砍断系在岛边雕像上的绳索,放下雕像做桥,来到右边。
6、走到上面的一排树枝处砍断树枝,出现一个通道口,钻过去。
7、顺着灰色的土路向上来到另一个场景。
8、可以看到地上有根树枝和绳子的一头,按空格把它们栓在一起。
9、跳过去到中间的一小块石头上,在右边靠近背包的地方按空格拿到包里的手电筒
10、向上跳到岸上,取下石头上的另一头绳子,系在上边堵住洞口的雕像处,再跳回左下角刚来的时候的地方按空格,将系了树枝的一端抛向大树
11、再拉动绳子的这端,将雕像拉倒,露出洞口。
12、又向上跳到岸上,进洞打开手电筒,在衣服里找到火机,出洞回到第1个场景。
(这一段有很多跳跃动作,特别注意小心别掉进水里,这可不是伤点血那么简单,下去了就洗白了!!!)
13、进开始时放下雕像露出的洞,在死人的旁边可以拿到医药箱。
14、穿过砍开的通道口到一根藤条下,爬上去往右上来到第3个场景。
15、在左边最突出的石头处跳过深涧,到坠毁的飞机处。
16、将垂下的绳索系在螺旋桨上,爬上机舱处垂下的降落伞系索,在驾驶舱找到信号枪。下来在右边的机尾舱里找到油箱。,将油倒在马蜂处(就是红红的在飞那团东东),
用打火机点燃,烧死它们!
17、现在可以过去向上走到湖里,在绳索的这端(在水里的)按空格拣起来系在对面洞口的枯树杆上,回到飞机处转动螺旋桨收绳子,把枯树拉开,露出洞口。
18、进洞,之前先将物品换到信号枪处,进去后马上空格开枪,把吸血蝙蝠打下来。
19、在右边攀上最高的一级岩壁,用船桨翘下碎石堵住进口。
20、分别在有水流流进来的两处地方按空格,搬开碎石放进水,就可出去了。

-4-
1、顺秆子爬上后向右飞快地跑,跑到横着大树的河旁边,然后跳到河对面的树桩上,取上竿子,跳到下面的石岸,然后向右侧跳,进入另一个场景。
2、在悬崖边跳一下就抓住藤条,按右(左)方向键摇摆藤条,看准时机按CTRL键跳到另一边,记住,要快。飞快跑过毒蛇出没的地方,不要急着进右侧的帐篷,先到帐篷后面的一个破洞边,按空格取鞭子,然后回来进入帐篷,里面有只豹子,按空格打它,它就跑了,到书架上取毒药配方和瓶子,然后迅速按原路返回到来时经过的树桩那儿。
3、从树桩上的藤条路走到大树旁边(不要跑,否则藤条会断),在树下按空格取蘑菇,然后向图下方跑进入另一个画面。顺河边跑到右下侧。用竿子将图腾木桩翘倒。从上面过去取草莓。然后将蘑菇草莓混合到瓶中成为毒药。到这个场景上面用按空格称竿子跳过沼泽,到另一面,继续向前跑,进入另一个画面去下一个骷髅,对准吊桥扔过去,吊桥掉下,过桥然后一路狂跑,跑到尽头,进入大树干,里面有一个蛮人,过去踢掉他下面的支撑物,他掉下去后,迅速爬上平台,物品换成毒药,等恐龙伸过头来时扔进它嘴里。

-5-
开始的时候玩家的手脚都是被绑住的,但可以挪动,那还等什么?快逃吧!
1、挪动到窗子下,按空格,踢碎玻璃窗,用碎玻璃割断绳子,拣起车尾的铁棒,在踢碎的玻璃窗处按空格,用铁棒压住换档器,让车子启动,引开守卫。
2、进守卫的屋里,拿到钥匙,看看地图,从右边出屋
3、走上右边的台阶,攀过绳索到上面的屋里拿到火腿和草叉回到开始的地方往下走。
4、用火腿贿赂狗狗,等左边的守卫转身抽烟的时候,跑过去用草叉叉牛屁股(左边头牛),牛会拉倒草棚,压死守卫。
5、在狗狗处往右走,到第3个场景,,也是在守卫转身的时候跑到右下的房子里拿到软管,在下面辆车尾处拿到空油箱。,把两者组合在一起。
6、用组合出来的东东在上面辆车的油箱处按空格,吸出汽油,返回第2个场景。
7、在第2个场景的吉普车处使用汽油和钥匙,就可以开动了。

-6-
这次玩家操纵的是男主人公,他的跳跃能力比较好,是个不错的人物。
1、玩家一开始在院子里,马上拿起左边靠墙处的木板,跑到大门处关上门(要抢时间,因为一会就有持枪的家伙过来,他们会踢开门,不过关了门可以抵挡一阵子。
2、关门之后,马上进上面的门,来到另一个场景,拣起门边的锤子,在荡来荡去的罐子到远端的时候用锤子敲断近断夹罐子的夹子。别被罐子打到,要伤血的。
3、这样罐子荡了几下就会停下来,顺着它的系绳爬上去拿到爆竹。
4、按向日葵、8字花、菱形花、船舵图案的顺序踩地上的暗板,就会在一侧出现台阶,走下去,到第3个场景。(这里的顺序是从开始时玩家左边屋里的墙上看来的)
5、在佛像左边可以拿到加血的药材,观察地上的图案,分别是1个菱形花、2个向日葵、3个8字花,4个摇铃。所以从佛手处开始,顺时针应该把4根柱子的图案分别统一为菱形花、向日葵、8字花、摇铃。这样佛像就会分开,出现暗门。
6、进入暗门,玩家会处在开始时那个院子的二楼,用最快的速度跑到上方横着的走廊处取下绳索,回到佛像屋里躲避下面的敌人的枪击,这时如果血少可以加点血。再走出去,在横着的走廊左端上三楼,推下石球砸坏对面的墙,然后快速回到屋里,否则又会吃花生米。
7、再次走出来,用最快的速度顺着走廊跑到右下角进入下一个场景。
8、在门边朝下的那个屋檐角下使用绳索,套在屋角上,爬上去开动机关,架好石桥。
9、下来后用灯火点燃爆竹,发射烟火,将对面大门炸开(注意风向的影响}
10、然后跑过去就可以了。

-7-
还是男主人公,那个运动细胞超强的家伙
1、开始出来时,什么道具也没有,需要跳到画面最右边的一个山洞里才可以从冻死的登山者那里拿到钉鞋和登山锹。千万别掉下去了。
2、拿到后,组合二者,得到一副完整的登山工具和单独的一个铁锹,跳回到中间的山岩上使用登山工具向上爬。(注意:一定要在中间的山岩上才可以向上爬,右边的山岩上面有积雪,从那里爬会掉下去)
3、上到上层地面时,有两个家伙会来追杀你,向你抛手雷,不过站在那个大石头边上不会被炸到。(注意:手雷会有一段时间后才爆炸),趁它还在地上没炸的时候,跑过去按格,主人公会拣起手雷扔向那个大圆石,手雷爆炸,圆石会滚落下去,压死两个追兵。
4、来到他们的尸体旁,拣到一圈绳子,再次攀爬到上层地面。
5、从原来圆石所在位置左边的白色石柱处向上爬,来到第2个场景,这时要注意看GPS地图躲避直升飞机,可以藏在左边那个断层下面的空洞里。
6、再向上爬,可以看到拉动滑轮的绳子有一截是埋在雪里的,爬到它旁边时用单独的那个铁锹挖去盖在绳子上面的雪(注意:这里肯定会往下掉回第一个场景的,而且要伤一半的血,所以之前的游戏里,注意尽量不要伤血,否则会摔死)
7、再次爬回第2个场景,把吊板拉过来,再坐上去到对面再往右走来到第三个场景。
8、来到绳子前面,使用单铁锹,把它栓在绳子上,等直升飞机来了按空格,主人公会将铁锹抛上去钩住机尾,飞机坠毁,炸下一堆雪,露出岩壁,于是就可以从那里爬到第3个场景。(注意第2个场景右下部分的地面是会坍塌的,不要到那里去!!)
9。到了第3个场景,可以看到有辆车,车厢里有箱手雷,过去拿到一颗,跑回左边的岩壁下,使用手雷,引起雪崩,压死两个看守(这里要藏身不太容易,所以用最快的速度完成上述动作,否则会被扫射成蜂窝的,要一气呵成,即使被扫两枪也无所谓,关键是不要停下来。)
10、往画面右上方走去,就可以过关了。

-8-
这次的任务艰巨,是要给雪怪抽血以便研究。
1、男主人公开始时在洞口,打开物品栏,使用背包,会出现很多有用的好东东。
2、使用登山工具,从画面左边上到断岩上,再跳到右边的断岩,进入右边的洞口。
3、可以看见一头冰封的猛犸象,在它的象牙处有几块黄色的岩石,爬上去用铁锹挖下来拣好备用。
4、倒回第1个场景,从刚才进猛犸象洞的洞口左边向上爬到右上石壁,往上走到另一个场景。现在再走到画面上中部分,可以看到一块比较透明的冰尖,在那里按空格,推倒它,断掉下面这条路。
5、返回第1个场景,到最下一层,就是开始时的地面,沿着水潭右边的石壁爬上去到另一个画面。组合打火机和喷雾剂并在中间靠冰壁的地方使用,烧出一个小洞,透进阳光,使用拣到的岩石,让阳光照在上面,岩石回变得发光。现在可以退回地1个场景了。
6、还是从左边上到断岩,进左边的山洞,很黑,现在使用发光的岩石。再从斜坡处滑到尸体旁边,踢断中间洞口旁的冰凌柱,堵住这个通道,再用攀岩工具从洞口右边上去往右回到第1个场景。
7、现在要去见雪怪了,把物品切换到照相机,进入水潭,雪怪就在你面前了。
8、迅速上岸,不停跑动,但不要接近雪怪,雪怪会捶击地面,上方回掉下石柱,你要躲避这些石柱,同时抓住机会使用照相机闪光灯闪它的眼睛,闪到4次后,雪怪再捶击地面,4根石柱就会掉下来将它自己围住,这时再闪它一次,它就乖乖倒下了,走上前去,使用抽血工具(装在盒子里像激光枪的那个东东),任务就完成了。

-9-
(重要提示:这关有个黑衣追杀者,不停的开枪打你。注意,3楼办公室的桌子下可以藏身,马上离开该场景可以脱身,所有场景里的阴影处,就是主人公在那里身上颜色会变黑的地方都可以藏身,注意先找到为妙,不然会死得很惨也!)
1、首先出来的时候,在死去的老人身上找到一把钥匙,转身进入电梯
2、站在电梯顶上,先不要爬上绳索,向上方的门处跳,进入第3楼办公室
3、在中间偏右上面放有个帽子的柜子处使用钥匙,打开抽屉,拿到一盒录象带。
4、在复印机上拿到棒球,走到左边的门处,推倒饮水机水罐。
5、回到电梯顶处,向左跳到另一台电梯顶上,滑下去,在通风口下放使用棒球,打开通风口盖,拣回棒球,爬进通风管。
6、从通风管滑下去来到另一个场景,向右跳过去(注意中间的纸带下面是空的,踩上去要掉下去,不过不会伤太多血。
7、爬上梯子,在左边拿到一个铁钩,从右边的通道进入下一个场景,在右边的桌子上拿到电线,在桌子旁面对左边使用棒球,把叉车的叉子放下来,一会就可以下去开保险柜了。
8、回到电梯房,爬上电梯的绳索,来到顶楼,在玻璃窗处使用铁钩,打开一扇窗子,在广告招牌灯下面的配电箱处使用电线接上接头,再对着地上的一圈电线按空格,将那头引到打开的窗子处扔下去。
9、回到3楼办公室,可以看到垂下来的电线,躲在电线对着的那张桌子下(按空格),等到那个讨厌的追杀者来了踩到水上面的时候,按下空格,让他爽到死
10、在追杀者身上拿到磁卡,现在进出门方便多了。点开物品栏,看看录象带,上面有5位数字,在倒数第2位后加0,凑成6位数,这就是保险箱密码。
11、打开保险箱,拿到秘密文件,刷卡出大楼,成功了!!

