小红人历险记 Wogger




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【小红人历险记】[Wogger]
画面解密类游戏,这类游戏的特点是画面精致,设计新颖。

游戏地址(Game Website):
Episode 1-28;    Episode 29-50
Episode 51-72;    Episode 73-100
Episode 101-130

外星单眼怪逃出矿场 Esklavos




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【外星单眼怪逃出矿场】[Esklavos]
轻松幽默另类风格的系列解谜。

游戏地址(Game Website):
Capítulo 1;    Capítulo 2;    Capítulo 3;    Capítulo 4
Capítulo 5;    Capítulo 6;    Capítulo 7;    Capítulo 8
Capítulo 9;    Capítulo 10;    Capítulo 11;    Capítulo 12
Capítulo 13;    Capítulo 14;    Capítulo 15;    Capítulo 16
Capítulo 17

ARCANE Play & Walkthrough 米勒山庄疑案全集+攻略




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Season 1 [The Miller Estate]
Total: 4 Episodes
Game Website:
Play Episode 1    Play Episode 2
Play Episode 3    Play Episode 4



Season 2 [The Stone Circle]
Total: 8 Episodes
Game Website:
Play Episode 1    Play Episode 2
Play Episode 3    Play Episode 4
Play Episode 5    Play Episode 6
Play Episode 7    Play Episode 8



WalkThrouth:
Season 1
Episode 1
1 ~ You will see a door on the left, go there. You already have he matches in your inventory so click on them and look for the lamp. Click on it.
2 ~ Click on the yellow jacket that's hanging on the wall. The jacket will fall. We don't need that. Click on the hook on which the jacket was hanging. You will have the hook in your inventory. Exit.
3 ~ Go to the well. A man will come out and say something. Move your cursor on top of Prescotts head and you will see a red arrow. Click it. Then drag the hook to the end of the rope. He will remove a piece of paper from the well. Exit
4 ~ Now he will come back to that door. Click on the key in the box on the bottom of the screen. Use that key on the chest. It's empty. Exit. Click on the carpet that is under the chest.
5 ~ It's a trap door. Now you are in a wine cellar.
6 ~ Go forward. There is a wine rack. Click on the bottles on the floor on the right. Exit.
7 ~ Click on the wine rack. Move your cursor under VII . Click. Prescott will place a wine bottle in the empty space. Click on all the three spaces below that one and he will put the wine bottles. We just need to use 4 bottles. It will open a secret door. TO BE CONTINUED.

Episode 2
1 ~ Walk up the stairs.
2 ~ Go inside the bedroom.
3 ~ Click on the lamp and then click on it again so that Ophelia will turn the lamp on.
4 ~ Click on the top drawer and get the newspaper. Read it if you want to.
5 ~ Click on the frame. Ophelia will see a little vision.
6 ~ Exit the screen and you will see a key's shadow on the wall. Click on the lamp twice to get the key.
7 ~ Exit the screen.
8 ~ Click on the big cupboard. Drag the key to open it.
9 ~ Click on the paper that the body is holding.
10 ~ Exit the screen and click on the body's hands.
11 ~ You will see that he is holding a dagger.
12 ~ To get the dagger you have to click on the correct fingers.
THIS IS THE CORRECT WAY
Right thumb
Right pinky
Left thumb
Left pinky
Left pointer finger
Right ring finger
Right pointer finger
Left ring finger
Left middle finger
Right middle finger.
13 ~ Exit the screen.
14 ~ Go back downstairs and click on the door to the right of Ophelia.
15 ~ Now drag the newspaper to the bottom of the door and drag the dagger to the keyhole. The key will fall and the door will be open now.
16 ~ Go to the bookshelf on the right.
17 ~ Click on the statues in order to make a star. The order is different every time.
18 ~ To form the star you have to click..
~ Third statue from left on the top shelf
~ First and last statue from left in the middle shelf
~ Second and third staute from the left in the last shelf.
19 ~ Only when you click on these stautes it will form a star. While clicking on the statue sthey will become red. Once done. Click on the middle statue and TO BE CONTINUED.

