显示标签为“网页游戏 WebGame”的博文。显示所有博文
显示标签为“网页游戏 WebGame”的博文。显示所有博文

Classical Web Online Flash Game 经典网页在线flash游戏推荐




查看中文版本    Change to English


[The Sancho's Island]
Sancho's Island is the graphic adventure that tells the true story of Don Quixote de la Mancha. Be Sancho Panza in this game and discover the hidden story behind the book.

  Play it !        Walkthrough  



[Death in Sakkara: An Egyptian Adventure]
Egypt, 1929. Journalist Charles Fox plunges into a darkly sinister world of intrigue, murder and mysticism in the hunt for a missing archaeologist.

  Play it !  



[11somerset]
Conceived to converge with the television series 11 Somerset, the interactive portion offers a realistic quest game created with the series' universe scenery. Designed for teens ages 9 to 13, the game invites the Internet user to solve enigmas that deal with supernatural and unexplained phenomenon.
Each episode opens with a message, telling you where to go first. The layout is easy to navigate.
Collect clues to open different areas with even more clues. Each clue is worth a set amount of points. When you have enough points, you unlock the answer choice menu. Choose an answer and the three clues which best support your theory.

  Play it !  



[True Love]
TRUELOVE is a classic adventure game and most of its part consists of puzzles that are solved by combining the different objects.

  Play it !  



[Qing Small Cat]

  Play it !        Walkthrough  



[Mystery Of Time And Space]
The Mystery Of Time And Space (commonly known as MOTAS) is a popular online point-n-click Flash game created by Jan Albartus (LOGAN) in 2001. MOTAS on wikipedia. MOTAS on FGN. MOTAS is considered to be one of the first "Escape the room" game.

  Play it !        Walkthrough  



[Escape from Scorpion Island]
Check out the website for this island adventure series with a bite.
It's the place where you can live out an action packed online life in parallel with your favourite contestants on the TV show. Games and all.

  Play it !  




唐吉诃德外传 [The Sancho's Island]




查看中文版本    Change to English



【唐吉诃德外传】
堂吉诃德的故事。

游戏地址(Game Website): http://www.sanchoisland.com/

攻略

在玩游戏前,最好注册一下,以便玩第二集和第三集。第一集是免费的。

--------------------------------------------------------------------------------
(一)
走出主人Sancho房间。
拿驴子旁的坏铃,与房内哭泣的女儿JUANA,外面的儿SANCHICO说话,知道儿子经常欺侮女儿。
与厨房妻子TERESONA说话(得知教堂后的Apothecacy有药草可使人平静)。
岀门往上走,到理发厅(Barber)后的巷内,拣地上的COIN。
到教堂旁边巷子后面,开Apothecacy的门,与Apothecacy对话,给他COIN买lime-tea plant。
回家,拿lime-tea plant给妻子,做好花草茶,再与妻子对话,跟女儿对话,给他喝花草茶,不肯喝,再骂儿子。
与厨房妻子说话要晚餐吃,她说教训儿女任务未完成不可吃,拿刀子,火拑,USE锅内鸡腿拿去沾桌上花草茶。
岀门,PULL门前左边地上脱落砖块,再PICK-UP蝎子和第一张纸。
将鸡腿给左边BLACKSMITH(铁匠ENNESTO)的狗吃,迷昏他,拿狗后的铁槌(HAMMER)use铁槌结合坏铃修好 用钳子夹喷水池中的第二张纸,用刀子剪断Apothecacy门旁卡住车上的绳子,在push车子一下,拿第三张纸,,此时三张纸自动合成一张,look一下,原来女儿是为此而哭,三张纸合成的一张只要拿给儿子(还要对话)
回家与女儿儿子对话,告诉妻子任务完成,妻子仍不给吃,告诉他有一名高贵富有的人(Mr.Quijano"Don Quixote"唐吉訶德)要找他,要他先去他家,回来再给他吃晚饭 (可怜)
到拣钱COIN处,找Mr.Quijano,按铃铃坏了, USE自己先前修復的铃放在门上(main gate),Mr.Quijano出来,要他一起去冒险,并承诺给他许多好处
回到家卧房门关了,只好睡驴窝到天亮,与顽皮的儿子对话,与妻子女儿对话,告知将成为富有的人,拿炉上的油罐(fusty oil) 岀门
与教堂后一个红衣人对话 知道他掉了一个有纪念价值的COIN(昨晚捡到的那个,已给了住在旁边的Apothecacy) 跟Apothecacy要COIN,他丢在教堂的箱子
到Mr.Quijano家,PULL厨房前一口井的绳子,拿到绿青蛙,到马厩LOOK马ROCINIATE左前蹄压著的纸,再与马对话(一定要说他丑ugly)就会拿到纸.往左把油罐(fusty oil) 拿去润滑鸡栏(farmyard door)门的绞鍊(hinge),再OPEN farmyard door OK了,再USE猫丢到鸡栏(farmyard door),一阵骚动,女佣人衝到马厩,趁机到井旁厨房柜内拿昂贵的铜盘
到二楼Mr.Quijano房间对话了解详情及需要预备的东西=>chivalry book ..............
到barber那裡借书, 但他不会借给你, 然后, 指住他墙上的poster, 你便就可以叫儿子过来帮他工作, 回家叫儿子去barber那裡工作, 再回到barber哪裡, 便可拿到poster.........
去教堂与儿子之友(小男孩)对话,不让进入CHAPLE,走到地毯处,打开左下角拿起圣灰,与神父对话, 去告解室,但神父不让进入告解室,对蜡烛说话(吹熄了),男孩会来看.再去把绿青蛙放入圣水内,神父会跑来处理,赶快拾起告解室右旁地上的纸,再用钳子夹CHAPLE墙上的画,后面有一把KEY,用KEY开奉献箱拿到COIN,再离开
拿COIN去给教堂后那个红衣人,对话后他会给你马鞍袋
与铁匠ENNESTO对话 知道他背痛,需要草药来治疗.
去请教药商Apothecacy,他给你一个瓶子,说要找齐rosemary(迷迭香)+圣灰+蝎子(scorpion),rosemary(迷迭香),必须跟Barber询问
去向BARBER要ROSEMARY(迷迭香), 告诉他你要治疗脚臭,他会给你ROSEMARY ,USE瓶子与蝎子(取蝎子毒液)
再去药商Apothecacy的房子,OPEN门(tell 他您有rosemary(迷迭香)+圣灰+蝎子(scorpion), 您将得到治疗背痛的绿色药水
药水拿去给铁匠ENNESTO治疗背痛,你会拿到盾,再把铜盘卖给他,拿到一堆$$当旅行盘缠
去Mr.Quijano"Don Quixote"家,到楼上的房间
与Quixote 谈话(告诉他您有他要的三样东西)]
过关!这里最好存一次盘,以便玩第二集。