-10-
1、在降落伞处取得一根绳索,系在两根天线之间,躲在一边,过一会就会有个骑雪地摩托的人追来被绳索绊下来,把他的头盔拿到,骑上他的摩托赛车游戏开始了!
2、赛车时要按住“上”方向键加速,“左”、“右”键控制方向,空格键可以使摩托跳起来,躲开地上的岩石,注意看“GPS地图”提前注意地上的岩石,甚至不看主画面都可以。
3、过了赛车这段,来到一个机器哨所,拣起地上的钩子抛上天线架,再爬上去挂好钩子,下来操纵马达,取下一块玻璃板,走到天线架上方,机器射程内等机器的瞄准红点移动过来的时候使用玻璃板,反射的激光就会割开右上方的玻璃罩,我们的主人公就可以从那里进去了。
4、进去后下梯子,拿到电焊瓶和三头插线,将插线的一头接在地上一个深色方块上。
5、上梯子,往左到下一个房间,那里有只怪兽,走到左边的书架下方的开关处,打开右边一个桶盖子的开关,再推动书架,拦住怪物的去路,怪物过来就会掉进下方的黄桶里,之后在黄桶处按空格,主人公就会把它倒进右边的桶里,随着一声怪叫,它就OVER了。
6、在屋子中间的地上找到盒录象带,到上方的液晶显示屏处可以看到三根线头的接法:从上到下是黄、绿、红。回到上一间屋子,接好线头。可以打开后面升降梯的开关。
7、到第3间屋子,拿到一瓶氧气,乘升降梯到下面的开口出,放下氧气瓶,使用电焊瓶,炸开通道(自己要躲开),
8、进去播放录象带,过关

-11-
1、来到接待台,小姐会给你一份公司介绍,注意,它非常有用!
2、上电梯,来到读报小姐那里,使用刷卡,偷换掉她的卡。
3、用她的卡打开电梯门,进去使用耳塞,上到90层
4、沿着走廊前进,一共会遇到4道白门,需要用耳塞让黑客替你打开,先过2道,物品换成公司介绍报,等待。
5、一会头顶上会有探测机过来,发射麻醉针,在它响警报的时候用报纸接住针,继续前进
6、过了第4道门,会有个警卫,趁他转身喝水,将麻醉针剂倒入他的杯子,放倒他,拿到他的红色卡,再用他的手打开后面的玻璃门,进去输密码。
7、密码是公司介绍报封面上的“ETERNITY”
8、进入另一层,右走来到激光防卫走廊,小跳过前两个激光束,在两侧激光分布稀疏处大跳过最后一道防线,来到一道门前面,门上有检测仪器。
9、使用红卡,进入电脑房。
10、将光盘放入其中一台电脑,再点击进入电脑中的游戏,两台电脑是联机的,用PLAYER1赢了PLAYER2就可以过关了,方法是将PLAYER1的“X”棋子走成一个大“X”形。
 
-12-
本集继续第10集的故事
1、下梯子,拿到铁钳,夹断工程车尾上方悬钢罐的绳索,上车
2、前后移动车子(一直要抵拢墙)撞破铁门进入实验室
3、用钳子夹断蔓藤,发现它有强烈的再生功能,沿着长出来的新枝爬下去,向前进入正前方的圆门,进去拿到血袋和钩锁
4、退出来在圆门处沿地上的血迹向右走,拿到闪光灯{对付怪物的},用钩锁放下梯子
5、退到蔓藤处,左走遇见怪物,使用灯吓走它,上梯子拿到枪,可惜是空的,在3具尸体上拿到3张纸片,前进,来到方门处,有个按钮是展开门搭桥的,但门被卡住了,从右侧爬上去,掀去卡住门的梯子,下来展开方门,走到对面,在左边拿到一个文件,右边拿到子弹,和枪组合上膛。
6、回到拿灯的地方,上梯子操纵电脑,输入密码。
7、第一次输入代码,是3个死人中一人身上的,我选的是NA,第二次输他的名字,对应的是BORDON(是从文件里找到的,也许还有其他搭配),现在打开了右下角的门
8、进入门,打开灯,在右下角等怪物进来蹲在左上角时开枪击中怪物就可以了。

-13-
开始有2种模式可选,我不知道有什么不一样,不过我选的是标准模式(第2种)
1、到左边木箱处拿到操纵杆,等胖子转身过去,跑到画面下面拿到钩棍,操纵摇杆放下渔网,用钩棍钩破渔网,发出响声等胖子过来,这时躲在集装箱下方,等胖子开始竖直往下走了,跑到右边的房子里操纵机器把鱼装到小车里。
2、回到开始的地方,等胖子转身,将操纵杆装上并使用,倒下车里的鱼,压住胖子,向上走出去。
3、来到房子里,掀掉头上罩机器的布,发现有炸弹,现在是分秒必争了!
4、左边柜子拿到摇杆,上梯子,左走,在放跳板的机器处将摇杆装上使用,放下跳板,上船
5、船尾拿到钩子,船头的铁柱上拿到绳子,组合2者。船头还可以拿到一张线路图
6、回到上梯子的地方,接线
7、使用线路图,订在接线板旁,仔细观察,根据有两颗螺丝的位置发现图订反了,所以按图上的样子上下反着看,接好线路,将机器放到船上,上船摘下炸弹,将炸弹放在小艇上
8、回到大门上方,使用钩绳,爬上去拉操纵杆,打开船库门,
9、回船放下小艇,让它带走炸弹,解除危险。
 
-14-
1、向右移动,将地上的垫子挪过来
2、将刀蹬下来落在垫子上,拣起来割断绳子,拣好绳子。、
3、跑到书架背后推倒书架压住一个守卫,到书架正面,爬上去,跳到吊灯上,荡到对面,从床上拿到假肢,回来给同伴割断绳子,装上假肢,走到屋外。
4、在伸出的木梁上系好绳子,在桌上拿到玻璃杯,下楼梯拿到电钻,等看守转过去时,跑到下面的松树处,跳过去拉住松枝,丢下玻璃杯,等守卫过来,放掉松枝,打昏守卫,回来从绳子处下到底场景
5、蹬断石梁架桥,从右边松树下去,连跳两个石阶,到正道上,架好梯子,等同伴下来。
6、拉开电闸,跳过地上的空洞,在右下脚拣到锤子,从房子左边爬上去,将铁板广告敲下来,为同伴铺好路。开动缆车。
7、3个看守过来要锯断缆绳,打开缆车门,使用电钻,沿着电钻的线爬上去,拉动手闸,到达安全地带。成了!!

-15-
1 第一场景 旋转左边的红色开关,流出石油,等会儿会有枪手从这儿滑下去,再去右边的医药箱拿出加血药和迷幻药
2 从左边楼梯爬上第二场景,操纵滑杆,把那里的枪手赶远点,迅速去取气焊枪,再回到第一场景。
2 从左手边下去到场景三 右手边有一个铁钩,吊上去后回滑到下面,再跳到平台上,打开红色开关,会有气体从上面冒出,吸引枪手,当枪手走过来看时,把中间的桶放下,灭了第二个枪手(注意时间和位置)
3 从铁链处上来后,拿到一扳手(盒子里)再顺竿爬上(最好别坐电梯)上到第四场景 准备好扳手,爬到门的下方时(注意别让枪手发现)按空格把扳手抛向屋里,等枪手听见过来进屋后,快速爬上来,把门关上(千万抓紧时间,否则没有机会了),再下来,再右下角拿到抹布,并与迷幻药组合。
4 从楼梯上到第五场景,用气焊枪切断杆子。
5 再上到第六场景,走到吊钩下,把吊钩钩在桶下木版上,再返回第五场景,从切断的杆子那儿爬上吊车,操纵吊车,提起木版,灭掉第三个枪手。
6 下来后,从第六场景下到第七场景,当枪手背过去时,悄悄地走到桶后,如果还没转身,再走到她后面,按空格使用迷幻药和抹布的组合,大功告成了。
 
-16-
  此集在海底,共四个场景。在第一个场景拿旗杆,捅掉右边的冰。然后对准下边裂缝的冰跳下去,进入第二个景,得到转轴。进入第三景,得到铁网和一个铁球(英文叫MINE),把这两个东西组合,从第三景的第一层放下去,下到第二层,去接近怪物的尾,怪物会打到组合的东西,爆炸,进入第四景,得到转轮和布网,用布网和旗杆组合,捞第四、三和一景三条会发光的鱼,并在第二景左边得到救生船和修补工具。用转轮打开第二景左边的舱,得到鱼雷。把鱼雷从第三景发光的地方扔下去,进入第四景,在洞口放出三条鱼,把旗杆和布网的组合拆开,进洞后迅速用布网罩住洞口,这样鱼就不会跑出了。得到一个大棒子,上第一景第一层,用大棒打开破船,得到一个能量盒,回到第四景的洞里(如果鱼跑出洞,用布网捞回去),用网再次罩住洞口,用旗杆把右边的石头捅开,将转轴放下去,用能量盒发电,只要有三次能将电发入怪物的嘴中,它就晕了,赶快下去抽怪物的血,回到第一景,用救生船。好了,

-17-
1。沿杆爬上,下梯子,直走,拿到绳子(Electrical cord)。
2。返回,上梯子,栓上绳,大跳,晃到另一房顶,推倒蓝色木板,松开晾衣服的绳,沿此绳爬上,到一有许多蜡烛的房间,拿一绿瓶子,返回。
3。爬上一木杆,下去,走到另一场景,走进旅馆,进左边房间拿火柴,右下房间拿油灯,上二楼,进左边房间与受伤人对话,走廊会出现一黄衣人,拿床上的信,下楼,去拿右角落垃圾桶盖。
4。沿原路返回拿绳子的地方,进门,拿出绿瓶子腐蚀铁窗,从窗户爬到一厨房,进入后那个黄衣人拿着刀子进来,拿桌上的碟子砸黄衣人直至他躲在橱柜下,这时拿着桶盖跑上去砸他,他受伤后逃走(留下一路血迹),拣起刀子。
5。回到旅馆,去二楼右下房间,推倒左边桌子,露出洞,进去,沿管子下。
6。拿油灯扔老鼠,再拿火柴烧,掀开下水道盖子,下去。
7。到海边,向左,到砖墙处,拿刀撬开暗道门,进去,过关。
 
