[Mystery Of Time And Space]
The Mystery Of Time And Space (commonly known as MOTAS) is a popular online point-n-click Flash game created by Jan Albartus (LOGAN) in 2001. MOTAS on wikipedia. MOTAS on FGN. MOTAS is considered to be one of the first "Escape the room" game.
M.O.T.A.S. - Mystery Of Time And Space is a point and clik/adventure game.
The adventurer has to solve riddles and puzzles, find and use objects, escape from locked rooms, find hidden passages and be a detective and examine everything to unlock the doors.
Game Website: http://www.albartus.com/motas/
Walkthrough:
Level 1
1. Take the poster
2. click the pillow for the key
3. use the key to open the left locker
4. take the screwdriver
5. use the screwdriver on the painting to get the thin screw
6. slide the poster under the door
7. put the screw through the keyhole
8. get the poster
9. pick up the key
10. use the key on the door
Level 2
1. Take the diskette box on top of the bookcases
2. Go into the door on the left
3. take the bottom right pin from the flag
4. use the pin on the diskette box
5. put the disk into the computer
6. turn it on
7. remember the number 12864
8. go back into the other room through the door on the right
9. click the lock
10. enter 12864
Level 3
1. enter the door on the left
2. rotate the tiles so it creates a path from one side of the room to the other
3. turn off the lights
4. take the 3 tiles
5. go back into the other room
6. use the diskette box on the rat hole
7. click the trap once the rat comes out
8. click the closest peg on the right on the bridge to lift it up
9. slide the tiles in
10. click the right tile twice, the middle tile once, and the left tile twice.
11. Put the head into the container
12. use the chair
13. click the left peg on the bridge to make it go down
Level 4
1. Go into the room on the left
2. take a piece of firewood
3. click the security panel
4. go into the far right room
5. place the log onto the acme machine
6. click the green button
7. take the burning log
8. go back to the far left room
9. put the log back into the fireplace
10. go into the far right room
11. place the triangle on the acme machine
12. press the green button
13. take the triangle pieces
14. go into the far right room
15. zoom in on the security panel
16. put the large triangle piece in the top left
17. put the smaller triangle at the bottom
18. but the q shaped piece at the top right
19. put the L shaped piece in the middle
Level 5
1. move the upside box in the corner
2. move the cabinet
3. click the icons in the following order using these numbers
1 2 3 4
5 6 7 8
9 10 11 12
Order:
6, 7, 11, 4, 6, 7, 8, 9, 10, 12, 11, 6, 10, 1, 7, 6, 6, 9, 7, 4, 5, 11, 12, 1, 11, 6, 2
4. go back into the other room
5. move the cabinet then the box
6. click the small panel and get the key
7. move back the box and then the cabinet
8. go back into the other room and unlock the door
Level 6
1. move the welcome mat
2. go into the room on the right
3. open the cabinet and take the screwdriver
4. take the batteries out of the radio
5. go back into the other rooom
6. use the screwdriver on the motorcycle headlights
7. put the light bulb and the batteries into the flashlight and take it
8. move the mat
9. press once each of the tiles but the top right
10. use the fire hose and then click the trap door
11. go down
12. go into the room on the left
13. pick up the room key next to the locker
Level 7
1. Go into the room on the left
2. take the purple wheel from the painting
3. go back into the room on the right
4. connect the wheel to the pipe on the left
5. go up
6. go right
7. take the green wheel from the drawer
8. go left, then go down
9. connect the wheel to the pipe on the right
10. go up, go right, go down, go right, go up
11. get the paper from the right drawer
12. go down the hole on the right
13. take the paper from the table
14. go all the way back to the room farthest left where you got the green wheel
15. use the paper on the letter, and the pen on the paper
16. go right, go up, go right, go down, go right
17. put the letter in the outbox
18. wait a moment and get the red wheel from the inbox
19. go left, go up, go left, go down
20. put the wheel on the pipe
21. go right until you reach the room with a box that says "THIS SIDE UP" immediately in
front of you
22. get the floppy disk from the locker
23. go right
24. put the floppy disk in the disk drive
25. click the red and green wheels
26. click the blue and green wheels
27. click the red and blue wheels
28. click the panel
Level 8
1. click the panel and select the numbers that add up to the displayed number.