Episode 3
1~ Click on the ladder. Move it to the left once.
2~ Click on the 3rd book (the blue one that's tilting).
3~ Click on the globe.
4~ You have to click on these cities: Stonehenge, England (move the globe clockwise 3 times. It's the point on a very small island),
5~ Duncan Creek, New England (East coast US),
6~ Cuzco, Peru (South America, West side in the middle). If you don't know where these cities are, go to http://www.worldatlas.com
7~ The globe opens, then click on the book. Click on the book that's in your inventory. Now click on the diamond and that will come in the inventory too.
8~ Click on the ladder. Move it five times to the left. Click on the 6th book (the first yellow one).
9~ Click on the door on the left. Go in and click on the shelf on the right. Click on the candles.
10~ Click on the tray that is on the table. Click on the tray again. Now it's in your inventory.
11~ Click on the light switch by the door and turn off the lights. Go back into the room.
12~ Drag the tray into the moonlight. Click on the stone that turns green. Now it's in your inventory.
13~ Go back to the library and now move the ladder all the way to the left next to the clock.
14~ Move the stones from your inventory to the two empty spaces above the clock. Click on the key. It'll turn the stone green. Move the hands to 8 o'clock. Turn the key. It'll turn the stone green. Move the hands to midnight. Turn the key. It'll turn the stone green and open a secret passage.
15~ Drag the candles to that secret dark door. Now, click on the crowbar that is on the wall.Drag the crowbar to those pieces of wood that are blocking the doorway. Right below the place where you got the crowbar is a wheel mechanism. Now you have to put these gears in order. Use the biggest one to the smallest gear. You do not need to use the dark small one. When you're done. Click on the switch.
16~ Now go through the elevator door. Click on the switch.
TO BE CONTINUED...

Episode 4
1 ~ It starts with Ophelia on the cliff. Move towards the cliff. An arrow will appear when you move your cursor to the left of Ophelia.
2 ~ Now go down the staircase.
3 ~ She will halt once she is inside the cave.
4 ~ There is a piece of the pipe in the water below here. Pick that up.
5 ~ Move towards the screen and you will see lots of pipes on the floor.
6 ~ Click on those pipes on the floor, you need to arrange those to make a ladder.
7 ~ Use the one in your inventory too. Be quick or the water will come and you will have to start again. Take a look at the picture below for hints.

8 ~ Climb the ladder once you are done and you will meet Prescott.
9 ~ Now go to the room on the left and click on the chest and get the gun. Come out of the room.
10 ~ Go to the room on the right and get the gun powder. He will fill it in the gun
11 ~ Now come out of the screen and click on the gun and shoot the jar on the right. Get the map.
12 ~ Go back to the room in the right. Click on the wheel.
13 ~ Drag the gun to the chain so that the gun will get suck in the hole and the wheel will stop rotating. The door will open. Come out of the room and click on the opened doorway.
14 ~ Now this is the hard part. You can take a lok at the map that is given below. The trick is not to slow down cause if you slow down the monster will catch you and you will have to start all over, unless you have saved the game. Take a look at the picture below for hints.

15 ~ Once done with the maze. You will meet Gregor. You have to take the wood off of Gregor.
16 ~ Click on the one that is on top and do that till all the wood is taken out.
17 ~ Then Ophelia Gregor and Prescott will go into a room and see a big black stone.
18 ~ Give Prescott one of the halves of the paper. Then give the other half to Ophelia. Now Gregor will join the paper. Then drag the paper to the lamp. Exit the screen.
19 ~ Give the book to Gregor. Give the dagger to Ophelia and the statue to Prescott. Shoot the monster three times.
To kill the monster.
20 ~ You must hit the monster with the dagger 3 times. If you click on Ophelia when the monster is at 4 o' clock direction, that will be just enough time delay for the beam to hit him.
END OF MILLER ESTATE