-18-
一. 第1场景:
1. 观察场景:(1)整个场景是一个房子(两层),和一个院子。
(2)左边:胖子,他身边有个钥匙。
(3)上边:一个汽车,汽车下边有一个撬棍,左边有一个垃圾筒。
(4)右边:一条狗,一个鱼竿,一个门。
(5)下边:女主人公,一个小男孩。
估计目标:进入院子,引开狗,拿到钥匙,进入右边的门。
2. 和小男孩说话,小孩扔石头进入院子,胖子起身赶小孩走,然后走向鸡群,现在趁机跟在他后面,躲在垃圾筒里面。胖子回到原位。
3. 从筒里出来,快速跑到汽车的右边的门,这时会被狗发现,不要惊慌,快速进入汽车,从汽车的左门出去,狗跳进了汽车,再迅速跑到汽车的右门,把门关上,狗就被锁在里面了。
4. 拿起门旁边的鱼竿,到房子的墙边,顺管道爬到2楼,走到钥匙的正上方,使用鱼竿,把钥匙钓上来,再爬下去。
5.再汽车下边拿起撬棍,用钥匙打开右边的门,进入。
二. 第2场景(此场景动作要快,不然会被胖子抓到):
1. 观察场景:(1)整个场景是一个牧场。
(2)右下方有一个“管子”,旁边有一个木箱。
(3)左边有一些动物。
(4)左上方,有一个门。
估计目标:躲过胖子,进入左上方的门。
2. 快跑,拿起右下方的管子,快跑,去那堆动物那里,从里面捡起一把小刀,快跑,用撬棍翘开左上方的木门,进去。(如果动作不够快,可以躲在中途的小洞处,就是在草丛里面的那几个黑色的三角形,那里可以钻进去,躲避胖子。胖子走过去了,你在趁机放下木箱,扣住那条狗,然后再趁机溜走。)
三. 第3场景(没人追你,不用太着急):
1. 观察场景:(1)迎面有一个大门。
(2)右边有一个狗,狗旁边有一个摇把。
(3)左边有个传送机。
(4)右边的房顶上有一个梯子,上面有一个天窗。
估计目标:引开狗,摇动摇把,爬上房顶,进入天窗。
2. 用撬棍翘开迎面的大门,里面有一个瓶子,捡起来。
3. 上传送带,快到房顶的时候,跳上房顶。(注意,跳的不及时,会被那个电锯锯死。)
4. 走到房檐的边上,(最靠近狗的地方。)揣开管道,管道的一端倒在狗的那个饭盒里面,走到管道的另一端,把那瓶营养丰富的物质倒进去,他顺着管道流入狗的饭盒,狗被吸引了。
5. 从房顶跳到下面的稻草处,摇动摇把,再回到房顶,爬管道,再爬梯子,把管子系在房顶,把管子由天窗放下去,进入天窗。
四. 第4场景:
1. 观察场景:(1)左边一个铁皮,铁皮里面有一堆桶,桶旁边有梯子。
(2)下面有一个门,门旁边有一个大木板。
(3)中间的上面有一个桶,看样子可以活动。
估计目标:下去,打开门,进入门。
2. 用撬棍翘开左边的铁皮,用刀子切断捆桶的绳子,桶掉落,从梯子爬下去。
3. 拿起大木板,放在中间的木通底下。爬梯子再上去,把铁皮放在右面的地方,过去,爬下管道,推动木桶,木桶滚落,门被砸开。
4. 再下去,进入门里。
五. 第4场景(胖子满处溜达,注意躲避)
1. 观察场景:(1)下面有4个水阀。
(2)左面一个梯子。
(3)上面的左边,有一条电线。
(4)上面的中间有一个门。
估计目标:打开水阀,吸引胖子的注意,爬上梯子,进入门。
2. 分别拧开4个水阀,让水流出来。这时,胖子会过去想关掉水阀。
3. 趁机爬上梯子,用刀子割断电线。
4. 从门里进去,就结束了这一关。
 
-19-
1.拣起帽子,给小狗闻一闻,它会带你去找Pedro,别忘了在垃圾桶里找一根皮带.
2.小狗把你带到了屋顶,得到一根木条(因为你不拿掉的话不能跟着小狗跑),用皮带沿着绳子滑下去;切断绳子,沿绳子往下爬,在木板前面跳扁木板;拣起那块大木板,放进水里,用木条做桨,划到对岸.
3.哇~见到了Steppenwolf,现在要小心,在这个房间里很容易死,需步步为营;走下楼梯,用刀切断绳子,然后Meg会自己爬到一个“很危险的地方”,接下来,石头会往下压……
4.这时候会切换到Steppenwolf,有节奏地按左右键(是键盘上的,别按错了)让Steppenwolf拿到XX人的头颅,把它卡在齿轮上,Meg就安全了。
5.用刀开门,到了……屋顶?!在车子里找到打火机,使用把手把大木板放下来,拿掉把手;从藤条爬到上一层,收集四面旗子,合成一条绳子(有没有公主逃亡的味道?)绑在右下角的旗杆上,爬下去,进入一个有神秘人(**练习者??)的房间,小心翼翼地拿到梯子那边的火药,不能让神秘人看见你哦.
6.从另一边的梯子下去,来到主房间,跳过洞(摔死不管)使用把手摇动齿轮,上层和下层各一次(最后结果为Steppenwolf在最上层,右边的笼子在最下层)跳到木板上,木板移动(7~~又想害死Meg),又切换到Steppenwolf,左右摆动,用刀切断绳子,Meg就安全了.
7.把火药塞到门钥匙洞里,点燃火药,爆炸,然后门就开拉;进门,从最右边的笼子爬上去,在很上面的很上面,切断绳子,下来的时候别忘了拿地上的钩子(什么?没看到?去配眼镜吧!)
8.回到主房间,拣起绳子,再跳过洞,从那个有神秘人的房间到屋顶,结合绳子与钩子,从井口放下去,爬下去,在床上??拿到救Steppenwolf钥匙。
9.到主房间,别忘了把Steppenwolf放到最下层,不然救不了Steppenwolf的!接下来的事嘛,就是用钥匙帮助Steppenwolf离开这个鬼地方啦!
 
-20-
首先注意:怪物chubacabra会随时袭击MEG和STEPPEN。当STEPPEN在MEG左右时,可以按空格蹲下,躲过chubacabra的攻击~~~.chubacabra大概连续出现两次(间隔时间很短)所以等到它飞过两次后,时间会有较长的间隔~~~开始行动~~
1。往下跑,爬上藤,再往上跑!(速度要快)在这上面也可以躲过chubacabra的攻击。
2。跑到头,再往左,到了场景2。往上跑到石门旁的草丛按空格,得到羊血。把血涂到身上,跑回场景1的上面部分,在这里躲过chubacabra的攻击~~~。
3。马上回到场景2,往右跑,来到一艘帆船前,用刀下去!!在往上走一点在水边按空格,下水。
4。往上走,得到绳子和网。回去。爬上岸后,往场景3走。注意,这里是关键地方!!
5。往下跑,在不惊动那个人的情况下,来到左上角,就在通到一个门的桥的左边。爬上去
6。准备好绳子,放下去。等那个人一过来,(跑到绳圈里)马上按空格。~~~
7。收拾啦那人后,捡回绳子,往下跑,来到场景1。
8。在躲过chubacabra的攻击后,回到场景3。下水,到房子里得到剪刀(一定要得的)。在这时可以打开门,放下船。不过怕时间不够可以等会在回来。开关分别在左上,下角。
9。回到场景1,用剪刀把Pedro救啦。开始单独行动~~。
10。回到房里,坐船来到灯塔。
11。下船,把绳子绑到第一个人站的架子腿上,再绑到船上。开船~~~
12。解决啦第一个后。爬上灯塔。第2个敌人会把chubacabra召来。马上跑过去,把羊血撒在他头上。~~~chubacabra来啦~~~。第2个敌人被解决。得到笛子。
13。马上下去,到停在旁边的大船上,爬到顶端。安好网。吹笛子。chubacabra飞到网里。
14。取到chubacabra的血~~~。

-21-
PART 1:这里有三个敌人,注意躲避他们的视线,动作要快,不然会被打成马蜂窝。
1.大跳到右边(掉下来会减血),进右边的门,拿地上的医药箱(必要时可以补血),顺原路回来。
2.顺左边的管子爬上去(要快!)按空格打开挡板,爬进去。
3.下来之后迅速顺下边的管子爬到下面,打开挡板,进去。
4.迅速拿到红色的转轮,顺原路返回(尽量少减血)。
5.顺管子爬上去,用转轮把右边的人打下去,再顺管子向上爬,按空格打破右边的窗,爬进去。
6.拿到桌上的焊枪,回去。再往左爬,爬到管子顶部,扯断电线。下来,走到电线边,等左边的人出来后按空格,把他踹下去。
7.进右边的门,回到开始的场景,顺管子爬上去,用焊枪弄断最右边铁板的两个绳索扣,解决最下面的人。
8.下去,出门,走到飞机旁按空格,MEG会赶来上飞机,可飞机却失事了……

PART 2:这里有很多地方需要跳跃,注意躲避上面的人。
1.跳到对面,顺梯子下来,趁上边的人不注意时跳到左边,拿包。
2.打开包,取出点火器,按空格,上面的人会去救火。这时顺梯子爬上去,给他一记老拳……
3.下梯子,向左边走,黑衣男子会来追杀你,动作要快!顺下面的管子向下爬!
4.跳进左边的水流中,在被冲下去前按空格,跳到树枝上,爬上去,再按空格收起藤。在顺石头往上爬,到左边捡起一块石头,把它和藤组合。顺断树枝往右爬,到铁门前按空格,进入一个游戏。
5.提供一个方案:\/\-|--/-\-|\- 应该明白了吧!
6.进通道,使用带石头的藤,等他把你按到地下时用点火器,再走到被他打坏的电盒旁边按空格,让他电到死。
 
-22-
第一场景:从steppen右边的石头下水,沿着河边一直走,来到中上的棚下艇边取到撬杆,然后回到中间岸的左边在半圆形栅栏前用撬杆翘开栅栏进去又出来后,取右边的大剪刀,原路返回水中,用剪刀剪断捆木桶的链条,再沿岸回到最初起点。从左下角钢柱攀上,取架子顶的绿包。打开包得到一张卡、一个炸弹装置。再从水中半圆形栅栏通过到拿剪刀处,用卡刷右边机器使艇放下,直线来到艇边方形平台即可乘艇离开。

第二场景:首先下水来到屏幕中间取红猩猩左边的藤,再沿屏幕最右边的长藤攀上,取地上的果子,再攀上右上角的一截藤来到第三场景。面对右角的大树扔果子给树上的小猴,走到前面一块大石头的右边将捡来的藤系在钢架及石头上,再用撬杆将石头撬下山崖同时也干掉了那个衰人。回到第二场景,从水中来到树下一椭圆形物体边,取到对讲机。来到猩猩下面将对讲机扔给它,沿它左边的藤攀上,再来到小瀑布的左边沿石壁攀上。用撬杆撬掉瀑布口的石头分散水流。下到石壁半中往右再直朝上攀来到第三场景。从左边的藤条爬上。通过圆形台、吊桥,手拿大剪刀,再往前直到被又一衰人发现后迅速往回跑到吊桥的左端使用剪刀剪断链条干掉此衰人。沿圆台右柱爬过桥,并来到弧形路的尽头,发现几个正方体,从中取到一小长方体炸药名‘explosif',将其与炸弹装置结合形成真正的炸弹‘bomb'。沿来路返回第二场景,从水中到上端的山洞口使用bomb,炸了山洞后不用我说了吧。

-23-
1 捡起果汁 敲门
2 捡起守卫的枪射他,把他拖到房里
3 往右走 用枪射门
4 进入后马上开枪解决守卫 拿到灭火器
5 回来 再用抢解决一名守卫 找到一个密码
6 用灭火器打开门,拿到一罐蟑螂和工具箱,打开工具箱,先切到板手
7 回到第2景 往下爬跳到机器上 把开关关起来后马上用板手卡住
8 从最右边的管子爬下去用螺丝打开盖子 用刀撬开最粗的管子 拿钳子剪掉3条白线,门开了,进入前要先拿回板手
9 进到房间,操纵电脑输入密码,往下爬
10 安全到右边后,往上爬,放下桥,进入电梯
11 往下来到一个潜水艇,往下爬,在储藏箱里找倒氧气瓶,下水到右上角冒泡泡处,用板手打开
12 进入后马上往上躲在桶子后,捡起上面的火箭筒,打开罐子放出蟑螂,趁机到下方拿一颗弹药
13 和火箭筒合成后打爆那台机器 拿到一个焊枪
14 拿焊枪打开潜水艇结束