--------------------------------------------------------------------------------
(二)
在风车画面:与Quixote对话=>选第四句,进入下一个画面.
点画面最左(最后一个风车后面)进入十字路口,捡路标下的铁鎚.
点左边进入小河画面,进入木屋,与店主人对话-选第四句(得知做长矛的方法=>矛头+木杆+绳子),离开.
点左边石头上的蚂蚁走到对岸pick up蚂蚁,点最右边回到十字路口.
点蜿蜒小径到村裡,以游标找到"Fluffy Sheep"(长毛羊),Pick up"Fluffy Sheep",再点fluffy sheep.拿到羊毛.
点Open,再点门进入房间,Pick Up壁炉上的绿盒子得到锈钉子(Nails). Pick up绿盒旁边的mantle 牧羊人的fire irons得到lighter kit(点火工具). 点左边床,再点Open,点枕头上的补钉.得到key.拿物品栏内的key开左边地上箱子拿到bee keepers suit(捕蜂器). Open 门,出去.
点画面最左边,找到主人Quixote,约画面中间下面处pick up"bird call"(鸟笛).
点画面最左边,再点河边最左的石头,pick-up石头.点最右二次回到村裡,再前往刚刚的十字路.
点左边去木屋小河边,以游标找到对岸的Carob Tree(角豆树),点Use,再点石头,再点角豆树,得到角豆.
点use,再点物品栏内的bee keepers suit(捕蜂器).再点蜂窝,得到honeycomb(蜂巢),点最右离开.
回到风车处,到最右边,进入乌鸦 及太阳画面.use物品栏内的"bird call"(鸟笛).再点稻草人上的乌鸦,乌鸦吓跑后, Pick up稻草人脸上的"Radish Nose"(萝卜作的鼻子),得到 dry radish(乾萝卜).
use物品栏内的蚂蚁,点右边风车旁长竿边的蚁窝(蚂蚁回巢,风车工人会急速赶来踩平蚁窝).
点右边第一风车的mechanical donkey(机械骡子),再点Pull,点mechanical donkey(机械骡子).机械骡子回移动一点.
点右边第一风车的门,再OPEN进入,点梯子,USE物品栏内的锈钉子,再点梯子,修好梯子,出去.use物品栏内的梯子,点长竿下的石墙,梯子摆好了.
OPEN右边数来第三个风车的门 (The healthy mill).进入, Pick up物品栏内的wheatmeal(小麦粉).出去.
Use物品栏内的wheatmeal(小麦粉),点右二风车门(损毁那个),再Use物品栏内的light kit(点火工具),再点一次门,门会炸开,进入.Pick up地上的cogwheel"装配齿轮" ,点阶梯上楼pick up "pulley"(滑轮-画面Sancho的左边),下楼出去.
回到十字路口再回到村裡,open门进入.
Use 物品栏内的wool(羊毛), 点壁炉内的live coal"煤".使烟囱冒烟.use物品栏内的honeycomb(蜂巢),再点壁炉内的live coal"煤". 得到蜂蜜.USE物品栏内的蜂蜜, 再点物品栏内的乾萝卜.出门.
把蜂蜜萝卜给牧羊人(sheper)会给你他的stick(柺杖).
往左去主人那裡,Use物品栏内的stick(柺杖).再点河裡漂浮的酒袋.
回到十字路口跟小贩对话. 选第三句=>再选第二句=>再选第三句. 他会给你mechanical donkey(机械骡子)使用手册.
回到风车处,Look at 使用手册. use物品栏内的"装配齿轮"(cogwheel).再点mechanical donkey(机械骡子)修復了. use机械骡子, 风车片会落到地上, 点Pick up,再点风车片上的剑戟" spere".
回到主人Quixote之处,再点左边到河边三个男人的之处,用以下方法使他们喝醉睡着: 跟最左的男人说话,选第四句=>再选must go 跟中间的男人说话,选"Those mares are really good=>再选must go 跟最右的男人说话,选第四句"Those mares are really good=>再选must go 跟中间的男人说话,选第三句=>再选must go 跟最右的男人说话,选第四句=>再选must go 跟最左的男人说话,选第四句=>再选must go 跟中间的男人说话,选第三句=>再选must go 跟最右的男人说话,选第四句=>再选must go 跟中间的男人说话,选第三句=>再选must go 跟最左的男人说话,选第四句=>再选must go
最后三人都睡著了,Use物品栏内的剑戟" spere".再点树上的rope(绳子),再结合成长矛(Lance),於是一场战斗开始.
回到河边三男人之处,pick up韁绳(reins),点give物品栏内的角豆"carob",再点主人的马.
回到主人处,Use物品栏内的 韁绳(reins),再点骡子Rucio.
Use物品栏内的Pulley(滑轮),再点主人,再Pull(滑轮)Pulley, 把主人Quixote放下.
Pull骡子Rucio, Use滑轮(Pulley) 把主人Quixote放低.
回到村裡跟桥旁三男人对话. 选第五句.
过关!