Season 2
Episode 1
~ Go down the stairs
~ Click on the man and then his bottle
~ Click on the Pallet
~ The pallet will appear in your inventory, drag it to the water in front of the bar gate.
~ Prescott will slide from under the bars then Click on your infa-red binoculars.You will see a Small box glowing.
~ Just to the left where perscott is standing click there and click on the wrench
~ To get to the glowing box click on the following buttons in the exact order
4, 6, 2, 5 (from left to right)
~ Click on the upper right corner to exit and then click on the glowing box
~ Pick up the 3 objects - the note, the hand of the beast, and the dreamcatcher
~ Go back to the Buttons and pull the lever.
~ To exit out the warehouse door click on the following buttons in this exact order 3,2,1,2,4,2,5 below the stairs is a tool box Click on the tool box to get the crowbar
~ Click on the arrow in the upper right corner to exit
~ Now click on the Warehouse door upstairs.You will exit the ware house and come back to where you started.
~ Now go back downstairs where you found that man.There is a bar above the gate,click on it and Prescott will go to the other side.Click on the drain. Drag the wrench to the drain.
~ Move the top bolt 5 times ,middle bolt 3 times ,bottom bolt 4 times.Click on the arrow on the screen and then you should now hear some rushing water
~ Click on the same bar you crossed over on, to go back.
~ Now go back upstairs and drag the crowbar to the manhole(drain cover).
~ Go down and put on your infa-red binoculars again
~ Click on the ladder on which Prescott climbed down.
~ He will pull it out and place it in between.
~ Now click on the wheel you see on the bottom right side of the screen.He will turn the wheel and the water will drain.
~ He will come down and go up the new ladder. Prescott will come in a room.
~ Click on the candle.Prescott will place the candle in the middle of the room.
~ Click on the table to the bottom right and take the hook.
~ Click on the chain that is hanging in the middle.Then drag the hook to the chain and then drag the dreamcatcher.
~ The candles light will fall on the three tiles of the puzzle.The hand,The flower and The fire.
~ You will see the same pattern on the floor.
~ Now click on the three tiles the hand,flower and fire. the bars will open and a cylinder comes up.Take it.
~ Now go to the gramaphone (record player) drag the cylinder to the player.
END OF EPISODE 1

Episode 2
1) It starts in Ophelia's dressing room.
2) Click on the drawer of the makeup table. Take the lighter.
3) Take the candle stand under the painting. Click on the painting and you will see a vision.
4) Click on the violin. There is a note in the case. Take it and read it.
5) Leave the dressing room. Go up the stairs to the stage.
6) There is a bucket on the upper left corner. Click on it. After the observation is done click on the bucket again.
7) The janitor's body will fall from above. Click on it, and then click on his pocket. You now get a key.
8) Go back down the stairs stage . Click on the closet door. Drag the key to the doorknob to open it.
9) Click on the handle hanging on the wall. Turn the power on. Go back to the stage.
10) Near the top of the stairs is a small grey wheel. Click on it, and drag the handle from the closet to it. This will raise the curtain and reveal a statue.
11) At the bottom left corner of the stage is the circuit box. Go to it and flip switches 2, 4 and 9.
12) Three stagelights will shine on the statue, causing it to move and reveal a hidden entrance. Click on it.
13) Drag the candle stand to Ophelia, then drag the lighter to her. Go down the ladder.
14) You are now in an underground passage. You can go left or right. Go left. Keep going until you see a tapestry with three monks carrying a box. In the tapestry is picture of a compass with a symbol at each point. At the South point is a partial Taurus symbol.
15) In the underground passage, there are four wooden doors. Each door has a wheel in the center with a symbol underneath it. The symbol will be stylized as N, S, E or W representing North, South, East and West. You will have to turn the wheel on each door so it matches the combination on the tapestry. When all four wheels are in the correct combination then you can open one of the doors by clicking on the center of its wheel. If the combination is wrong, then the ceiling will start to lower. So don't go wrong.
16) When you open the door, you will enter a circular chamber. In the center you will see a box hanging with four chains, one attached to each door. Click on the end of the chain hanging from your door to unhook it. Exit the chamber.
17)Go to the door on the opposite side (ex. If you first went through the North door, then go to the South door). Re-enter the chamber. Unhook the chain. Ophelia will then pull the box towards herself and see what's inside.
END OF EPISODE 2