2. click the panel
3. go right, go right
4. click the frame
5. dislodge the grating with the screwdriver
6. go right
7. take the clock weights
8. go left four times
9. click the string then use the clock weights on the string
10. take the chess piece
11. go right four times
12. place the chess piece ont he pedastal
13. move the piece as a knight on the special tile repeatedly
14. go left, go left, take the door at the bottom right
15. click the 1
16. take the alien suit and enter the air-lock
Level 9
1. get the key from the cupboard
2. go right into the door closest to you
3. use the key on the cupboard
4. take the disk and the triangle
5. use the triangle on the blown fuse
6. go left and go right into the other room
7. take the key from the cupboard
8. go left into the hallway and use the key on the locker to get the word "quest"
9. go back into the room with the computer
10. put in the floppy disk and enter in "QUEST"
11. click the door to access the other room on the computer
12. unscramble the letters to make a word and type it in
13. go right
14. go straight
15. get a key from the cupboard
16. go left
17. set the machine to the far right position
18. go right twice, then go into the door farthest down the hallway
19. use the key on the door
Level 10
1. go left
2. get the key and ball in the cabinet
3. go right, go upstairs
4. open the right locker with the key and get the card
5. go down, go left
6. use the card on the scanner
7. zoom in on the wheel and separate the colors into four quadrants. note that the outer
-most rings don't move
8. zoom out and use the card on the scanner
9. open the safe and take the key
Level 11
1. go right three rooms
2. take the chalk
3. take the key and screwdriver from the cupboard
4. go left three rooms
5. open the chest with the key
6. take a coin out
7. go right
8. put the ball on the table
9. put a coin in
10. use the chalk on the pool cue
11. aim the stick 3 notches toward the right
12. take the key and go the the room farthest right
Level 12
1. go right
2. for the green wall, just complete it left to right. turn all the tiles on the farthest left column green. from there just turn each individual tile green by clicking one tile to the right starting by clicking in the third column to turn the gray tiles green in the second column. with this method you should gradually be moving to the right, turning everything green without any holes. once you get to the farthest right column, you should be done. it does not have to be perfectly completed for it work.
3. go left into the other room and get a light bulb from the shelves
4. go right, go right into the newly discovered room
5. get wire cutters from the farther cupboard
6. move the closer cupboard and go right
7. unwrinkle the carpet, move the chair
8. get the key from the hanging lamp
9. put the lightbulb in the lamp on the desk and turn it on
10. write down the numbers on the black locker
11. move the other locker to reveal a trap door
12. go left twice, go through the bottom right door
13. move the table, the box, the furniture, the desk, the bed
14. go down, go right
15. click the red panel
16. go left, go forward, go left
17. use the screwdriver on the lower section
18. cut the green wires only with the wire cutters
19. go right, go straight, go right
20. use the key and open the cupboard and take another key and screwdriver
21. click the left wall to reveal a ladder
22. go left, go back, go back, go right
23. click the blue panel
24. go right, move the shelves, go up, go left, go right into the other room, go right, go down, go left, go forward, go left
25. enter the code from the locker
26. use the key and go into the door
Level 13
1· Go outside and click on the block under the wagon..then click on the manhole. This powers the elevator inside.
2· Take the elevator to floor D and click on the shelves to pick up the waterproof tape.
3· Then go to level B and put the red card on the "eye." You'll see a picture just to the right of the eye... Click on its caption and remember the color and compass direction. Then go further right down the hallway and do the same for the other three pictures.
4· Return to level A. Enter the room to your right where there is a color machine. The 4 sides rotate when you press the button on the right (not the red lever). The button on the left only changes the shape from rectangular to triangular...but I've been told it doesn't matter which way it's set.
5· Using the colors and directions from the pictures, click the small color buttons. To start, the side of the machine facing you is south, so use those small color buttons in front to put the correct color for south on that side of the machine.
6· Now click on button on the right once to move the machine to west...put the correct color for west on that side...click on right hand button once...put correct color for north....click on right hand button once...put correct color for east..then rotate machine to let south side face you again.
7· When you have all the colors lined up on each side correctly, then pull the red lever on the right side of the machine.
8· You should now have the golden key.
9· Go to floor C. To the right of the elevator is a wall puzzle. Click on it to reveal a color puzzle. There are four sides to the puzzle...Starting in any inside corner click until you get all the colors filled in for that section..then go to the rest of inside corners and do the same.
10· After finishing wall puzzle it will open up to reveal a key. Take the key into the room to your right and use it to open the cupboard and get the bucket.