-24-
最后的决斗在Steppenwolf和怪物之间展开了!
场景1:
1.迅速跑上平台,取得起重机遥控器,并使用它将起重机的挂钩放下。
2.跑去操纵右边的升降架,下来后向右跑入场景2。
场景2:
1.来到第一座碉堡(上有大炮)前,无法进入。只好从梯子下来,跑到崖边,发现无路可走。怪物会在崖对面将一铁架推倒——多谢!有桥了!
2.过桥,从藤条爬上,穿过圆台,爬下梯子。再上到右上角的平台上,取得望远镜。
3.使用望远镜,仔细搜索每个角落,发现并取得第一枚炸弹。
4.原路返回到碉堡门前,安置好炸弹,马上离开。返回场景1寻找第二枚炸弹。
注:一共有四枚炸弹,分别藏在场景1、2、4、5,但却是游戏制作者随机放置的,所以每次游戏的位置都不一定相同。故需仔细寻找。
场景1:
1.用望远镜找到第二枚炸弹。进入场景2。
场景2:
1.碉堡门已被炸开,不必进入。因为所有的大炮和一台主雷达是自动连接起来的,进去也没法操纵。所以不要浪费时间赶快从该场景的右方进入场景3。
场景3:
1.下到岸边,直接下水其他什么都不要做。向左下方走入场景4。
场景4:
1.来到上方的台架上取得一把砍刀。
2.使用望远镜寻找并取得第三枚炸弹。
3.炸掉第二座碉堡的门,向下进入场景5。
场景5:
1.炸掉第三座碉堡的门。
2.使用望远镜发现第四枚炸弹。第四枚炸弹一定会被游戏制作者安排在左上角的平台上的某个位置,而且现在是无论如何也没法拿到的,因为只有从场景1的一个通道才能到达这个位置。所以现在——返回场景1!
场景1:
1.来到最开始取得遥控器的架子旁边,用砍刀砍去草丛,露出通道上口。
2.进入通道,从通道下口出来,顺旁边的藤条下到场景5。
场景5:
1.在平台上取得第四枚炸弹和一个氢气罐(很重要的东东,一定要拿到。可以用来抵御怪物,但要注意拿着氢气罐的时候空格键就没其他用处了)。
2.通过场景1、2来到场景3。
场景3:
1.不要下水,沿岸边来到草丛前,用砍刀砍出通向山顶的石阶。
2.上到山顶,从最右边跳向树顶,接着连续跳上那台主雷达。
3.用第四枚炸弹炸掉它,跳进水里。(好了,现在可以去操纵大炮了!)
4.进入场景4。
场景4:
1.进入碉堡,用大炮轰那个高的雷达架,但它上面的铁架还没完全倒下。
2.从耷下来的电线爬上圆台,站在圆台右下方位的边缘处,面朝左准备好氢气罐。
3.等怪物过来,向它喷射,并将它逼向快要倒下的铁架。
4.铁架倒下压住怪物,赶快跳下(不用慢慢爬下)圆台,进入碉堡,向它开炮!……
5.怪物不会轻易就被干掉!在他破坏大炮之前出来,并从电线爬上圆台,从左边的路径进入场景5。
场景5:
1.在起重机的挂钩下使用遥控器,将一段树干挂上。
2.再使用遥控器,用树干撞开那块大石。
3.跳入水中,用大炮轰那根粗大的水管。水管破了,有蒸汽喷出。
4.从碉堡出来,通过场景4回到本场景的上部。
5.准备好氢气罐面朝下站在原来有块大石的地方,等怪物过来向它喷射,将它逼向蒸气。
6.怪物被蒸汽困住,赶快跳下水,进入碉堡,向它开炮!……
7.现在只剩最后一次攻击了,回到场景2。
场景2:
1.进入碉堡,用大炮轰掉圆台上的雷达,露出中央带电的缺口。
2.出来,到圆台上去,站在圆台左上位的边缘处,拿着氢气罐等着它!
3.等怪物过来向它喷射,并将它逼向那个缺口。
4.怪物被电住,迅速用旁边的撑杆跳过来,进入碉堡,用大炮轰它到死!!!
尾声:小岛上爆炸声四起,在外等待的Meg相信Steppenwolf不会死。一艘船驶离了小岛,船上没有Steppenwolf,但有没有Meg却不知道了……

小红人历险记 Wogger




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【小红人历险记】[Wogger]
画面解密类游戏,这类游戏的特点是画面精致,设计新颖。

游戏地址(Game Website):
Episode 1-28;    Episode 29-50
Episode 51-72;    Episode 73-100
Episode 101-130

外星单眼怪逃出矿场 Esklavos




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【外星单眼怪逃出矿场】[Esklavos]
轻松幽默另类风格的系列解谜。

游戏地址(Game Website):
Capítulo 1;    Capítulo 2;    Capítulo 3;    Capítulo 4
Capítulo 5;    Capítulo 6;    Capítulo 7;    Capítulo 8
Capítulo 9;    Capítulo 10;    Capítulo 11;    Capítulo 12
Capítulo 13;    Capítulo 14;    Capítulo 15;    Capítulo 16
Capítulo 17

ARCANE Play & Walkthrough 米勒山庄疑案全集+攻略




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Season 1 [The Miller Estate]
Total: 4 Episodes
Game Website:
Play Episode 1    Play Episode 2
Play Episode 3    Play Episode 4



Season 2 [The Stone Circle]
Total: 8 Episodes
Game Website:
Play Episode 1    Play Episode 2
Play Episode 3    Play Episode 4
Play Episode 5    Play Episode 6
Play Episode 7    Play Episode 8



WalkThrouth:
Season 1
Episode 1
1 ~ You will see a door on the left, go there. You already have he matches in your inventory so click on them and look for the lamp. Click on it.
2 ~ Click on the yellow jacket that's hanging on the wall. The jacket will fall. We don't need that. Click on the hook on which the jacket was hanging. You will have the hook in your inventory. Exit.
3 ~ Go to the well. A man will come out and say something. Move your cursor on top of Prescotts head and you will see a red arrow. Click it. Then drag the hook to the end of the rope. He will remove a piece of paper from the well. Exit
4 ~ Now he will come back to that door. Click on the key in the box on the bottom of the screen. Use that key on the chest. It's empty. Exit. Click on the carpet that is under the chest.
5 ~ It's a trap door. Now you are in a wine cellar.
6 ~ Go forward. There is a wine rack. Click on the bottles on the floor on the right. Exit.
7 ~ Click on the wine rack. Move your cursor under VII . Click. Prescott will place a wine bottle in the empty space. Click on all the three spaces below that one and he will put the wine bottles. We just need to use 4 bottles. It will open a secret door. TO BE CONTINUED.

Episode 2
1 ~ Walk up the stairs.
2 ~ Go inside the bedroom.
3 ~ Click on the lamp and then click on it again so that Ophelia will turn the lamp on.
4 ~ Click on the top drawer and get the newspaper. Read it if you want to.
5 ~ Click on the frame. Ophelia will see a little vision.
6 ~ Exit the screen and you will see a key's shadow on the wall. Click on the lamp twice to get the key.
7 ~ Exit the screen.
8 ~ Click on the big cupboard. Drag the key to open it.
9 ~ Click on the paper that the body is holding.
10 ~ Exit the screen and click on the body's hands.
11 ~ You will see that he is holding a dagger.
12 ~ To get the dagger you have to click on the correct fingers.
THIS IS THE CORRECT WAY
Right thumb
Right pinky
Left thumb
Left pinky
Left pointer finger
Right ring finger
Right pointer finger
Left ring finger
Left middle finger
Right middle finger.
13 ~ Exit the screen.
14 ~ Go back downstairs and click on the door to the right of Ophelia.
15 ~ Now drag the newspaper to the bottom of the door and drag the dagger to the keyhole. The key will fall and the door will be open now.
16 ~ Go to the bookshelf on the right.
17 ~ Click on the statues in order to make a star. The order is different every time.
18 ~ To form the star you have to click..
~ Third statue from left on the top shelf
~ First and last statue from left in the middle shelf
~ Second and third staute from the left in the last shelf.
19 ~ Only when you click on these stautes it will form a star. While clicking on the statue sthey will become red. Once done. Click on the middle statue and TO BE CONTINUED.

Episode 3
1~ Click on the ladder. Move it to the left once.
2~ Click on the 3rd book (the blue one that's tilting).
3~ Click on the globe.
4~ You have to click on these cities: Stonehenge, England (move the globe clockwise 3 times. It's the point on a very small island),
5~ Duncan Creek, New England (East coast US),
6~ Cuzco, Peru (South America, West side in the middle). If you don't know where these cities are, go to http://www.worldatlas.com
7~ The globe opens, then click on the book. Click on the book that's in your inventory. Now click on the diamond and that will come in the inventory too.
8~ Click on the ladder. Move it five times to the left. Click on the 6th book (the first yellow one).
9~ Click on the door on the left. Go in and click on the shelf on the right. Click on the candles.
10~ Click on the tray that is on the table. Click on the tray again. Now it's in your inventory.
11~ Click on the light switch by the door and turn off the lights. Go back into the room.
12~ Drag the tray into the moonlight. Click on the stone that turns green. Now it's in your inventory.
13~ Go back to the library and now move the ladder all the way to the left next to the clock.
14~ Move the stones from your inventory to the two empty spaces above the clock. Click on the key. It'll turn the stone green. Move the hands to 8 o'clock. Turn the key. It'll turn the stone green. Move the hands to midnight. Turn the key. It'll turn the stone green and open a secret passage.
15~ Drag the candles to that secret dark door. Now, click on the crowbar that is on the wall.Drag the crowbar to those pieces of wood that are blocking the doorway. Right below the place where you got the crowbar is a wheel mechanism. Now you have to put these gears in order. Use the biggest one to the smallest gear. You do not need to use the dark small one. When you're done. Click on the switch.
16~ Now go through the elevator door. Click on the switch.
TO BE CONTINUED...

Episode 4
1 ~ It starts with Ophelia on the cliff. Move towards the cliff. An arrow will appear when you move your cursor to the left of Ophelia.
2 ~ Now go down the staircase.
3 ~ She will halt once she is inside the cave.
4 ~ There is a piece of the pipe in the water below here. Pick that up.
5 ~ Move towards the screen and you will see lots of pipes on the floor.
6 ~ Click on those pipes on the floor, you need to arrange those to make a ladder.
7 ~ Use the one in your inventory too. Be quick or the water will come and you will have to start again. Take a look at the picture below for hints.

8 ~ Climb the ladder once you are done and you will meet Prescott.
9 ~ Now go to the room on the left and click on the chest and get the gun. Come out of the room.
10 ~ Go to the room on the right and get the gun powder. He will fill it in the gun
11 ~ Now come out of the screen and click on the gun and shoot the jar on the right. Get the map.
12 ~ Go back to the room in the right. Click on the wheel.
13 ~ Drag the gun to the chain so that the gun will get suck in the hole and the wheel will stop rotating. The door will open. Come out of the room and click on the opened doorway.
14 ~ Now this is the hard part. You can take a lok at the map that is given below. The trick is not to slow down cause if you slow down the monster will catch you and you will have to start all over, unless you have saved the game. Take a look at the picture below for hints.

15 ~ Once done with the maze. You will meet Gregor. You have to take the wood off of Gregor.
16 ~ Click on the one that is on top and do that till all the wood is taken out.
17 ~ Then Ophelia Gregor and Prescott will go into a room and see a big black stone.
18 ~ Give Prescott one of the halves of the paper. Then give the other half to Ophelia. Now Gregor will join the paper. Then drag the paper to the lamp. Exit the screen.
19 ~ Give the book to Gregor. Give the dagger to Ophelia and the statue to Prescott. Shoot the monster three times.
To kill the monster.
20 ~ You must hit the monster with the dagger 3 times. If you click on Ophelia when the monster is at 4 o' clock direction, that will be just enough time delay for the beam to hit him.
END OF MILLER ESTATE