Episode 3
1. There is a door behind Prescott between the two windows. Go into that door.
2. Take the lifesaver to the left of the door.
3. There is a bench near the closet. The bench opens, click to open it. Prescott will take the oars.
4. In the closet to the right of the bench the is a bottle of deck cleaner,take that.
5. Now click on the arrow that appears on the bottom right of the screen.
6. After the conversation with the men in the black coats is over, to the right of the wheel in front of you is a hammer. Pick it up, and then leave the screen by clicking a bit above Prescott's hat.
7. Exit the door and come back to the screen where you started. There will be three ropes hanging below Prescott. On the middle one the arrow will appear, click on it to go down into the water. Once Prescott has moved to the far left drag the lifesaver towards the man in the black coat. He will fall in the water. And Prescott will come up again.
8. To the left of Prescott there is a staircase, its on the celing. Use the hammer on the staircase lock. Go up.
9. Now click on the clock to the left of Prescott, it's small but it can be seen.
10. Now click on the big red and black pipe where you'll see an arrow. You will be behind another man in a black coat.
11. Climb up the ladder on that black and red pipe to your left.
12. Drop the bottle of the deck cleaner solution in the pipe.
13. The man under the boat is dead.
14. Now come to the screen where you found the hammer. The alarm will ring.
15. Quickly take the book from the red backpack and then the under water mask.
16. Come to the screen where you found the lifesaver. Wear the under water mask and climb down the stairs.
17. On the left and right side there wiill be two L shaped pipes hanging from the ceiling near the furnace. Click on both of them to vent the gas.
18. Remove the mask and put on the night vision glasses. Click on the big thing those 3 men pulled out of the water. Now arrange the alphabet in such a way that you spell out DUO CRUR BESTIA. The box will open and you will get the LEGS OF THE BEAST.
END OF EPISODE 3
19. Once you have finished, go to the small rowboat and drag the oars to the boat.

Episode 4
~ The episode starts in the luggage compartment with Ophelia and Prescott. Click on the small green handbag in front of Prescott and Ophelia. Ophelia will see a psychic vision as soon as she touches the bag.
~ Click on the handbag again and take the matches. Now, go forward to the next compartment.
~ Click on the blonde lady. You will see that the passengers are under some trance.
~ Click on the champagne. Click on the empty ice pan. You will have them both in your inventory. Move towards the screen to go to the next compartment.
~ You will have to be quick here or the henchman will hypnotize you.
~ Use the champagne bottle on him. Ophelia will hit him with the bottle on his head and he will fall unconscious
~ Now go to the topmost compartment.
~ Take the stethoscope from the handbag and exit the screen.
~ There is nothing in the middle compartment so no need to go there.
~ Go to the bottom compartment.
~ Use the stethoscope on the safe, and the safe will open. Take the letter.
~ Click on the face and take the jewel out. The face and the jewel will be in your inventory. Leave the compartment.
~ The compartment ahead is locked so go back to Prescott.
~ Now head to the compartment behind you and use the face to open the metal door.
~ Ophelia will not feel good about all this so Prescott goes in alone.
~ At first take the necklace off the statue. You will need it.
~ There are four signs on the wall.
1...Fire mark, put the matches in the topmost sign .
2...Eye mark, put the ice bucket in the topmost sign .
Now one of the statue's belly will open and you will get one wing of the Beast. Prescott will take it.
3...Circle mark, put the ruby in the topmost sign.
~ Now put on your night-vision goggles and take the book out which is under the throne.
Don't turn the pages. Or you will die. Just take the book and thats it.
4...Star mark, put the book in the last remaining sign.
~ Another part of the belly will open and you will get one more wing of the Beast. Prescott takes that.
~ The henchman will wake up and chase Prescott to the top of the train.
~ Now this is the hard part. The henchman will swing his knife trying to kill Prescott, click on Prescott to make him duck. Do this twice.
~ You will have to control Ophelia.
~ Run to the strange circular wheel below the door that Prescott entered and click it. You have to create a path so that the lever can reach the center.
~ From time to time, you will have to do the Prescott-Henchman battle by clicking Prescott to make him duck.
~ Once done. The two boogies of the train will seperate.