11· Return to A level and go outside. Moving all the way to your left you should see a well and a gate with a fire in front of it.
12· Take the bucket and place it at the end of the rope attached to the well. Click on it and then click on the wheel on the side of the well to bring up the bucket. Use the waterproof tape to fix the bucket, and then use the wheel to drop and raise the bucket once more.
13· Click on the bucket with water and use it to put out the flames and then use the golden key and unlock the door.
Level 14:
1. Pushed back the dumpster.
2. Left the room, walked down the street, took a right turn to the park, went past the park to the mill. Picked up the axe.
3. Sharpened the axe on the sandpaper by the mill, in the flood control, at the front end of the street, in the starting room, in the room left of the starting room.
4. Returned to mill, used axe to cut rope holding the windmill in place. Got rope.
5. Went to the flood control, altered the water flow to send the boat to the far right.
6. Went to the park, used rope to take the spade from the passing boat.
7. Went to the front end of the street, used spade to fetch down pants on washing line, got a key.
8. Returned to starting room, went to room from the left, got code.
9. Went to end of street, used key to open door on the left.
10. Solved puzzle (need to put all colours together in squares of four) to open door on left.
11. Entered code from dumpster room into wall panel.
12. Returned to right-hand room, knocked down back wall with screwdriver.
Level 15:
1. Use screwdriver twice on lower-left panel.
2. Arrange screens in chronological order - the first room in the game, then the second room, then the bridge from Level 14, then the guestbook room.
3. Leave the room, click the rail somewhere to open a portal. Go through.
Level 16:
1. Go to the second room on the left.
2. Set the levers in accordance with the sign on the right-hand wall; a lever up is set to 0, and down is set to 1 (may require you to move all the levers at least once to work).
3. Go back to the main hallway, and enter the first room on the right.
4. Go into the top-left icon, My Computer, and click the top-right icon within that, Desktop Images, then read the readme.txt, and note down the password in that ("tatersXXX"). Close it. Reopen My Computer, go into "Password Settings." Your aim is to enter all three passwords (you don't need to do this simultaneously). Enter your tatersXXX password into the top box, then click "Login." This should activate the other icons on the desktop.
5. Note down the number of your UNOX ("1.XX") system (only visible with desktop image changed, as done in the previous step), and open the Blender file and note down the number of that ("2.XX" (occasionally "2.X")). Open My Computer again, click in "Password Settings." Enter whichever passwords you have yet to enter (if you've been following this walkthrough, it's your Blender version and your UNOX version). Click "Login."
6. Open the folder on the middle left, and find the document within it. Use the decoders to set it to a spaced-out format (may not be necessary), and pick up the six-digit number at the very bottom. Go to the Start menu, click the only option, put in the number, and click the button.
7. Return to the main hallway, click to open the end door, and leave.
Level 17:
1. Go left to the control panel. Click on the UFO dome in the window to set it as a target.
2. Insert the following directions on the panel: Up, up, right, right, down.
3. Click inside the now domeless UFO to receive a Manipulator Of Time and Space. Click this in your inventory to receive three more options.
4. Click the third manipulator, and click the UFO in the room you are transported to to receive an IC board, and pick up a screwdriver from a chair on the far right. Use the first manipulator to return to the UFO you started at, and use the IC board on it to insert it.
5. Use the second manipulator, and use the screwdriver to open the second door. Your past self will pass by, but afterwards, you will find another IC board. Use the first manipulator to return to the original UFO, and insert the IC board.
6. The UFO flies away. Click on the piece of paper, then click on your MOTAS device, and click on the fourth option to be teleported away.
31/12/06 06:04
Level 18:
1. Go right into the next room
2. Click the box or whatever it is; it should move to the side
3. Get the code from the plaque on the wall. (E.G. 6, 4, 3)
4. Go back to the previous room.
5. The three panels are like the faces of a die; click them to change the numbers to the three from the plaque (E.G. From top to bottom, 6, 4, 3)
6. This should open up a MOTAS recharger. Place the MOTAS device in it; it should start hovering.
7. You should see 5 arrows(switches) that look like this:
V ^ V ^ V (Down, Up, Down, Up, Down)
Change them to this:
^ V ^ V ^ (Up, Down, Up, Down, Up)
The MOTAS should no longer be hovering.
8. There should also be three other switches, two below and one above the five arrow switches you just modified. They should all be pointing downwards. Click the one above the five arrow switches so it is pointing upwards. The MOTAS should resume hovering.