--------------------------------------------------------------------------------
(三)
跟女仆Maritormes说话,得知需要Hot water(热水), alcohol(酒精)和bandages(绷带),来帮主人Don Quijano医疗,OPEN床旁柜子中间抽屉PICK UP剪刀,再拿右墙脚的黄布袋,下楼去。
跟火炉旁醉汉说话, 全部每句都说完后, 拿桌上空瓶子
进入上面的门(醉汉右边)是厨房, 跟COOK厨子(她是客栈老闆娘)说话, 她要你找GARLIC(大蒜)和CHARD(唐萵苣)给她煮汤,出去
往右门走 跟 Innkeeper(客栈老闆)对话后 拿右边远处墙角的CANDLE(蜡烛) 再USE蜡烛 用客栈老闆头上的灯笼点燃
往左走二次到了STABLE(马棚)与STABLE-BOY对话 他说如果你给他东西吃 他就给你BARTOLO’S PICCOLO(笛子) PICK UP 镰刀(SICKLE) 和横柱子上的GARLIC(大蒜)
通过庭园往上面大门出去 往右再往上 再往左 USE镰刀割墙边的CHARD(唐萵苣)
回到厨房 跟厨师说(TALK)她要的东西你拿到了 她煮好给你一碗热汤 PICK UP桌上的食物 厨子问你要给谁 你说给STABLE-BOY(小马伕) 他就给你salami(义式火腿)
去马棚 拿salami给(小马伕) 得到笛子
回到客栈裡 USE笛子在醉汉怀裡那瓶绿瓶的酒(以笛子当红吸管吸取酒) 现在你的空瓶装满了酒
出去到大门外 往左走 来到小摊子 再往左
TALK客栈老闆的女儿 再走到白床单后面 USE蜡烛在木拖车上 再USE蝎子(scorpion)再蜡烛上 床单映出大蝎子 吓走美女 PICK UP床单 再USE剪刀点床单 变成bandages(绷带)
回到主人房间 跟女僕说话 告诉她东西都拿到了,主人痊癒了
PICK UP床下的尿壶 LOOK AT枕头 找到KEY(钥匙)
下楼跟老闆说话问他旁边公事包的事(火炉右旁的墙边),USE钥匙打开公事包,拿到wooden money(木钱币)
到院子裡 打开前面有书形招牌的门 进入 你是否吓一跳 这是上一集河边书店老闆开的 跟他TALK一下 提到wooden money(木钱币)的事 你会得到一本chronicles(圣经歷代记章节的书) PICK柜檯上的INK(墨汁)
回到主人的房间 跟他说chronicles(圣经歷代记章节的书)的事 主人要你去找 Oil(油), Wine(红酒), Rosemary(迷迭香) and Salt(塩)来做酸痛药膏.
下楼到厨房去 跟厨子TALK 她要你帮她找一些燃火的东西 然后才会给你油(OIL) PICK UP架子上的PEPPER(胡椒) 出去
到院子裡跟老闆女儿TALK 跟她要ROSEMARY(迷迭香) 她要你帮她找到胸针(BROOCH)才给你迷迭香
先去马棚 再用旁边 rake (耙子)扒straw(稻草) 然后扒了好几个钟头 正想PICK UP地上不起眼的金色针 忽然间一只鸟啣走它
走出院子大门 LOOK UP右边远方的树 你看到鸟巢裡有一个闪亮的东西
走到树旁刚才摘CHARD萵苣的地方 跟牧羊人TALK 跟他要SALTY CHEESE(咸的CHEESE) 他说帮她约会到女僕Maritormes再给
去大门左边的小摊 跟他TALK 他说帮不了你
再往左跟小马伕TALK 他说如果你给他密码 他就给你柏油(TAR)
回到庭院跟女仆TALK 告知牧羊人约会的事 她说要邀请卡才去
回到客栈内 USE胡椒(PEPPER) 点左房睡觉的醉汉 呛醒他 跟他TALK要到密码
回到外面小马伕处 给密码 得到柏油(TAR)
再到马棚 PICK UP墙上的海报到厨房 把柏油给厨子 她给你油当报酬
上楼USE笛子在楼梯前 挖地上的洞 拿到有白蚁的板子(termites)
到外面鸟巢的树那边 USE白蚁的板子(termites) 再点树 鸟吃了白蚁 你拿到金针和羽毛(可当笔用)
问旁边牧羊人如何写邀请卡 记住需要的材料
再到小摊贩处 跟他TALK 问他如何写邀请卡 他会给你一本书(ABC哈哈) 现在你有羽毛笔 墨水 书 和 纸(马棚拿到的海报)
回到牧羊人处 跟他说可以写邀请卡了 写好后回到庭院
跟老闆女儿说拿到金针了 她就给你ROSEMARY(迷迭香) 再跟女僕说约会邀请卡的事
现在去回报牧羊人 他欣然给你SALTY CHEESE(咸的CHEESE可当塩来用??) 再PICK UP旁边的牛角(HORN)
回到客栈裡 USE牛角在左卧房的红酒袋子 再USE尿壶装红酒
上楼跟主人说话 告诉他所有她要的东西都拿齐了
过关!