Tip to make the lever reach the center.
~ Click the very outside circle clockwise once
~ Click the second most outside circle clockwise twice
~ Click the third most outside circle counter-clockwise 3 times
~ Click the fourth most outside circle counter-clockwise 2 times
~ Click the most inner circle counter-clockwise 2 times
~ Click the lever

END OF EPISODE 4

Episode 5
1 ~ You will be in the muesum. There are two arrows pointing at two enterance of the exhibition hall.
2 ~ Go to the left exhibition hall.
3 ~ Pick up the black quarter circle object from W.3. Come out of the screen.
4 ~ Go further, click on the creature to the right of Gregor (W.10) and get another quater. Come out of the screen.
5 ~ Go further and get the book from W.11 at the left side of him.
6 ~ Go further and click on the helmet E.7, get another quater.
7 ~ Move on to towards the screen click on the Mask E.4 get the last quater. You will have altogether 4 Quarters. Come back to the main hall.
8 ~ Come back to the main hall, go into the door under the stairs which says "Forbidden Access", and ou will find yourself in a mechanism room.
9 ~ You will have to do this part by your own. You need to run the mechanism by pushing the levers up and down. All the wheels should start moving in order to start the mechanism.
10 ~ Go back into the main hall once you are done.
11 ~ Go upstairs.
12 ~ Click on the wheel board that is behind Gregor.
13 ~ There are four wheels. Push in the middle of the left wheel , as such that E.11 will face the pointer. Now push the button that is in the middle (the center most button which is surrounded by the four wheels). Once you push that you will see a pole moving.
14 ~ Move towards the left of the balcony and place all four black objects on the pole.
15 ~ Now go back to the board.
16 ~ Now make E.7 , E.4 , W.3 and W.10 face the pointers.
17 ~ Then press the button in the centermost again. All the planets will come in a line and there will be a beam of light.
18 ~ Go down stairs, and get "The Heart Of The Beast."

Episode 6
1. Click on anyone on the table to realise they are frozen.
2. Click on the Baroness again to get her tiara from her head.
3. Click on the candle which is in the center of the table, Ophelia will blow it out and you will be able to see only the fireplace.
4. Take the matches which are on the mantle and use them to light the candle, you will be back in the room.
5. Take the urn(vase) on the right side of the room
6. Click on the clock and then the tiara
7.You will see 3 symbols which represent the past,present and future.Click the circle in the middle 7 times and then click the bottom left symbol which will take you to the past.
8. Once you are in the past,blow out the candle which will take you to the fireplace.
9. Take the book out of the fireplace.
10.Click on the tiara, you will be in a room.Click on the hooded figure, he will give you a card
11. Return to the fireplace by clicking the arrow which will appear near Ophelia.Click on the chair, ophelia's mother will give you a card.
12.Light the candle and click on the door leading out of the room.
13. When Ophelia says she cant go down the hall put on the tiara. You will get to a room with a closet. Click on it and play the "simon says" puzzle. You will see young Ophelia in the mirror. Click on the mirror.
14. Place the book on the circle that is on the left and then stand on the bigger circle next to it, this will take you back to the table.
15. Once you are back at the table,click on the clock then the tiara and then match the symbol by clicking the circle 3 times and click on the top symbol. This will take you to the future.
16. Once you are in the future, return to the fireplace and once again click the tiara.It will take you back to the room
17. Click on the hooded figure again and he will give you another card.
18. Return to the fireplace and drag the urn(vase) to the ashes.
19. Light the candle and go down the hall again.You will be back in the room with the closet, play the puzzle again.
20.Place the urn(vase) on the right circle and then stand on the bigger one next to it.Just how you did it before.
21. You will be back at the table.Click the clock again then the tiara and match the final symbol by clicking the circle 14 times and click on the bottom right symbol. You will be in the present.
22. Go down the hall and play the puzzle again in the room with the closet. Place the cards on the final circle, and then stand on the bigger circle.The 3 forms of ophelia will form into one and you will get the talisman and be back on the table.