9. Click on the MOTAS to pick it up. The message should say that you have reversed the polarity of the MOTAS.
10. Engage the MOTAS and travel back to the room with the crashed alien ship.
11. Hover your mouse over the ship for a few seconds, and then the alien.
The alien should get up, return to the ship, and fly out of there. The hole in the roof should disappear. The message will say that time is running backwards.
12. Remember the plaque that said the three numbers? It also said, "Important information destroyed by alien ship." See the sheet of paper the alien ship was on? Yep, you guessed it. It's a MOTAS device code. Click it.
Level 19:
First, your going to want to go to the future. Well, almost first. If your just starting the level, go to the left one room. You should see a panel on the wall with two small gray buttons on the right, and a screen with some squares in between them. On the left of this panel is a big, green button. It might help to know what each button does so pay attention...
The button on the far right changes whether or not the squares
change colors. Right now they should be orange, green and blue. Go ahead and push the button on the far right. The squares should now be changing colors. Leave it like this for now.
The button in the middle makes the squares move and stop. Push it. The squares should now be moving. Leave it like this.
The green button...I guess "activates" the time machine. Push this button now.
You should now be in the future time period. Do you remember what you did? If you don't, don't worry about it. Now, go to your right as far as you can. You should be outside with a fence in front of you and a tree to your right. There should be a seed on the ground next to the tree. Pick it up. Now, your first thought would probably be to plant the seed now, right? Wrong. If you planted the seed now, you would have to wait until it grows, which takes a while. Luckily, you have a time machine at your disposal!
Go back to the time machine (3 rooms to your left). This time you are going to want to go to the past.
Push the middle button so that the squares stop moving. Now push the green button. You are now in the past!
Go to your right and plant the seed in the seed pot (the round tube on the ground). Continue to the right until your outside again. The tree should now be small and there should be a ladder next to it. Take the ladder and head back to the time machine.
We need to go to the future again so that the tree you planted will be big enough to place a ladder on and climb up. So go back to the time machine. Push the middle button, then the green button and go to the right. The seed you planted should be a tree now. Use the ladder on the tree and climb up.
Go to your right and search the bookshelves. Read what your character says. He should say a code. REMEMBER THE CODE and head back down and to the time machine.
We need to go to the present this time. Once you are at the time machine, push the button on the right. Now push the green button. Go to the left and enter the code from the book case. Exit through the door. Your done...for now...
level 20:
1) click on the box and get a screwdriver…observe DOOMSDAY clock for info only in this level
2) go left to room with computer and turn power on; message says computer has overheated
3) go left to room with a view and use screwdriver to take fan, go back to room with computer and insert fan…turn computer off, then on again and close the open windows on desktop…underneath last window are letters “Y,P,R,G,Y,P”
4) go left to room with the 6 red buttons…notice they change colors…the letters from the computer are the colors “yellow,purple,red,green,yellow,purple”; turn buttons to match color code and a door opens to the left; go inside and pick up USB device
5) back to computer room and insert USB device and new window pops up on screen…move cursor in this new window until you see “Password Manager” and the number 44143
6) back to room with the box on left wall and the circle with keyhole in middle…press the middle of the box and notice 5 0’s at top of screen…now, on the side of box enter the “44143″ code; there are 4boxes across and 5 boxes in vertical positions, enter the code in the correct box vertically and press middle of box when finished 7) code will reveal a magnet…go to room with colored buttons and notice the hole in window and the key outside the window…place magnet on hole and pull the key through!
8) use key on locker in main room and receive another key
9) return to room with “circle” mechanism on wall and insert locker box key in the keyhole…press the 4 large buttons to align the spokes; my apology for not tracking the exact movements…it was trial and error but it doesn’t take very long to line them up
10) when spokes are aligned, a new area opens up … step on through!