Mystery Of Time And Space 逃出房间




查看中文版本    Change to English


[Mystery Of Time And Space]
The Mystery Of Time And Space (commonly known as MOTAS) is a popular online point-n-click Flash game created by Jan Albartus (LOGAN) in 2001. MOTAS on wikipedia. MOTAS on FGN. MOTAS is considered to be one of the first "Escape the room" game.
M.O.T.A.S. - Mystery Of Time And Space is a point and clik/adventure game.
The adventurer has to solve riddles and puzzles, find and use objects, escape from locked rooms, find hidden passages and be a detective and examine everything to unlock the doors.

Game Website: http://www.albartus.com/motas/

Walkthrough:
Level 1

1. Take the poster
2. click the pillow for the key
3. use the key to open the left locker
4. take the screwdriver
5. use the screwdriver on the painting to get the thin screw
6. slide the poster under the door
7. put the screw through the keyhole
8. get the poster
9. pick up the key
10. use the key on the door

Level 2

1. Take the diskette box on top of the bookcases
2. Go into the door on the left
3. take the bottom right pin from the flag
4. use the pin on the diskette box
5. put the disk into the computer
6. turn it on
7. remember the number 12864
8. go back into the other room through the door on the right
9. click the lock
10. enter 12864

Level 3

1. enter the door on the left
2. rotate the tiles so it creates a path from one side of the room to the other
3. turn off the lights
4. take the 3 tiles
5. go back into the other room
6. use the diskette box on the rat hole
7. click the trap once the rat comes out
8. click the closest peg on the right on the bridge to lift it up
9. slide the tiles in
10. click the right tile twice, the middle tile once, and the left tile twice.
11. Put the head into the container
12. use the chair
13. click the left peg on the bridge to make it go down

Level 4

1. Go into the room on the left
2. take a piece of firewood
3. click the security panel
4. go into the far right room
5. place the log onto the acme machine
6. click the green button
7. take the burning log
8. go back to the far left room
9. put the log back into the fireplace
10. go into the far right room
11. place the triangle on the acme machine
12. press the green button
13. take the triangle pieces
14. go into the far right room
15. zoom in on the security panel
16. put the large triangle piece in the top left
17. put the smaller triangle at the bottom
18. but the q shaped piece at the top right
19. put the L shaped piece in the middle

Level 5

1. move the upside box in the corner
2. move the cabinet
3. click the icons in the following order using these numbers
1 2 3 4
5 6 7 8
9 10 11 12
Order:
6, 7, 11, 4, 6, 7, 8, 9, 10, 12, 11, 6, 10, 1, 7, 6, 6, 9, 7, 4, 5, 11, 12, 1, 11, 6, 2
4. go back into the other room
5. move the cabinet then the box
6. click the small panel and get the key
7. move back the box and then the cabinet
8. go back into the other room and unlock the door

Level 6

1. move the welcome mat
2. go into the room on the right
3. open the cabinet and take the screwdriver
4. take the batteries out of the radio
5. go back into the other rooom
6. use the screwdriver on the motorcycle headlights
7. put the light bulb and the batteries into the flashlight and take it
8. move the mat
9. press once each of the tiles but the top right
10. use the fire hose and then click the trap door
11. go down
12. go into the room on the left
13. pick up the room key next to the locker

Level 7

1. Go into the room on the left
2. take the purple wheel from the painting
3. go back into the room on the right
4. connect the wheel to the pipe on the left
5. go up
6. go right
7. take the green wheel from the drawer
8. go left, then go down
9. connect the wheel to the pipe on the right
10. go up, go right, go down, go right, go up
11. get the paper from the right drawer
12. go down the hole on the right
13. take the paper from the table
14. go all the way back to the room farthest left where you got the green wheel
15. use the paper on the letter, and the pen on the paper
16. go right, go up, go right, go down, go right
17. put the letter in the outbox
18. wait a moment and get the red wheel from the inbox
19. go left, go up, go left, go down
20. put the wheel on the pipe
21. go right until you reach the room with a box that says "THIS SIDE UP" immediately in
front of you
22. get the floppy disk from the locker
23. go right
24. put the floppy disk in the disk drive
25. click the red and green wheels
26. click the blue and green wheels
27. click the red and blue wheels
28. click the panel

Level 8

1. click the panel and select the numbers that add up to the displayed number.
2. click the panel
3. go right, go right
4. click the frame
5. dislodge the grating with the screwdriver
6. go right
7. take the clock weights
8. go left four times
9. click the string then use the clock weights on the string
10. take the chess piece
11. go right four times
12. place the chess piece ont he pedastal
13. move the piece as a knight on the special tile repeatedly
14. go left, go left, take the door at the bottom right
15. click the 1
16. take the alien suit and enter the air-lock