Season 2
Episode 1
~ Go down the stairs
~ Click on the man and then his bottle
~ Click on the Pallet
~ The pallet will appear in your inventory, drag it to the water in front of the bar gate.
~ Prescott will slide from under the bars then Click on your infa-red binoculars.You will see a Small box glowing.
~ Just to the left where perscott is standing click there and click on the wrench
~ To get to the glowing box click on the following buttons in the exact order
4, 6, 2, 5 (from left to right)
~ Click on the upper right corner to exit and then click on the glowing box
~ Pick up the 3 objects - the note, the hand of the beast, and the dreamcatcher
~ Go back to the Buttons and pull the lever.
~ To exit out the warehouse door click on the following buttons in this exact order 3,2,1,2,4,2,5 below the stairs is a tool box Click on the tool box to get the crowbar
~ Click on the arrow in the upper right corner to exit
~ Now click on the Warehouse door upstairs.You will exit the ware house and come back to where you started.
~ Now go back downstairs where you found that man.There is a bar above the gate,click on it and Prescott will go to the other side.Click on the drain. Drag the wrench to the drain.
~ Move the top bolt 5 times ,middle bolt 3 times ,bottom bolt 4 times.Click on the arrow on the screen and then you should now hear some rushing water
~ Click on the same bar you crossed over on, to go back.
~ Now go back upstairs and drag the crowbar to the manhole(drain cover).
~ Go down and put on your infa-red binoculars again
~ Click on the ladder on which Prescott climbed down.
~ He will pull it out and place it in between.
~ Now click on the wheel you see on the bottom right side of the screen.He will turn the wheel and the water will drain.
~ He will come down and go up the new ladder. Prescott will come in a room.
~ Click on the candle.Prescott will place the candle in the middle of the room.
~ Click on the table to the bottom right and take the hook.
~ Click on the chain that is hanging in the middle.Then drag the hook to the chain and then drag the dreamcatcher.
~ The candles light will fall on the three tiles of the puzzle.The hand,The flower and The fire.
~ You will see the same pattern on the floor.
~ Now click on the three tiles the hand,flower and fire. the bars will open and a cylinder comes up.Take it.
~ Now go to the gramaphone (record player) drag the cylinder to the player.
END OF EPISODE 1

Episode 2
1) It starts in Ophelia's dressing room.
2) Click on the drawer of the makeup table. Take the lighter.
3) Take the candle stand under the painting. Click on the painting and you will see a vision.
4) Click on the violin. There is a note in the case. Take it and read it.
5) Leave the dressing room. Go up the stairs to the stage.
6) There is a bucket on the upper left corner. Click on it. After the observation is done click on the bucket again.
7) The janitor's body will fall from above. Click on it, and then click on his pocket. You now get a key.
8) Go back down the stairs stage . Click on the closet door. Drag the key to the doorknob to open it.
9) Click on the handle hanging on the wall. Turn the power on. Go back to the stage.
10) Near the top of the stairs is a small grey wheel. Click on it, and drag the handle from the closet to it. This will raise the curtain and reveal a statue.
11) At the bottom left corner of the stage is the circuit box. Go to it and flip switches 2, 4 and 9.
12) Three stagelights will shine on the statue, causing it to move and reveal a hidden entrance. Click on it.
13) Drag the candle stand to Ophelia, then drag the lighter to her. Go down the ladder.
14) You are now in an underground passage. You can go left or right. Go left. Keep going until you see a tapestry with three monks carrying a box. In the tapestry is picture of a compass with a symbol at each point. At the South point is a partial Taurus symbol.
15) In the underground passage, there are four wooden doors. Each door has a wheel in the center with a symbol underneath it. The symbol will be stylized as N, S, E or W representing North, South, East and West. You will have to turn the wheel on each door so it matches the combination on the tapestry. When all four wheels are in the correct combination then you can open one of the doors by clicking on the center of its wheel. If the combination is wrong, then the ceiling will start to lower. So don't go wrong.
16) When you open the door, you will enter a circular chamber. In the center you will see a box hanging with four chains, one attached to each door. Click on the end of the chain hanging from your door to unhook it. Exit the chamber.
17)Go to the door on the opposite side (ex. If you first went through the North door, then go to the South door). Re-enter the chamber. Unhook the chain. Ophelia will then pull the box towards herself and see what's inside.
END OF EPISODE 2

Episode 3
1. There is a door behind Prescott between the two windows. Go into that door.
2. Take the lifesaver to the left of the door.
3. There is a bench near the closet. The bench opens, click to open it. Prescott will take the oars.
4. In the closet to the right of the bench the is a bottle of deck cleaner,take that.
5. Now click on the arrow that appears on the bottom right of the screen.
6. After the conversation with the men in the black coats is over, to the right of the wheel in front of you is a hammer. Pick it up, and then leave the screen by clicking a bit above Prescott's hat.
7. Exit the door and come back to the screen where you started. There will be three ropes hanging below Prescott. On the middle one the arrow will appear, click on it to go down into the water. Once Prescott has moved to the far left drag the lifesaver towards the man in the black coat. He will fall in the water. And Prescott will come up again.
8. To the left of Prescott there is a staircase, its on the celing. Use the hammer on the staircase lock. Go up.
9. Now click on the clock to the left of Prescott, it's small but it can be seen.
10. Now click on the big red and black pipe where you'll see an arrow. You will be behind another man in a black coat.
11. Climb up the ladder on that black and red pipe to your left.
12. Drop the bottle of the deck cleaner solution in the pipe.
13. The man under the boat is dead.
14. Now come to the screen where you found the hammer. The alarm will ring.
15. Quickly take the book from the red backpack and then the under water mask.
16. Come to the screen where you found the lifesaver. Wear the under water mask and climb down the stairs.
17. On the left and right side there wiill be two L shaped pipes hanging from the ceiling near the furnace. Click on both of them to vent the gas.
18. Remove the mask and put on the night vision glasses. Click on the big thing those 3 men pulled out of the water. Now arrange the alphabet in such a way that you spell out DUO CRUR BESTIA. The box will open and you will get the LEGS OF THE BEAST.
END OF EPISODE 3
19. Once you have finished, go to the small rowboat and drag the oars to the boat.

Episode 4
~ The episode starts in the luggage compartment with Ophelia and Prescott. Click on the small green handbag in front of Prescott and Ophelia. Ophelia will see a psychic vision as soon as she touches the bag.
~ Click on the handbag again and take the matches. Now, go forward to the next compartment.
~ Click on the blonde lady. You will see that the passengers are under some trance.
~ Click on the champagne. Click on the empty ice pan. You will have them both in your inventory. Move towards the screen to go to the next compartment.
~ You will have to be quick here or the henchman will hypnotize you.
~ Use the champagne bottle on him. Ophelia will hit him with the bottle on his head and he will fall unconscious
~ Now go to the topmost compartment.
~ Take the stethoscope from the handbag and exit the screen.
~ There is nothing in the middle compartment so no need to go there.
~ Go to the bottom compartment.
~ Use the stethoscope on the safe, and the safe will open. Take the letter.
~ Click on the face and take the jewel out. The face and the jewel will be in your inventory. Leave the compartment.
~ The compartment ahead is locked so go back to Prescott.
~ Now head to the compartment behind you and use the face to open the metal door.
~ Ophelia will not feel good about all this so Prescott goes in alone.
~ At first take the necklace off the statue. You will need it.
~ There are four signs on the wall.
1...Fire mark, put the matches in the topmost sign .
2...Eye mark, put the ice bucket in the topmost sign .
Now one of the statue's belly will open and you will get one wing of the Beast. Prescott will take it.
3...Circle mark, put the ruby in the topmost sign.
~ Now put on your night-vision goggles and take the book out which is under the throne.
Don't turn the pages. Or you will die. Just take the book and thats it.
4...Star mark, put the book in the last remaining sign.
~ Another part of the belly will open and you will get one more wing of the Beast. Prescott takes that.
~ The henchman will wake up and chase Prescott to the top of the train.
~ Now this is the hard part. The henchman will swing his knife trying to kill Prescott, click on Prescott to make him duck. Do this twice.
~ You will have to control Ophelia.
~ Run to the strange circular wheel below the door that Prescott entered and click it. You have to create a path so that the lever can reach the center.
~ From time to time, you will have to do the Prescott-Henchman battle by clicking Prescott to make him duck.
~ Once done. The two boogies of the train will seperate.

Tip to make the lever reach the center.
~ Click the very outside circle clockwise once
~ Click the second most outside circle clockwise twice
~ Click the third most outside circle counter-clockwise 3 times
~ Click the fourth most outside circle counter-clockwise 2 times
~ Click the most inner circle counter-clockwise 2 times
~ Click the lever

END OF EPISODE 4

Episode 5
1 ~ You will be in the muesum. There are two arrows pointing at two enterance of the exhibition hall.
2 ~ Go to the left exhibition hall.
3 ~ Pick up the black quarter circle object from W.3. Come out of the screen.
4 ~ Go further, click on the creature to the right of Gregor (W.10) and get another quater. Come out of the screen.
5 ~ Go further and get the book from W.11 at the left side of him.
6 ~ Go further and click on the helmet E.7, get another quater.
7 ~ Move on to towards the screen click on the Mask E.4 get the last quater. You will have altogether 4 Quarters. Come back to the main hall.
8 ~ Come back to the main hall, go into the door under the stairs which says "Forbidden Access", and ou will find yourself in a mechanism room.
9 ~ You will have to do this part by your own. You need to run the mechanism by pushing the levers up and down. All the wheels should start moving in order to start the mechanism.
10 ~ Go back into the main hall once you are done.
11 ~ Go upstairs.
12 ~ Click on the wheel board that is behind Gregor.
13 ~ There are four wheels. Push in the middle of the left wheel , as such that E.11 will face the pointer. Now push the button that is in the middle (the center most button which is surrounded by the four wheels). Once you push that you will see a pole moving.
14 ~ Move towards the left of the balcony and place all four black objects on the pole.
15 ~ Now go back to the board.
16 ~ Now make E.7 , E.4 , W.3 and W.10 face the pointers.
17 ~ Then press the button in the centermost again. All the planets will come in a line and there will be a beam of light.
18 ~ Go down stairs, and get "The Heart Of The Beast."

Episode 6
1. Click on anyone on the table to realise they are frozen.
2. Click on the Baroness again to get her tiara from her head.
3. Click on the candle which is in the center of the table, Ophelia will blow it out and you will be able to see only the fireplace.
4. Take the matches which are on the mantle and use them to light the candle, you will be back in the room.
5. Take the urn(vase) on the right side of the room
6. Click on the clock and then the tiara
7.You will see 3 symbols which represent the past,present and future.Click the circle in the middle 7 times and then click the bottom left symbol which will take you to the past.
8. Once you are in the past,blow out the candle which will take you to the fireplace.
9. Take the book out of the fireplace.
10.Click on the tiara, you will be in a room.Click on the hooded figure, he will give you a card
11. Return to the fireplace by clicking the arrow which will appear near Ophelia.Click on the chair, ophelia's mother will give you a card.
12.Light the candle and click on the door leading out of the room.
13. When Ophelia says she cant go down the hall put on the tiara. You will get to a room with a closet. Click on it and play the "simon says" puzzle. You will see young Ophelia in the mirror. Click on the mirror.
14. Place the book on the circle that is on the left and then stand on the bigger circle next to it, this will take you back to the table.
15. Once you are back at the table,click on the clock then the tiara and then match the symbol by clicking the circle 3 times and click on the top symbol. This will take you to the future.
16. Once you are in the future, return to the fireplace and once again click the tiara.It will take you back to the room
17. Click on the hooded figure again and he will give you another card.
18. Return to the fireplace and drag the urn(vase) to the ashes.
19. Light the candle and go down the hall again.You will be back in the room with the closet, play the puzzle again.
20.Place the urn(vase) on the right circle and then stand on the bigger one next to it.Just how you did it before.
21. You will be back at the table.Click the clock again then the tiara and match the final symbol by clicking the circle 14 times and click on the bottom right symbol. You will be in the present.
22. Go down the hall and play the puzzle again in the room with the closet. Place the cards on the final circle, and then stand on the bigger circle.The 3 forms of ophelia will form into one and you will get the talisman and be back on the table.