【密室脱逃】
这是经典的密室逃脱游戏,玩家需想办法通过重重关卡。游戏到目前为止一共20关。说难不难,但每过一关都不容易。鼠标操作。
游戏地址(Game Website): http://www.albartus.com/motas/
攻略
MOTAS Level 1. (LV 1)
床上有鑰匙,鑰匙開衣櫥,螺絲起子鎖畫,拿到螺絲,用螺絲把鑰匙擠出,
拿海報去門外把鑰匙拿過來,開門過關。
MOTAS Level 2. (LV 2)
拿磁片盒(DISKETTE BOX),拿旗子的一根大頭針(SHRAP PIN);
用大頭針開磁片盒,拿到磁片,放磁片,開電腦,獲得密碼(DOORLOOK PASSWORD),開門。
MOTAS Level 3. (LV 3)
拿右邊牆上的三個鬆脫磁磚(LOOSE TILE); 將右邊的地板磁磚做出一條路徑讓「人頭老鼠」(RAT)繞道左邊;
磁片盒把人頭老鼠抓起來(HEAD IN BOX),把三個石頭磁磚放在「橋」下的玻璃裝置(依序),
依照中間的小小灰色連結,將石頭調整連成一線,放人頭老鼠,
老鼠幫你按下 button 門鎖便會開(這時候老鼠還是會照跑)。
拉椅子,拉橋、開門。
MOTAS Level 4. (LV 4)
拿左邊的大三角版子,拿火爐的柴,到右邊用雷射點燃柴火,
把柴放回點燃爐火,關掉暖氣,
拿三角版子,用恢復的雷射切成四塊,
到左邊的安全系統將四塊正確拼上去,便可開門。
MOTAS Level 5. (LV 5)
開移動箱子和櫥櫃,到左邊房子,開始玩按鈕。
找其中一個:「比較不一樣的」或「不能配的」或「不同性質的」
如:母音中挑子音,笑臉中挑哭臉,偶數中挑出奇數,與其它十一個不同的,重複出現的,
骰子(1~6)中挑出非骰數目(7)的...等等(類似智力測驗)
依照下方的表可過關,不過建議自己玩。
2-2 2-3 3-3 1-4
2-2 2-3 2-4 3-1
3-2 3-4 3-3 2-2
3-2 1-1 2-3 2-2
2-2 3-1 2-3 1-4
2-1 3-3 3-4 1-1
3-3 2-2 1-2 ...
到隔壁房間 把剛剛被擋住的 panel 打開(管線連接 SMALL Panel),其中有鑰匙,
回到左邊,開門過關。
MOTAS Level 6. (LV 6)
用收音機電池 + 車子燈泡(螺絲起子敲破機車拿) 修好「手電筒」,
點選磁磚(TILE),會出現地下室出口;
用消防管下去(先點消防管,再點底下的出口),開手電筒,
在此之前,記住先讓 WELCOME 下的鑰匙掉到地下室去。
地下室會拿鑰匙,上來開門過關。
MOTAS Level 7. (LV 7)
拿到藍色的輪子(BLUE WHEEL),先裝,可以上樓;
某個房間抽屜(DRAWER)有綠色的輪子,拿裝。
繼續逛房間,會再拿到筆和透寫信紙,
回到第一個房間,寫一封信,到 MAIL SNAIL 房間(可以寄信的房間),寄出去,
過一會,信箱下方 IN BOX 可拿到紅色的輪子, 拿裝。
最後會到一個傳送器,之前的房間拿磁片,把磁片裝入傳送器,啟動...
照著: RG(紅綠),BG(藍綠), RB(紅藍) ... (就是混色為傳送上的顏色)
等所有輪子變成灰色,傳送器會顯示「ready」,
點選便可傳送過關!