Level 9

1. get the key from the cupboard
2. go right into the door closest to you
3. use the key on the cupboard
4. take the disk and the triangle
5. use the triangle on the blown fuse
6. go left and go right into the other room
7. take the key from the cupboard
8. go left into the hallway and use the key on the locker to get the word "quest"
9. go back into the room with the computer
10. put in the floppy disk and enter in "QUEST"
11. click the door to access the other room on the computer
12. unscramble the letters to make a word and type it in
13. go right
14. go straight
15. get a key from the cupboard
16. go left
17. set the machine to the far right position
18. go right twice, then go into the door farthest down the hallway
19. use the key on the door

Level 10

1. go left
2. get the key and ball in the cabinet
3. go right, go upstairs
4. open the right locker with the key and get the card
5. go down, go left
6. use the card on the scanner
7. zoom in on the wheel and separate the colors into four quadrants. note that the outer
-most rings don't move
8. zoom out and use the card on the scanner
9. open the safe and take the key

Level 11

1. go right three rooms
2. take the chalk
3. take the key and screwdriver from the cupboard
4. go left three rooms
5. open the chest with the key
6. take a coin out
7. go right
8. put the ball on the table
9. put a coin in
10. use the chalk on the pool cue
11. aim the stick 3 notches toward the right
12. take the key and go the the room farthest right

Level 12

1. go right
2. for the green wall, just complete it left to right. turn all the tiles on the farthest left column green. from there just turn each individual tile green by clicking one tile to the right starting by clicking in the third column to turn the gray tiles green in the second column. with this method you should gradually be moving to the right, turning everything green without any holes. once you get to the farthest right column, you should be done. it does not have to be perfectly completed for it work.
3. go left into the other room and get a light bulb from the shelves
4. go right, go right into the newly discovered room
5. get wire cutters from the farther cupboard
6. move the closer cupboard and go right
7. unwrinkle the carpet, move the chair
8. get the key from the hanging lamp
9. put the lightbulb in the lamp on the desk and turn it on
10. write down the numbers on the black locker
11. move the other locker to reveal a trap door
12. go left twice, go through the bottom right door
13. move the table, the box, the furniture, the desk, the bed
14. go down, go right
15. click the red panel
16. go left, go forward, go left
17. use the screwdriver on the lower section
18. cut the green wires only with the wire cutters
19. go right, go straight, go right
20. use the key and open the cupboard and take another key and screwdriver
21. click the left wall to reveal a ladder
22. go left, go back, go back, go right
23. click the blue panel
24. go right, move the shelves, go up, go left, go right into the other room, go right, go down, go left, go forward, go left
25. enter the code from the locker
26. use the key and go into the door

Level 13

1· Go outside and click on the block under the wagon..then click on the manhole. This powers the elevator inside.
2· Take the elevator to floor D and click on the shelves to pick up the waterproof tape.
3· Then go to level B and put the red card on the "eye." You'll see a picture just to the right of the eye... Click on its caption and remember the color and compass direction. Then go further right down the hallway and do the same for the other three pictures.
4· Return to level A. Enter the room to your right where there is a color machine. The 4 sides rotate when you press the button on the right (not the red lever). The button on the left only changes the shape from rectangular to triangular...but I've been told it doesn't matter which way it's set.
5· Using the colors and directions from the pictures, click the small color buttons. To start, the side of the machine facing you is south, so use those small color buttons in front to put the correct color for south on that side of the machine.
6· Now click on button on the right once to move the machine to west...put the correct color for west on that side...click on right hand button once...put correct color for north....click on right hand button once...put correct color for east..then rotate machine to let south side face you again.
7· When you have all the colors lined up on each side correctly, then pull the red lever on the right side of the machine.
8· You should now have the golden key.
9· Go to floor C. To the right of the elevator is a wall puzzle. Click on it to reveal a color puzzle. There are four sides to the puzzle...Starting in any inside corner click until you get all the colors filled in for that section..then go to the rest of inside corners and do the same.
10· After finishing wall puzzle it will open up to reveal a key. Take the key into the room to your right and use it to open the cupboard and get the bucket.
11· Return to A level and go outside. Moving all the way to your left you should see a well and a gate with a fire in front of it.
12· Take the bucket and place it at the end of the rope attached to the well. Click on it and then click on the wheel on the side of the well to bring up the bucket. Use the waterproof tape to fix the bucket, and then use the wheel to drop and raise the bucket once more.
13· Click on the bucket with water and use it to put out the flames and then use the golden key and unlock the door.

Level 14:

1. Pushed back the dumpster.
2. Left the room, walked down the street, took a right turn to the park, went past the park to the mill. Picked up the axe.
3. Sharpened the axe on the sandpaper by the mill, in the flood control, at the front end of the street, in the starting room, in the room left of the starting room.
4. Returned to mill, used axe to cut rope holding the windmill in place. Got rope.
5. Went to the flood control, altered the water flow to send the boat to the far right.
6. Went to the park, used rope to take the spade from the passing boat.
7. Went to the front end of the street, used spade to fetch down pants on washing line, got a key.
8. Returned to starting room, went to room from the left, got code.
9. Went to end of street, used key to open door on the left.
10. Solved puzzle (need to put all colours together in squares of four) to open door on left.
11. Entered code from dumpster room into wall panel.
12. Returned to right-hand room, knocked down back wall with screwdriver.

Level 15:

1. Use screwdriver twice on lower-left panel.
2. Arrange screens in chronological order - the first room in the game, then the second room, then the bridge from Level 14, then the guestbook room.
3. Leave the room, click the rail somewhere to open a portal. Go through.