Episode 7
1. Click the back of the car and get the rope.
2. On the far left in the north you'll find a statue of a bird. Get it.
3. You will see that bird bath, place the statue on the bird bath.
4. You will see a stain glass right below that triangle. It's kind of hard to see but in the middle is a circular stain glass window and you have to click on it and put on your specs and remember the two symbols that appear on the glass.
5. Now go back to the bird bath and arrange those symbols in the right order. See to it that the symbols face the bird shadow. Click on the bird.
6. You will see the spiral staircase. Go down.
7. Pick up the wand that is on the right and then go back up. Prescott will be asked to stay.
8. Once you come up go to the other screen and click on the huge statue. Note down the symbols on a paper. Now come back to the first screen where you started.
9. Now drag the wand to the cross that is close to the bird bath. You will see the cross on the pillars. There are five such cross. You are supposed to place the point of the wand on the right symbol. You will need the five symbols that you noted on the paper. Dont make a wrong move. Each right symbol will get the platform on top. One wrong move and it will go back down and you will have to start again.
10. Go down the stairs and walk on the platform. Now go to the next room . Click on the far right casket. They will push it. Get the scroll, bow and arrows.
11. Click on the left casket. Get the other scroll.
12. Click on the middle casket. It wont move so click on it again and click its eyes.
13. Now go back to the room of the platform. Put on your specs.
14. You will see the relics.
15. Walk on the platform. You will stop in the middle.
16. Take off your specs and click on the arrow, then drag the rope to Prescott.
17. Now click on the bow(Shooter). Drag the arrows to Prescott. he will shoot it. Drag the arrows to him once again. He will shoot it to the other side.
18. Now click on the talisman. Gregor will give it to Prescott for his protection. Dont forget this or else they both will die.
19. Click on the relics. Prescott will go there with the help of the rope and get the "EYES OF THE BEAST."

Episode 8
1. Click on them. Gregor will say something.
2. Click on the 3 small rocks which are in front of the car. Gregor shall pick up one and gregor will examin it and say they are chalk like rocks.
3. Click on the trunk of the car.
4. Take all the items that are there in the Trunk and exit the screen.
5. Go to the right. Only Prescott and Gregor will go to the right.
6. Wear the night-vision goggles. After the converstaion use the spade from your inventoryto dig on the left side of the stone.
7. Use the hook on the stone and Prescott will attach the stone to the rock.
8. Go back to the car and click on the trunk. Drag the hook to the trunk.
9. Exit the screen. Now drive the car by clicking on the car.
10. Go back to the right and click on the stones shadow.
11. Use the chalk(rock) to draw a circle in the middle. It shows where you need to draw the circle. After you draw the circle a passage will open.
12. Go back to car.
13. Now go to the left. This time Ophelia and Alisha Blackwood will go to the left.
14. Click on the second big stone from the right. When Ophelia will touch the stone she will see a vision. Drag the demon hands to that stone and drag it vertically. A yellow vertical scratch mark will appear on the stone.
15. Now click on the fourth stone from the right. She will see another vision. Drag the hands to that stone and then drag them horizontally. A red horizontal scratch mark will appear. Go to the right.
16. You will see symbols followed by roman numbers. Note down the roman numbers and its symbol on a piece of paper.
17. Go back to the car and go left. Enter the passage.
18. Click on the night-vision goggles. Pick up the 2 glowing stones.
19. Put the parts of the beast according to the way I have given
Triangle ~ Legs
Arrow ~ Eyes
Square ~ Wings
Y ~ Heart
Circle ~ Hands
20. Go back to car and go left. All 4 will follow this time
21. Go to the Stone Circle by going left.
22. Place the 2 rocks that you go from the passage in the crack of the broken rocks and complete the STONE CIRCLE
23. The demon is complete.
24. Click on the demon and a short converstaion will follow. Watch that. Alisha Blackwood will die.
25. Pick up the Talisman.
26. The beast will attack. Wait for the moment when he will rise one of his arms. Click on his arm, if you do it right, his arm will be trapped. Wait again when he moves his other arm, when you trap his arms wait for the moment when he moves his head then click to trap it.
27. Gregor will say something and the demon will disappear. Enjoy the final.
END OF STONE CIRCLE


钟馗先生




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【钟馗先生】[Mr. Zhong]

游戏地址(Game Website):
Mr. Zhong 1;    Mr. Zhong 2;    Mr. Zhong 3

5号实验室(怪物实验室) No.5 Lab




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【5号实验室】[No.5 Lab]
你现在是一个小朋友,要想办法逃出怪物实验室。
目前已出到第四部。

游戏地址(Game Website):
No.5 Lab 1;    No.5 Lab 2
No.5 Lab 3;    No.5 Lab 4

红绿蓝密室逃离 Room Esgape





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【红绿蓝密室逃离】
红、绿、蓝房子可算是密室系列的鼻祖了,FLASH的FANS好多都是从这三个房子开始玩的。其实就是找东西然后想办法组合和应用。但重要的是开创性。其后发展出一大批密室逃脱类游戏,至今经久不衰,仍是最热门的游戏类型。


游戏地址(Game Website): 密室逃脱

银河历险记 Samorost




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【银河历险记】[Samorost]
银河历险记讲的是另一个星球上的故事。属于画面解密类游戏。flash画面制作的十分精美有趣,音乐也很舒缓,风格独特。
目前已出到第六部。

游戏地址(Game Website):
Samorost 1;    Samorost 2
Samorost 3;    Samorost 4
Samorost 5;    Samorost 6

火柴人历险记 Hapland




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【火柴人历险记】
独特的画面解密过关游戏。你需要开动脑筋,破解各种机关,帮助小火柴人过关。共4集。

游戏地址(Game Website):
Hapland 1;    Hapland 2
Hapland 3;    Hapland 4

唐吉诃德外传 [The Sancho's Island]




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【唐吉诃德外传】
堂吉诃德的故事。

游戏地址(Game Website): http://www.sanchoisland.com/

攻略

在玩游戏前,最好注册一下,以便玩第二集和第三集。第一集是免费的。

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(一)
走出主人Sancho房间。
拿驴子旁的坏铃,与房内哭泣的女儿JUANA,外面的儿SANCHICO说话,知道儿子经常欺侮女儿。
与厨房妻子TERESONA说话(得知教堂后的Apothecacy有药草可使人平静)。
岀门往上走,到理发厅(Barber)后的巷内,拣地上的COIN。
到教堂旁边巷子后面,开Apothecacy的门,与Apothecacy对话,给他COIN买lime-tea plant。
回家,拿lime-tea plant给妻子,做好花草茶,再与妻子对话,跟女儿对话,给他喝花草茶,不肯喝,再骂儿子。
与厨房妻子说话要晚餐吃,她说教训儿女任务未完成不可吃,拿刀子,火拑,USE锅内鸡腿拿去沾桌上花草茶。
岀门,PULL门前左边地上脱落砖块,再PICK-UP蝎子和第一张纸。
将鸡腿给左边BLACKSMITH(铁匠ENNESTO)的狗吃,迷昏他,拿狗后的铁槌(HAMMER)use铁槌结合坏铃修好 用钳子夹喷水池中的第二张纸,用刀子剪断Apothecacy门旁卡住车上的绳子,在push车子一下,拿第三张纸,,此时三张纸自动合成一张,look一下,原来女儿是为此而哭,三张纸合成的一张只要拿给儿子(还要对话)
回家与女儿儿子对话,告诉妻子任务完成,妻子仍不给吃,告诉他有一名高贵富有的人(Mr.Quijano"Don Quixote"唐吉訶德)要找他,要他先去他家,回来再给他吃晚饭 (可怜)
到拣钱COIN处,找Mr.Quijano,按铃铃坏了, USE自己先前修復的铃放在门上(main gate),Mr.Quijano出来,要他一起去冒险,并承诺给他许多好处
回到家卧房门关了,只好睡驴窝到天亮,与顽皮的儿子对话,与妻子女儿对话,告知将成为富有的人,拿炉上的油罐(fusty oil) 岀门
与教堂后一个红衣人对话 知道他掉了一个有纪念价值的COIN(昨晚捡到的那个,已给了住在旁边的Apothecacy) 跟Apothecacy要COIN,他丢在教堂的箱子
到Mr.Quijano家,PULL厨房前一口井的绳子,拿到绿青蛙,到马厩LOOK马ROCINIATE左前蹄压著的纸,再与马对话(一定要说他丑ugly)就会拿到纸.往左把油罐(fusty oil) 拿去润滑鸡栏(farmyard door)门的绞鍊(hinge),再OPEN farmyard door OK了,再USE猫丢到鸡栏(farmyard door),一阵骚动,女佣人衝到马厩,趁机到井旁厨房柜内拿昂贵的铜盘
到二楼Mr.Quijano房间对话了解详情及需要预备的东西=>chivalry book ..............
到barber那裡借书, 但他不会借给你, 然后, 指住他墙上的poster, 你便就可以叫儿子过来帮他工作, 回家叫儿子去barber那裡工作, 再回到barber哪裡, 便可拿到poster.........
去教堂与儿子之友(小男孩)对话,不让进入CHAPLE,走到地毯处,打开左下角拿起圣灰,与神父对话, 去告解室,但神父不让进入告解室,对蜡烛说话(吹熄了),男孩会来看.再去把绿青蛙放入圣水内,神父会跑来处理,赶快拾起告解室右旁地上的纸,再用钳子夹CHAPLE墙上的画,后面有一把KEY,用KEY开奉献箱拿到COIN,再离开
拿COIN去给教堂后那个红衣人,对话后他会给你马鞍袋
与铁匠ENNESTO对话 知道他背痛,需要草药来治疗.
去请教药商Apothecacy,他给你一个瓶子,说要找齐rosemary(迷迭香)+圣灰+蝎子(scorpion),rosemary(迷迭香),必须跟Barber询问
去向BARBER要ROSEMARY(迷迭香), 告诉他你要治疗脚臭,他会给你ROSEMARY ,USE瓶子与蝎子(取蝎子毒液)
再去药商Apothecacy的房子,OPEN门(tell 他您有rosemary(迷迭香)+圣灰+蝎子(scorpion), 您将得到治疗背痛的绿色药水
药水拿去给铁匠ENNESTO治疗背痛,你会拿到盾,再把铜盘卖给他,拿到一堆$$当旅行盘缠
去Mr.Quijano"Don Quixote"家,到楼上的房间
与Quixote 谈话(告诉他您有他要的三样东西)]
过关!这里最好存一次盘,以便玩第二集。

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(二)
在风车画面:与Quixote对话=>选第四句,进入下一个画面.
点画面最左(最后一个风车后面)进入十字路口,捡路标下的铁鎚.
点左边进入小河画面,进入木屋,与店主人对话-选第四句(得知做长矛的方法=>矛头+木杆+绳子),离开.
点左边石头上的蚂蚁走到对岸pick up蚂蚁,点最右边回到十字路口.
点蜿蜒小径到村裡,以游标找到"Fluffy Sheep"(长毛羊),Pick up"Fluffy Sheep",再点fluffy sheep.拿到羊毛.
点Open,再点门进入房间,Pick Up壁炉上的绿盒子得到锈钉子(Nails). Pick up绿盒旁边的mantle 牧羊人的fire irons得到lighter kit(点火工具). 点左边床,再点Open,点枕头上的补钉.得到key.拿物品栏内的key开左边地上箱子拿到bee keepers suit(捕蜂器). Open 门,出去.
点画面最左边,找到主人Quixote,约画面中间下面处pick up"bird call"(鸟笛).
点画面最左边,再点河边最左的石头,pick-up石头.点最右二次回到村裡,再前往刚刚的十字路.
点左边去木屋小河边,以游标找到对岸的Carob Tree(角豆树),点Use,再点石头,再点角豆树,得到角豆.
点use,再点物品栏内的bee keepers suit(捕蜂器).再点蜂窝,得到honeycomb(蜂巢),点最右离开.
回到风车处,到最右边,进入乌鸦 及太阳画面.use物品栏内的"bird call"(鸟笛).再点稻草人上的乌鸦,乌鸦吓跑后, Pick up稻草人脸上的"Radish Nose"(萝卜作的鼻子),得到 dry radish(乾萝卜).
use物品栏内的蚂蚁,点右边风车旁长竿边的蚁窝(蚂蚁回巢,风车工人会急速赶来踩平蚁窝).
点右边第一风车的mechanical donkey(机械骡子),再点Pull,点mechanical donkey(机械骡子).机械骡子回移动一点.
点右边第一风车的门,再OPEN进入,点梯子,USE物品栏内的锈钉子,再点梯子,修好梯子,出去.use物品栏内的梯子,点长竿下的石墙,梯子摆好了.
OPEN右边数来第三个风车的门 (The healthy mill).进入, Pick up物品栏内的wheatmeal(小麦粉).出去.
Use物品栏内的wheatmeal(小麦粉),点右二风车门(损毁那个),再Use物品栏内的light kit(点火工具),再点一次门,门会炸开,进入.Pick up地上的cogwheel"装配齿轮" ,点阶梯上楼pick up "pulley"(滑轮-画面Sancho的左边),下楼出去.
回到十字路口再回到村裡,open门进入.
Use 物品栏内的wool(羊毛), 点壁炉内的live coal"煤".使烟囱冒烟.use物品栏内的honeycomb(蜂巢),再点壁炉内的live coal"煤". 得到蜂蜜.USE物品栏内的蜂蜜, 再点物品栏内的乾萝卜.出门.
把蜂蜜萝卜给牧羊人(sheper)会给你他的stick(柺杖).
往左去主人那裡,Use物品栏内的stick(柺杖).再点河裡漂浮的酒袋.
回到十字路口跟小贩对话. 选第三句=>再选第二句=>再选第三句. 他会给你mechanical donkey(机械骡子)使用手册.
回到风车处,Look at 使用手册. use物品栏内的"装配齿轮"(cogwheel).再点mechanical donkey(机械骡子)修復了. use机械骡子, 风车片会落到地上, 点Pick up,再点风车片上的剑戟" spere".
回到主人Quixote之处,再点左边到河边三个男人的之处,用以下方法使他们喝醉睡着: 跟最左的男人说话,选第四句=>再选must go 跟中间的男人说话,选"Those mares are really good=>再选must go 跟最右的男人说话,选第四句"Those mares are really good=>再选must go 跟中间的男人说话,选第三句=>再选must go 跟最右的男人说话,选第四句=>再选must go 跟最左的男人说话,选第四句=>再选must go 跟中间的男人说话,选第三句=>再选must go 跟最右的男人说话,选第四句=>再选must go 跟中间的男人说话,选第三句=>再选must go 跟最左的男人说话,选第四句=>再选must go
最后三人都睡著了,Use物品栏内的剑戟" spere".再点树上的rope(绳子),再结合成长矛(Lance),於是一场战斗开始.
回到河边三男人之处,pick up韁绳(reins),点give物品栏内的角豆"carob",再点主人的马.
回到主人处,Use物品栏内的 韁绳(reins),再点骡子Rucio.
Use物品栏内的Pulley(滑轮),再点主人,再Pull(滑轮)Pulley, 把主人Quixote放下.
Pull骡子Rucio, Use滑轮(Pulley) 把主人Quixote放低.
回到村裡跟桥旁三男人对话. 选第五句.
过关!