MOTAS Level 8. (LV 8 )
用 1~16 加法拼出答案,開門。開聖誕樹(無意義?),右邊用起子開百頁窗,
拿鐘擺回到原來房間(第一間),推一下海報的牆,密門開啟;進入房間,用鐘擺掛住繩子,拿到騎士卡片。
回到剛剛拿鐘擺的房子,用騎士卡片裝在台上;用騎士開始下棋。
大約十次下到指定位置後,之前有力場的雷射門消失。
穿外星人衣服(ALIEN SUIT),傳送過關。
MOTAS Level 9. (LV 9)
三角 IC 版嵌在斷掉的線路,啟動 force,拿磁片開電腦。
輸入 QUEST ,螢幕上房間會有字 ;
看房間的提示,輸入:DWARF/GREAT/WEST
不一定,看那幾個字;例如 GETRA...那應該就是 GREAT,例如: SWET 那就是 WEST,AHED 就是 HEAD。
天平設定第四,到某個房間拿到鑰匙,到有五個門的房間,開第四個門,過關。
MOTAS Level 10. (LV 10)
左邊房間,拿鑰匙,去樓上拿卡(CARD)和球(BALL);
回到左邊房間,將「紅、黃、藍、綠」色各自歸類為 1/4 的扇型(可大可小),
接著再讓兩個雕像把歸類好的圓形舉起,中間有鑰匙;
可開中間的門過關。
MOTAS Level 11. (LV 11)
拿鑰匙,開寶箱拿金幣,用粉筆當巧克,
把 Level 10 的白球放到桌上投錢打撞球,順利打入後,
撞球桌下便可拿到鑰匙;蜘蛛好像什麼用處?金幣沒了可以去寶箱再拿。
MOTAS Level 12. (LV 12)
先把綠色的牆弄滿(當然不可能全滿,剩四個即可)
可以一直行、一直行依序填滿,從左至右,滿之後。
拿該拿的東西,然後到有鬧鐘和床的房間,
移動桌子和床,從床下面的洞往下。
「三個雷射門、兩台控制器、兩個從上到下的密道」:
先把床下的和檯燈旁兩個房間對下的密道打開;
到下方雷射走廊,第一個控制台可控制雷射門,先讓兩個上下密道都可以通,
第一個密道要推一下物品櫃子
第二個密道要按某個控制台左方的牆壁,會出現一個樓梯可通
接著,
第二個控制器要用螺絲起子打開下方線路,然後用剪線器剪掉。
剪掉之後,回到第一個控制器,然後設定第三個雷射
用開關、剪線,弄到剩下一個,用第一個密道切換,從第二個密道下便可到販賣機前面,最後一個門。
第二個密道房間,燈泡裝檯燈,開檯燈照出來的密碼,用椅子拿鑰匙;
然後在最後一個門輸入之前所看到的 3/2/1 密碼,按下 E,
雷射屏障解除,用鑰匙開門。
MOTAS Level 13. (LV 13)
先出門,把馬車移動,線路會接上。
電梯到 D 樓,密室會有「膠帶」(TAPE),先拿著。
電梯到 C 樓,出現一個類似「田」字型色盤,慢慢按會出現固定不閃動的,依照順序(紅 -> 粉紅 -> ...)把這個色盤固定。然後牆上會出現鑰匙,到右邊的房子,把鴿子趕走,用鑰匙開門拿水桶(BUCKET)。
電梯到 B 樓,把卡(Card)插入眼睛(eye),
或出現右方的密室,我看到的是
=> In the North The Sun Shines Yellow => 北方太陽閃耀黃色光輝
=> In the South There are Many Green Trees => 南方有很多綠樹
=> In the East the Skies are Blue => 東方的天空很藍
=> In the West burs Red fire => 西方燃燒紅色烈火
電梯到 A 樓,進入右邊房間,依照密室顏色順序設定拉下控制桿,拿到鑰匙(Golden Key)
出門看到鳥仔站在線路上,走到左方,用水桶汲水,
發現水桶會漏水,用先前的膠帶補上,再取水一次,滅火。
用鑰匙開門過關。
MOTAS Level 14. (LV 14)
先出門拿斧頭(AXE),各地地上都有砂紙(SANDPAPER),拿起斧頭磨利一下,
去砍風車底下的繩子。接著到洪水控制中心(FLOOD CONTROL),讓小船從左邊移動到右邊。
接著回到公園,有船開始跑,用繩子偷拿划船的槳,用槳去接上拿褲子。
褲子裡面有鑰匙,開左前方的門,玩這個色盤:調整到沒有混色的階段。
以下的 [X] 是旋轉時會影響到 [V],依照下列順去來調整。
[X][_][V]
[_][V][_]
[_][V][X]
[V][_][_]
[_][X][_]
[_][_][V]
[_][_][_]
[V][_][X]
[_][_][_]
[V][X][_]
[_][_][_]
[X][_][_]
密室出現,回到原來投影機的地方,看牆上的投射密碼,回來輸入密碼。
用螺絲起子戳一下黑色裂痕。
MOTAS Level 15. (LV 15)
用螺絲起子開啟 PANEL,螢幕亮起,
依照時間順序(第一關第一間,第二關第二間,公園橋,機器人簽名房間),可開門。
到大街上亂按()...出現傳送出口。
MOTAS Level 16. (LV 16)
依照牆壁上的標示 (0,1,1,1)={X,V,V,V} 以下都是在視窗裡面進行(數字會變化)
21 吋螢幕會顯示畫面。
這時候都是鎖住的,先進到「我的電腦 MY COMPUTER」,換桌布,看 README.TXT,
把密碼和桌布 UNOX 的版本 輸入,回到桌面可看到 BLENDER 的版本(這些版本都會變動)
再同時輸入這三個數字,便可看到 MY DOCUMENT。
My Document 有一封信,
試著按一下 Decode ,會在文章最後面看到一個類似 167688 的數字(數字會變化)。
按下 START 輸入這個數字,便可以開門!