Level 16:

1. Go to the second room on the left.
2. Set the levers in accordance with the sign on the right-hand wall; a lever up is set to 0, and down is set to 1 (may require you to move all the levers at least once to work).
3. Go back to the main hallway, and enter the first room on the right.
4. Go into the top-left icon, My Computer, and click the top-right icon within that, Desktop Images, then read the readme.txt, and note down the password in that ("tatersXXX"). Close it. Reopen My Computer, go into "Password Settings." Your aim is to enter all three passwords (you don't need to do this simultaneously). Enter your tatersXXX password into the top box, then click "Login." This should activate the other icons on the desktop.
5. Note down the number of your UNOX ("1.XX") system (only visible with desktop image changed, as done in the previous step), and open the Blender file and note down the number of that ("2.XX" (occasionally "2.X")). Open My Computer again, click in "Password Settings." Enter whichever passwords you have yet to enter (if you've been following this walkthrough, it's your Blender version and your UNOX version). Click "Login."
6. Open the folder on the middle left, and find the document within it. Use the decoders to set it to a spaced-out format (may not be necessary), and pick up the six-digit number at the very bottom. Go to the Start menu, click the only option, put in the number, and click the button.
7. Return to the main hallway, click to open the end door, and leave.

Level 17:

1. Go left to the control panel. Click on the UFO dome in the window to set it as a target.
2. Insert the following directions on the panel: Up, up, right, right, down.
3. Click inside the now domeless UFO to receive a Manipulator Of Time and Space. Click this in your inventory to receive three more options.
4. Click the third manipulator, and click the UFO in the room you are transported to to receive an IC board, and pick up a screwdriver from a chair on the far right. Use the first manipulator to return to the UFO you started at, and use the IC board on it to insert it.
5. Use the second manipulator, and use the screwdriver to open the second door. Your past self will pass by, but afterwards, you will find another IC board. Use the first manipulator to return to the original UFO, and insert the IC board.
6. The UFO flies away. Click on the piece of paper, then click on your MOTAS device, and click on the fourth option to be teleported away.
31/12/06 06:04

Level 18:

1. Go right into the next room
2. Click the box or whatever it is; it should move to the side
3. Get the code from the plaque on the wall. (E.G. 6, 4, 3)
4. Go back to the previous room.
5. The three panels are like the faces of a die; click them to change the numbers to the three from the plaque (E.G. From top to bottom, 6, 4, 3)
6. This should open up a MOTAS recharger. Place the MOTAS device in it; it should start hovering.
7. You should see 5 arrows(switches) that look like this:
V ^ V ^ V (Down, Up, Down, Up, Down)
Change them to this:
^ V ^ V ^ (Up, Down, Up, Down, Up)
The MOTAS should no longer be hovering.
8. There should also be three other switches, two below and one above the five arrow switches you just modified. They should all be pointing downwards. Click the one above the five arrow switches so it is pointing upwards. The MOTAS should resume hovering.
9. Click on the MOTAS to pick it up. The message should say that you have reversed the polarity of the MOTAS.
10. Engage the MOTAS and travel back to the room with the crashed alien ship.
11. Hover your mouse over the ship for a few seconds, and then the alien.
The alien should get up, return to the ship, and fly out of there. The hole in the roof should disappear. The message will say that time is running backwards.
12. Remember the plaque that said the three numbers? It also said, "Important information destroyed by alien ship." See the sheet of paper the alien ship was on? Yep, you guessed it. It's a MOTAS device code. Click it.

Level 19:
First, your going to want to go to the future. Well, almost first. If your just starting the level, go to the left one room. You should see a panel on the wall with two small gray buttons on the right, and a screen with some squares in between them. On the left of this panel is a big, green button. It might help to know what each button does so pay attention...
The button on the far right changes whether or not the squares
change colors. Right now they should be orange, green and blue. Go ahead and push the button on the far right. The squares should now be changing colors. Leave it like this for now.
The button in the middle makes the squares move and stop. Push it. The squares should now be moving. Leave it like this.
The green button...I guess "activates" the time machine. Push this button now.
You should now be in the future time period. Do you remember what you did? If you don't, don't worry about it. Now, go to your right as far as you can. You should be outside with a fence in front of you and a tree to your right. There should be a seed on the ground next to the tree. Pick it up. Now, your first thought would probably be to plant the seed now, right? Wrong. If you planted the seed now, you would have to wait until it grows, which takes a while. Luckily, you have a time machine at your disposal!
Go back to the time machine (3 rooms to your left). This time you are going to want to go to the past.
Push the middle button so that the squares stop moving. Now push the green button. You are now in the past!
Go to your right and plant the seed in the seed pot (the round tube on the ground). Continue to the right until your outside again. The tree should now be small and there should be a ladder next to it. Take the ladder and head back to the time machine.
We need to go to the future again so that the tree you planted will be big enough to place a ladder on and climb up. So go back to the time machine. Push the middle button, then the green button and go to the right. The seed you planted should be a tree now. Use the ladder on the tree and climb up.
Go to your right and search the bookshelves. Read what your character says. He should say a code. REMEMBER THE CODE and head back down and to the time machine.
We need to go to the present this time. Once you are at the time machine, push the button on the right. Now push the green button. Go to the left and enter the code from the book case. Exit through the door. Your done...for now...

level 20:

1) click on the box and get a screwdriver…observe DOOMSDAY clock for info only in this level
2) go left to room with computer and turn power on; message says computer has overheated
3) go left to room with a view and use screwdriver to take fan, go back to room with computer and insert fan…turn computer off, then on again and close the open windows on desktop…underneath last window are letters “Y,P,R,G,Y,P”
4) go left to room with the 6 red buttons…notice they change colors…the letters from the computer are the colors “yellow,purple,red,green,yellow,purple”; turn buttons to match color code and a door opens to the left; go inside and pick up USB device
5) back to computer room and insert USB device and new window pops up on screen…move cursor in this new window until you see “Password Manager” and the number 44143
6) back to room with the box on left wall and the circle with keyhole in middle…press the middle of the box and notice 5 0’s at top of screen…now, on the side of box enter the “44143″ code; there are 4boxes across and 5 boxes in vertical positions, enter the code in the correct box vertically and press middle of box when finished 7) code will reveal a magnet…go to room with colored buttons and notice the hole in window and the key outside the window…place magnet on hole and pull the key through!
8) use key on locker in main room and receive another key
9) return to room with “circle” mechanism on wall and insert locker box key in the keyhole…press the 4 large buttons to align the spokes; my apology for not tracking the exact movements…it was trial and error but it doesn’t take very long to line them up
10) when spokes are aligned, a new area opens up … step on through!

True Love 寻找真爱




查看中文版本    Change to English


[True Love]
TRUELOVE is a classic adventure game and most of its part consists of puzzles that are solved by combining the different objects.

Game Website: http://www.truelove.gr/

清朝小猫咪




清朝小猫咪

这个游戏完全中国风体现,古典而精致,游戏中主角和清朝人物的造型相当有趣可爱。但是这是加拿大推出的一个法语游戏,理解性稍差,不过游戏还算趣味较可。

游戏地址(Game Website):http://www.radio-canada.ca/jeunesse/sagwa/quetes/index.swf

游戏提示:是用鼠标操纵猫咪,到各种地方找各种东西(画面中比较亮的东西),有时候需要跟人物说话,还要回答问题,或者玩游戏。最下面的物品条显示你找到的东西,要是这个东西还会显示一个人的图像,就说明你要把这个东西给那个人。

清朝猫咪攻略
右上角蝙蝠可以看地图,已经去过的地方会变亮,再想去不用绕路点一下就到了。

第一关过春节情节
  在二楼书房的书架上找到神像贴画,跟漂亮的母猫(那是sagwa的妈妈)谈话,进卧房和太太谈话,出来和管家谈话后下楼跟小猫妹妹谈话,然后进圆拱门,沿着走廊一直往宅院里面走,走到头找到厨房,把神像交给厨子,看中国祭祀习俗。回到走廊,发现小猫妹妹在哭,原来她的主人就是那三个丫鬟的红包没有,答应帮她解决。沿右边的庭院往南走,找到sagwa的兄弟,跟他谈话后,帮他放风筝,得到第一个红包。小猫妹妹出现,跟她谈话,答应继续找红包。出了大厅到前院,在门口右边找到花朵,去西边的丫鬟屋交给黄衣丫鬟,得到一个阿福。回到大厅往里走,找到餐厅,看见太太在那里,点花架上的供果,玩游戏后得到供果。回大厅交给老爷。到院子和守门的猫(sagwa的爸爸)谈话,此时可以去镇上。下了桥直行,先遇见奶奶,在旁边的门上得到门神像。在镇子东南方的牌坊那里遇见一个大婶,在牌坊上找到一个红包,从大婶那往南走,跑到一个庭院里,看见猫兄弟跑到这里来了,找到第三个红包。继续往镇子最东南方的小渔屋那里遇见渔翁老人,做移动游戏,得到男阿福。去海边,上船回大宅后山,下船遇见蝙蝠,做跳跃通关游戏,其实过不过都没关系,总之三条命都死了也能拿到最后物品,最后是大家过年发红包皆大欢喜。

第二关
  在大厅跟老爷谈话后,去连接后院的走廊,看见猫爸爸,跟他谈话后,往右边走(东边),走到东边后花园门口,跟蓝衣丫鬟谈话,进门,过了九曲桥,在亭子看见管家,先往右边阶梯上去,爬上去三只小老鼠在亭子里等着,跟着他们弹琵琶后得到琵琶,下来后看见猫爸爸,继续沿着九曲桥往北走,又碰见管家,往上走啊走,来到渡口碰见蝙蝠,爬山上去,到中间有个屋子,进去,此时,猫爷爷不会让sagwa拿走箱子,只好出来继续爬山到山顶,拜托蝙蝠们去偷箱子,于是成功把箱子交给了老爷。从老爷那里向北从大宅后门出去,遇到镇上的猫wing-wing,此时天亮了,过桥看见猫哥哥,跑到镇子东北角中间有一块田的农院里,三个小孩在玩,于是看一段西游记的典故,得到孙悟空,从那个农院的一个门出来是个弄堂,进对面的门是大婶家,帮她拼猫哥哥打碎了的花瓶,得到一个碗。去镇子右上方的海边看见渔翁爷爷和年轻人,旁边石头上有绿色的布,跑到镇中心亭子那的杂货铺把布交给老板。在镇子最南边通到郊外的桥那看见wing-wing,得到第六样东西,过桥,去郊外的山,路上会遇见小黄猫,跟他说话,在爬山路口又看见wing-wing,拾起路旁的棒子上山,看见小黄猫在等着要撬山洞找宝物,撬出来玩通关游戏,得到最后三件物品。ok。