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(三)
跟女仆Maritormes说话,得知需要Hot water(热水), alcohol(酒精)和bandages(绷带),来帮主人Don Quijano医疗,OPEN床旁柜子中间抽屉PICK UP剪刀,再拿右墙脚的黄布袋,下楼去。
跟火炉旁醉汉说话, 全部每句都说完后, 拿桌上空瓶子
进入上面的门(醉汉右边)是厨房, 跟COOK厨子(她是客栈老闆娘)说话, 她要你找GARLIC(大蒜)和CHARD(唐萵苣)给她煮汤,出去
往右门走 跟 Innkeeper(客栈老闆)对话后 拿右边远处墙角的CANDLE(蜡烛) 再USE蜡烛 用客栈老闆头上的灯笼点燃
往左走二次到了STABLE(马棚)与STABLE-BOY对话 他说如果你给他东西吃 他就给你BARTOLO’S PICCOLO(笛子) PICK UP 镰刀(SICKLE) 和横柱子上的GARLIC(大蒜)
通过庭园往上面大门出去 往右再往上 再往左 USE镰刀割墙边的CHARD(唐萵苣)
回到厨房 跟厨师说(TALK)她要的东西你拿到了 她煮好给你一碗热汤 PICK UP桌上的食物 厨子问你要给谁 你说给STABLE-BOY(小马伕) 他就给你salami(义式火腿)
去马棚 拿salami给(小马伕) 得到笛子
回到客栈裡 USE笛子在醉汉怀裡那瓶绿瓶的酒(以笛子当红吸管吸取酒) 现在你的空瓶装满了酒
出去到大门外 往左走 来到小摊子 再往左
TALK客栈老闆的女儿 再走到白床单后面 USE蜡烛在木拖车上 再USE蝎子(scorpion)再蜡烛上 床单映出大蝎子 吓走美女 PICK UP床单 再USE剪刀点床单 变成bandages(绷带)
回到主人房间 跟女僕说话 告诉她东西都拿到了,主人痊癒了
PICK UP床下的尿壶 LOOK AT枕头 找到KEY(钥匙)
下楼跟老闆说话问他旁边公事包的事(火炉右旁的墙边),USE钥匙打开公事包,拿到wooden money(木钱币)
到院子裡 打开前面有书形招牌的门 进入 你是否吓一跳 这是上一集河边书店老闆开的 跟他TALK一下 提到wooden money(木钱币)的事 你会得到一本chronicles(圣经歷代记章节的书) PICK柜檯上的INK(墨汁)
回到主人的房间 跟他说chronicles(圣经歷代记章节的书)的事 主人要你去找 Oil(油), Wine(红酒), Rosemary(迷迭香) and Salt(塩)来做酸痛药膏.
下楼到厨房去 跟厨子TALK 她要你帮她找一些燃火的东西 然后才会给你油(OIL) PICK UP架子上的PEPPER(胡椒) 出去
到院子裡跟老闆女儿TALK 跟她要ROSEMARY(迷迭香) 她要你帮她找到胸针(BROOCH)才给你迷迭香
先去马棚 再用旁边 rake (耙子)扒straw(稻草) 然后扒了好几个钟头 正想PICK UP地上不起眼的金色针 忽然间一只鸟啣走它
走出院子大门 LOOK UP右边远方的树 你看到鸟巢裡有一个闪亮的东西
走到树旁刚才摘CHARD萵苣的地方 跟牧羊人TALK 跟他要SALTY CHEESE(咸的CHEESE) 他说帮她约会到女僕Maritormes再给
去大门左边的小摊 跟他TALK 他说帮不了你
再往左跟小马伕TALK 他说如果你给他密码 他就给你柏油(TAR)
回到庭院跟女仆TALK 告知牧羊人约会的事 她说要邀请卡才去
回到客栈内 USE胡椒(PEPPER) 点左房睡觉的醉汉 呛醒他 跟他TALK要到密码
回到外面小马伕处 给密码 得到柏油(TAR)
再到马棚 PICK UP墙上的海报到厨房 把柏油给厨子 她给你油当报酬
上楼USE笛子在楼梯前 挖地上的洞 拿到有白蚁的板子(termites)
到外面鸟巢的树那边 USE白蚁的板子(termites) 再点树 鸟吃了白蚁 你拿到金针和羽毛(可当笔用)
问旁边牧羊人如何写邀请卡 记住需要的材料
再到小摊贩处 跟他TALK 问他如何写邀请卡 他会给你一本书(ABC哈哈) 现在你有羽毛笔 墨水 书 和 纸(马棚拿到的海报)
回到牧羊人处 跟他说可以写邀请卡了 写好后回到庭院
跟老闆女儿说拿到金针了 她就给你ROSEMARY(迷迭香) 再跟女僕说约会邀请卡的事
现在去回报牧羊人 他欣然给你SALTY CHEESE(咸的CHEESE可当塩来用??) 再PICK UP旁边的牛角(HORN)
回到客栈裡 USE牛角在左卧房的红酒袋子 再USE尿壶装红酒
上楼跟主人说话 告诉他所有她要的东西都拿齐了
过关!

Mystery Of Time And Space 逃出房间




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[Mystery Of Time And Space]
The Mystery Of Time And Space (commonly known as MOTAS) is a popular online point-n-click Flash game created by Jan Albartus (LOGAN) in 2001. MOTAS on wikipedia. MOTAS on FGN. MOTAS is considered to be one of the first "Escape the room" game.
M.O.T.A.S. - Mystery Of Time And Space is a point and clik/adventure game.
The adventurer has to solve riddles and puzzles, find and use objects, escape from locked rooms, find hidden passages and be a detective and examine everything to unlock the doors.

Game Website: http://www.albartus.com/motas/

Walkthrough:
Level 1

1. Take the poster
2. click the pillow for the key
3. use the key to open the left locker
4. take the screwdriver
5. use the screwdriver on the painting to get the thin screw
6. slide the poster under the door
7. put the screw through the keyhole
8. get the poster
9. pick up the key
10. use the key on the door

Level 2

1. Take the diskette box on top of the bookcases
2. Go into the door on the left
3. take the bottom right pin from the flag
4. use the pin on the diskette box
5. put the disk into the computer
6. turn it on
7. remember the number 12864
8. go back into the other room through the door on the right
9. click the lock
10. enter 12864

Level 3

1. enter the door on the left
2. rotate the tiles so it creates a path from one side of the room to the other
3. turn off the lights
4. take the 3 tiles
5. go back into the other room
6. use the diskette box on the rat hole
7. click the trap once the rat comes out
8. click the closest peg on the right on the bridge to lift it up
9. slide the tiles in
10. click the right tile twice, the middle tile once, and the left tile twice.
11. Put the head into the container
12. use the chair
13. click the left peg on the bridge to make it go down

Level 4

1. Go into the room on the left
2. take a piece of firewood
3. click the security panel
4. go into the far right room
5. place the log onto the acme machine
6. click the green button
7. take the burning log
8. go back to the far left room
9. put the log back into the fireplace
10. go into the far right room
11. place the triangle on the acme machine
12. press the green button
13. take the triangle pieces
14. go into the far right room
15. zoom in on the security panel
16. put the large triangle piece in the top left
17. put the smaller triangle at the bottom
18. but the q shaped piece at the top right
19. put the L shaped piece in the middle

Level 5

1. move the upside box in the corner
2. move the cabinet
3. click the icons in the following order using these numbers
1 2 3 4
5 6 7 8
9 10 11 12
Order:
6, 7, 11, 4, 6, 7, 8, 9, 10, 12, 11, 6, 10, 1, 7, 6, 6, 9, 7, 4, 5, 11, 12, 1, 11, 6, 2
4. go back into the other room
5. move the cabinet then the box
6. click the small panel and get the key
7. move back the box and then the cabinet
8. go back into the other room and unlock the door

Level 6

1. move the welcome mat
2. go into the room on the right
3. open the cabinet and take the screwdriver
4. take the batteries out of the radio
5. go back into the other rooom
6. use the screwdriver on the motorcycle headlights
7. put the light bulb and the batteries into the flashlight and take it
8. move the mat
9. press once each of the tiles but the top right
10. use the fire hose and then click the trap door
11. go down
12. go into the room on the left
13. pick up the room key next to the locker

Level 7

1. Go into the room on the left
2. take the purple wheel from the painting
3. go back into the room on the right
4. connect the wheel to the pipe on the left
5. go up
6. go right
7. take the green wheel from the drawer
8. go left, then go down
9. connect the wheel to the pipe on the right
10. go up, go right, go down, go right, go up
11. get the paper from the right drawer
12. go down the hole on the right
13. take the paper from the table
14. go all the way back to the room farthest left where you got the green wheel
15. use the paper on the letter, and the pen on the paper
16. go right, go up, go right, go down, go right
17. put the letter in the outbox
18. wait a moment and get the red wheel from the inbox
19. go left, go up, go left, go down
20. put the wheel on the pipe
21. go right until you reach the room with a box that says "THIS SIDE UP" immediately in
front of you
22. get the floppy disk from the locker
23. go right
24. put the floppy disk in the disk drive
25. click the red and green wheels
26. click the blue and green wheels
27. click the red and blue wheels
28. click the panel

Level 8

1. click the panel and select the numbers that add up to the displayed number.
2. click the panel
3. go right, go right
4. click the frame
5. dislodge the grating with the screwdriver
6. go right
7. take the clock weights
8. go left four times
9. click the string then use the clock weights on the string
10. take the chess piece
11. go right four times
12. place the chess piece ont he pedastal
13. move the piece as a knight on the special tile repeatedly
14. go left, go left, take the door at the bottom right
15. click the 1
16. take the alien suit and enter the air-lock