MOTAS Level 17. (LV 17)
平原上有兩個 UFO,先到左方的 UFO 拿到 MOTAS DEVICE(瞬間移動裝置),
箭頭按鈕:上、上、右、右、下。
先到先前有力場破洞的地方拿到一張藍色 IC 卡,並且拿螺絲起子,
回到 UFO 插卡;
再到拿外星人服裝的房間,用螺絲起子開 2,這時後會拿到第二張色 IC 卡。
回到 UFO 插卡;按下腳架,升空。
地上有一張瞬間時空移動的 NOTE 按一下,MOTAS DEVICE 會出現第四個座標,按下去過關。
MOTAS Level 18. (LV 18 )
先到右邊房間,牆壁上有 Note, 如 6, 5, 4 (數字會變化)就回到左邊房間
用這三個數字照順去 SHOW 出來。
接著把 MOTAS DEVICE 放進去充電,把電路調整成如下:
=> K/
=> ^V^V^
=> K\.../K
充電 OK 後,到外星人躺在沙發的 Location,用滑鼠指到他身上,
他會自己起來,乘坐 UFO 回家。
點選地上 MOTAS DEVICE NOTE
MOTAS Level 19. (LV 19)
中間的旋轉色盤可以進行時空轉移
(1) 先到小樹階段拿梯子
(2) 再到大樹階段拿種子
(3) 再回到小樹階段種下種子(Put Seed in Plant Pot)
(4) 再回到大樹階段用樓梯爬到上層,書櫃的書,有密碼(如:8849)
(5) 再回到中樹階段,輸入 8849 過關。
小 Small Tree => (轉) 左 [_] 右 [V] Get Ladder(1), Put Seed(3)
中 Middle Tree => (轉) 左 [V] 右 [_] Input Password(5)
大 BIG Tree => (轉) 左 [V] 右 [V] Get Seed (2), Ladder on Tree(4), Get Password(4)
MOTAS Level 20 (LV 20)
1. 拿到螺絲起子
2. 拆下窗戶的風扇
3. 把窗戶的風扇裝到電腦,開機
4. 這時候電腦有一堆視窗擋住,一個一個關掉,會看到一組六碼密碼
5. 這組密碼就窗戶下區塊的顏色,照順序按下,門會打開
(注意,顏色的組合是隨機的)
B=Blue 藍色
R=Red 紅色
P=Purple 紫色/洋紅色
G=Green 綠色
Y=Yello 黃色
C=Cyan 青綠色
6. 到隔壁房間拿到 USB DISK,到電腦插入 USB DISK 接著看到一些置入行銷
Menu 點點點會出現一個密碼(這裡的密碼,也是 1~4 隨機)
7. 到牆上的方塊,依照一碼輸入,
如 44132 就是
[_][_][_][X]
[_][_][_][X]
[X][_][_][_]
[_][_][X][_]
[_][X][_][_]
8. 拿到一個磁鐵,吸取鑰匙,開啟保險箱,把鑰匙插入大鎖設備
9. 根據上下左右的長度進行調整,過關。
Blog Archive
-
▼
2009
-
▼
二月
- 小红人历险记 Wogger
- 外星单眼怪逃出矿场 Esklavos
- ARCANE Play & Walkthrough 米勒山庄疑案全集+攻略
- 钟馗先生
- 5号实验室(怪物实验室) No.5 Lab
- 红绿蓝密室逃离 Room Esgape
- 银河历险记 Samorost
- 火柴人历险记 Hapland
- 唐吉诃德外传 [The Sancho's Island]
- Mystery Of Time And Space 逃出房间
- 史酷比历险记[Scooby Doo]
- Submachine Series 密室逃离系列
- 拯救妹妹
- True Love 寻找真爱
- 清朝小猫咪
- 恶梦之旅
- 梦游先生系列 Snoozleberg
- 怎样下载保存页面中的flash到本地(原创文章)
- 在这里安家我的游戏博客
-
▼
二月
发表评论