第三关
  跟老爷谈话后,从丫鬟屋去大厅,看见猫妹又哭,那三只京吧不知吵什么,听了一会后去庭院中间的走廊,看见猫爸爸和猫妈妈在下国际象棋(汗,猫妈好恐怖,成天啥事不干,放着儿子乱跑,不是下棋,就是写书法)。谈话后走到左边庭院里,从黄衣丫鬟那得到扇子,到屋子各处走一圈,跟大家都说过话后,去厨房,发现爸妈下完棋跑这来了,从后门走,出去前遇见小老鼠们,谈话后出去到后花园,看见小黄猫和他的哥哥wing-wing,跟他们玩后得到一个鼓槌,到镇上去,先到最南方的桥那儿会遇上sagwa的白猫妹妹和猫哥哥,一起抓纸玩拼图后得到一张藏宝图一样的东东,去郊外的后山看见一个卖货爷爷,上山后原来在闹鬼,帮孩子们赶走鬼后,跟戴帽子的老爷爷谈话后回镇上,从杂货铺老板那得到一根木头,回后山把木头给老爷爷,他就会带你回家去。最后上房顶跑一下就可以通关了。
  

第四关(找中药的故事)
  厨房的桌子上拿到中药方子,出后院,在后门前捡到两片叶子,在后花园池塘跟小黄猫一起听青蛙唱歌,然后去镇上得到树根,去渔翁爷爷家和用鱼鹰子打鱼得到鱼,出门后居然遇见猫妈,进场景中的门中庭院,得到树皮一块。去海边码头,遇上猫哥,谈话后,发现一个不明包裹,sagwa于是说回家找小老鼠朋友来解绳子,回家后,找到小老鼠后,小老鼠要吃东西,只好再回镇上找,四处搜罗一遍,从大婶那得到丸子,回码头,小老鼠会帮你解开绳子,费了半天劲,原来搞到一个老生姜。猫爷爷会告诉你山上正是长好东西的季节,于是去郊外走一圈,可搞到蘑菇和野果,然后爬到山上又见小黄猫,去采山药吧。此关通过,老爷病好了。不过这关里面我始终没找到那盘花生一样的东西,居然也可以过,哪位找到了补充一下怎么回事。

清朝猫第五关(中秋节)
  在后花园曲桥旁找到灯笼点上,王府里一片灯火辉煌,然后回王府的园子里看到老鼠,玩拼图游戏得到玉兔;上二楼得到嫦娥画像, 在二楼女主人卧室和女主人聊天;去后花园的佛像山上进入祠堂,找到老爷,得到用丝带系起来的一小轴字;下山后在码头与猫爸爸讲话,回到府里逛一圈,再回到码头乘船到镇上,找到杂货店老板得到月饼;在小镇外的路上看到3个孩子后得到紫色葡萄;去小镇码头旁的渔屋院子里得到红柿子;到码头乘船回到王府,去厨房后院和厨子聊天,和猫妹妹,厨子,管家一起打开后院杂货屋玩游戏得到绿柿子(不知道是不是柿子?)

第六关(中国的民俗玩具)
  (方向按地图上北下南,左西右东)在镇上通往郊外的桥边找到斗拱(蓝色的象瓶子一样的,猜想是斗拱);然后和镇上的孩子们聊天,胖丫头想要木偶,于是到郊外的山脚找木偶, 看到三只京巴和小黄猫,要绕行拿到木偶;回到镇上把木偶给孩子们;然后在镇子外的小路上找到彩色的细木棒;去渔民的院子里见到渔民和大婶,得到两根木板;去镇子的码头坐船回王府,在王府码头得到插了3根羽毛的毽子(or头饰?不懂法文不确定是甚磨),然后上佛山路上看到羽毛和蝙蝠,玩游戏得到羽毛;下山去王府,在厨房看到猫妈妈和猫爸爸在下国际象棋,旁边有围棋棋盘,捡起来;去王府二楼和猫爷爷聊天,再去花园找到厨子,得到七巧板;然后去丫环房里得到一盒东西(麻将??不知道);最后一样东西。。。。。结果又loading 不下来了, 应该很好找了

第七关(十二生肖)
  清晨的王府里灰蒙蒙一片,猫爸爸在楼梯口打太极,猫妈妈在二楼练书法,老爷在二楼看字画,在铺红十字地毯的大厅里夫人正和一个农民不知在说甚磨,身旁就有一只鸡,收走~~~;大厅右边门口有三只京巴,凑上前去聊聊,三只狗跑了出去;走王府正门到达镇上,在河边的路上看到三只京巴围着一头猪,玩游戏,得到猪;到镇上大婶家里帮忙捉老鼠,得到老鼠;去郊外,稻田旁捉到蛇;通往郊外后山的木桩桥旁有2只京巴,聊天得到猴子;回镇上,在渔民的院子里找到兔子;在通往镇子码头的路上看到渔夫,玩游戏得到山羊;回王府,在王府后的佛山上的亭子里得到牛;下山和狗聊天,看到狗被乌鸦叼走了;坐船再来到镇上,在通往郊外的路上看到三只京巴和一个农民大哥,玩游戏,得到狗,过关

第八关(中国的书法)
  在王府的荷花园旁看到三只老鼠,聊天,再去王府北边的花园,喷泉上找到镇纸(黑色的,或者是墨?);去丫环的房间找到笔洗;然后去后面的佛山祠堂里看到猫爷爷,得到毛笔;下山,在码头坐船去镇上,在小镇西南方向桥边的大婶家里找到印章;出来和猫姐姐聊天找到砚台;在去镇子东边的大嫂家里找到山形笔架;去镇子郊外山下找到一个象黄鼠狼一样的东西;再和农民了解中国古代四大发明得到宣纸;回王府,进门口看到管家,然后玩游戏得到最后一样东西。恭喜,通关。