Level 9

1. get the key from the cupboard
2. go right into the door closest to you
3. use the key on the cupboard
4. take the disk and the triangle
5. use the triangle on the blown fuse
6. go left and go right into the other room
7. take the key from the cupboard
8. go left into the hallway and use the key on the locker to get the word "quest"
9. go back into the room with the computer
10. put in the floppy disk and enter in "QUEST"
11. click the door to access the other room on the computer
12. unscramble the letters to make a word and type it in
13. go right
14. go straight
15. get a key from the cupboard
16. go left
17. set the machine to the far right position
18. go right twice, then go into the door farthest down the hallway
19. use the key on the door

Level 10

1. go left
2. get the key and ball in the cabinet
3. go right, go upstairs
4. open the right locker with the key and get the card
5. go down, go left
6. use the card on the scanner
7. zoom in on the wheel and separate the colors into four quadrants. note that the outer
-most rings don't move
8. zoom out and use the card on the scanner
9. open the safe and take the key

Level 11

1. go right three rooms
2. take the chalk
3. take the key and screwdriver from the cupboard
4. go left three rooms
5. open the chest with the key
6. take a coin out
7. go right
8. put the ball on the table
9. put a coin in
10. use the chalk on the pool cue
11. aim the stick 3 notches toward the right
12. take the key and go the the room farthest right

Level 12

1. go right
2. for the green wall, just complete it left to right. turn all the tiles on the farthest left column green. from there just turn each individual tile green by clicking one tile to the right starting by clicking in the third column to turn the gray tiles green in the second column. with this method you should gradually be moving to the right, turning everything green without any holes. once you get to the farthest right column, you should be done. it does not have to be perfectly completed for it work.
3. go left into the other room and get a light bulb from the shelves
4. go right, go right into the newly discovered room
5. get wire cutters from the farther cupboard
6. move the closer cupboard and go right
7. unwrinkle the carpet, move the chair
8. get the key from the hanging lamp
9. put the lightbulb in the lamp on the desk and turn it on
10. write down the numbers on the black locker
11. move the other locker to reveal a trap door
12. go left twice, go through the bottom right door
13. move the table, the box, the furniture, the desk, the bed
14. go down, go right
15. click the red panel
16. go left, go forward, go left
17. use the screwdriver on the lower section
18. cut the green wires only with the wire cutters
19. go right, go straight, go right
20. use the key and open the cupboard and take another key and screwdriver
21. click the left wall to reveal a ladder
22. go left, go back, go back, go right
23. click the blue panel
24. go right, move the shelves, go up, go left, go right into the other room, go right, go down, go left, go forward, go left
25. enter the code from the locker
26. use the key and go into the door

Level 13

1· Go outside and click on the block under the wagon..then click on the manhole. This powers the elevator inside.
2· Take the elevator to floor D and click on the shelves to pick up the waterproof tape.
3· Then go to level B and put the red card on the "eye." You'll see a picture just to the right of the eye... Click on its caption and remember the color and compass direction. Then go further right down the hallway and do the same for the other three pictures.
4· Return to level A. Enter the room to your right where there is a color machine. The 4 sides rotate when you press the button on the right (not the red lever). The button on the left only changes the shape from rectangular to triangular...but I've been told it doesn't matter which way it's set.
5· Using the colors and directions from the pictures, click the small color buttons. To start, the side of the machine facing you is south, so use those small color buttons in front to put the correct color for south on that side of the machine.
6· Now click on button on the right once to move the machine to west...put the correct color for west on that side...click on right hand button once...put correct color for north....click on right hand button once...put correct color for east..then rotate machine to let south side face you again.
7· When you have all the colors lined up on each side correctly, then pull the red lever on the right side of the machine.
8· You should now have the golden key.
9· Go to floor C. To the right of the elevator is a wall puzzle. Click on it to reveal a color puzzle. There are four sides to the puzzle...Starting in any inside corner click until you get all the colors filled in for that section..then go to the rest of inside corners and do the same.
10· After finishing wall puzzle it will open up to reveal a key. Take the key into the room to your right and use it to open the cupboard and get the bucket.
11· Return to A level and go outside. Moving all the way to your left you should see a well and a gate with a fire in front of it.
12· Take the bucket and place it at the end of the rope attached to the well. Click on it and then click on the wheel on the side of the well to bring up the bucket. Use the waterproof tape to fix the bucket, and then use the wheel to drop and raise the bucket once more.
13· Click on the bucket with water and use it to put out the flames and then use the golden key and unlock the door.

Level 14:

1. Pushed back the dumpster.
2. Left the room, walked down the street, took a right turn to the park, went past the park to the mill. Picked up the axe.
3. Sharpened the axe on the sandpaper by the mill, in the flood control, at the front end of the street, in the starting room, in the room left of the starting room.
4. Returned to mill, used axe to cut rope holding the windmill in place. Got rope.
5. Went to the flood control, altered the water flow to send the boat to the far right.
6. Went to the park, used rope to take the spade from the passing boat.
7. Went to the front end of the street, used spade to fetch down pants on washing line, got a key.
8. Returned to starting room, went to room from the left, got code.
9. Went to end of street, used key to open door on the left.
10. Solved puzzle (need to put all colours together in squares of four) to open door on left.
11. Entered code from dumpster room into wall panel.
12. Returned to right-hand room, knocked down back wall with screwdriver.

Level 15:

1. Use screwdriver twice on lower-left panel.
2. Arrange screens in chronological order - the first room in the game, then the second room, then the bridge from Level 14, then the guestbook room.
3. Leave the room, click the rail somewhere to open a portal. Go through.

Level 16:

1. Go to the second room on the left.
2. Set the levers in accordance with the sign on the right-hand wall; a lever up is set to 0, and down is set to 1 (may require you to move all the levers at least once to work).
3. Go back to the main hallway, and enter the first room on the right.
4. Go into the top-left icon, My Computer, and click the top-right icon within that, Desktop Images, then read the readme.txt, and note down the password in that ("tatersXXX"). Close it. Reopen My Computer, go into "Password Settings." Your aim is to enter all three passwords (you don't need to do this simultaneously). Enter your tatersXXX password into the top box, then click "Login." This should activate the other icons on the desktop.
5. Note down the number of your UNOX ("1.XX") system (only visible with desktop image changed, as done in the previous step), and open the Blender file and note down the number of that ("2.XX" (occasionally "2.X")). Open My Computer again, click in "Password Settings." Enter whichever passwords you have yet to enter (if you've been following this walkthrough, it's your Blender version and your UNOX version). Click "Login."
6. Open the folder on the middle left, and find the document within it. Use the decoders to set it to a spaced-out format (may not be necessary), and pick up the six-digit number at the very bottom. Go to the Start menu, click the only option, put in the number, and click the button.
7. Return to the main hallway, click to open the end door, and leave.

Level 17:

1. Go left to the control panel. Click on the UFO dome in the window to set it as a target.
2. Insert the following directions on the panel: Up, up, right, right, down.
3. Click inside the now domeless UFO to receive a Manipulator Of Time and Space. Click this in your inventory to receive three more options.
4. Click the third manipulator, and click the UFO in the room you are transported to to receive an IC board, and pick up a screwdriver from a chair on the far right. Use the first manipulator to return to the UFO you started at, and use the IC board on it to insert it.
5. Use the second manipulator, and use the screwdriver to open the second door. Your past self will pass by, but afterwards, you will find another IC board. Use the first manipulator to return to the original UFO, and insert the IC board.
6. The UFO flies away. Click on the piece of paper, then click on your MOTAS device, and click on the fourth option to be teleported away.
31/12/06 06:04

Level 18:

1. Go right into the next room
2. Click the box or whatever it is; it should move to the side
3. Get the code from the plaque on the wall. (E.G. 6, 4, 3)
4. Go back to the previous room.
5. The three panels are like the faces of a die; click them to change the numbers to the three from the plaque (E.G. From top to bottom, 6, 4, 3)
6. This should open up a MOTAS recharger. Place the MOTAS device in it; it should start hovering.
7. You should see 5 arrows(switches) that look like this:
V ^ V ^ V (Down, Up, Down, Up, Down)
Change them to this:
^ V ^ V ^ (Up, Down, Up, Down, Up)
The MOTAS should no longer be hovering.
8. There should also be three other switches, two below and one above the five arrow switches you just modified. They should all be pointing downwards. Click the one above the five arrow switches so it is pointing upwards. The MOTAS should resume hovering.
9. Click on the MOTAS to pick it up. The message should say that you have reversed the polarity of the MOTAS.
10. Engage the MOTAS and travel back to the room with the crashed alien ship.
11. Hover your mouse over the ship for a few seconds, and then the alien.
The alien should get up, return to the ship, and fly out of there. The hole in the roof should disappear. The message will say that time is running backwards.
12. Remember the plaque that said the three numbers? It also said, "Important information destroyed by alien ship." See the sheet of paper the alien ship was on? Yep, you guessed it. It's a MOTAS device code. Click it.

Level 19:
First, your going to want to go to the future. Well, almost first. If your just starting the level, go to the left one room. You should see a panel on the wall with two small gray buttons on the right, and a screen with some squares in between them. On the left of this panel is a big, green button. It might help to know what each button does so pay attention...
The button on the far right changes whether or not the squares
change colors. Right now they should be orange, green and blue. Go ahead and push the button on the far right. The squares should now be changing colors. Leave it like this for now.
The button in the middle makes the squares move and stop. Push it. The squares should now be moving. Leave it like this.
The green button...I guess "activates" the time machine. Push this button now.
You should now be in the future time period. Do you remember what you did? If you don't, don't worry about it. Now, go to your right as far as you can. You should be outside with a fence in front of you and a tree to your right. There should be a seed on the ground next to the tree. Pick it up. Now, your first thought would probably be to plant the seed now, right? Wrong. If you planted the seed now, you would have to wait until it grows, which takes a while. Luckily, you have a time machine at your disposal!
Go back to the time machine (3 rooms to your left). This time you are going to want to go to the past.
Push the middle button so that the squares stop moving. Now push the green button. You are now in the past!
Go to your right and plant the seed in the seed pot (the round tube on the ground). Continue to the right until your outside again. The tree should now be small and there should be a ladder next to it. Take the ladder and head back to the time machine.
We need to go to the future again so that the tree you planted will be big enough to place a ladder on and climb up. So go back to the time machine. Push the middle button, then the green button and go to the right. The seed you planted should be a tree now. Use the ladder on the tree and climb up.
Go to your right and search the bookshelves. Read what your character says. He should say a code. REMEMBER THE CODE and head back down and to the time machine.
We need to go to the present this time. Once you are at the time machine, push the button on the right. Now push the green button. Go to the left and enter the code from the book case. Exit through the door. Your done...for now...

level 20:

1) click on the box and get a screwdriver…observe DOOMSDAY clock for info only in this level
2) go left to room with computer and turn power on; message says computer has overheated
3) go left to room with a view and use screwdriver to take fan, go back to room with computer and insert fan…turn computer off, then on again and close the open windows on desktop…underneath last window are letters “Y,P,R,G,Y,P”
4) go left to room with the 6 red buttons…notice they change colors…the letters from the computer are the colors “yellow,purple,red,green,yellow,purple”; turn buttons to match color code and a door opens to the left; go inside and pick up USB device
5) back to computer room and insert USB device and new window pops up on screen…move cursor in this new window until you see “Password Manager” and the number 44143
6) back to room with the box on left wall and the circle with keyhole in middle…press the middle of the box and notice 5 0’s at top of screen…now, on the side of box enter the “44143″ code; there are 4boxes across and 5 boxes in vertical positions, enter the code in the correct box vertically and press middle of box when finished 7) code will reveal a magnet…go to room with colored buttons and notice the hole in window and the key outside the window…place magnet on hole and pull the key through!
8) use key on locker in main room and receive another key
9) return to room with “circle” mechanism on wall and insert locker box key in the keyhole…press the 4 large buttons to align the spokes; my apology for not tracking the exact movements…it was trial and error but it doesn’t take very long to line them up
10) when spokes are aligned, a new area opens up … step on through!