Episode 7
1. Click the back of the car and get the rope.
2. On the far left in the north you'll find a statue of a bird. Get it.
3. You will see that bird bath, place the statue on the bird bath.
4. You will see a stain glass right below that triangle. It's kind of hard to see but in the middle is a circular stain glass window and you have to click on it and put on your specs and remember the two symbols that appear on the glass.
5. Now go back to the bird bath and arrange those symbols in the right order. See to it that the symbols face the bird shadow. Click on the bird.
6. You will see the spiral staircase. Go down.
7. Pick up the wand that is on the right and then go back up. Prescott will be asked to stay.
8. Once you come up go to the other screen and click on the huge statue. Note down the symbols on a paper. Now come back to the first screen where you started.
9. Now drag the wand to the cross that is close to the bird bath. You will see the cross on the pillars. There are five such cross. You are supposed to place the point of the wand on the right symbol. You will need the five symbols that you noted on the paper. Dont make a wrong move. Each right symbol will get the platform on top. One wrong move and it will go back down and you will have to start again.
10. Go down the stairs and walk on the platform. Now go to the next room . Click on the far right casket. They will push it. Get the scroll, bow and arrows.
11. Click on the left casket. Get the other scroll.
12. Click on the middle casket. It wont move so click on it again and click its eyes.
13. Now go back to the room of the platform. Put on your specs.
14. You will see the relics.
15. Walk on the platform. You will stop in the middle.
16. Take off your specs and click on the arrow, then drag the rope to Prescott.
17. Now click on the bow(Shooter). Drag the arrows to Prescott. he will shoot it. Drag the arrows to him once again. He will shoot it to the other side.
18. Now click on the talisman. Gregor will give it to Prescott for his protection. Dont forget this or else they both will die.
19. Click on the relics. Prescott will go there with the help of the rope and get the "EYES OF THE BEAST."

Episode 8
1. Click on them. Gregor will say something.
2. Click on the 3 small rocks which are in front of the car. Gregor shall pick up one and gregor will examin it and say they are chalk like rocks.
3. Click on the trunk of the car.
4. Take all the items that are there in the Trunk and exit the screen.
5. Go to the right. Only Prescott and Gregor will go to the right.
6. Wear the night-vision goggles. After the converstaion use the spade from your inventoryto dig on the left side of the stone.
7. Use the hook on the stone and Prescott will attach the stone to the rock.
8. Go back to the car and click on the trunk. Drag the hook to the trunk.
9. Exit the screen. Now drive the car by clicking on the car.
10. Go back to the right and click on the stones shadow.
11. Use the chalk(rock) to draw a circle in the middle. It shows where you need to draw the circle. After you draw the circle a passage will open.
12. Go back to car.
13. Now go to the left. This time Ophelia and Alisha Blackwood will go to the left.
14. Click on the second big stone from the right. When Ophelia will touch the stone she will see a vision. Drag the demon hands to that stone and drag it vertically. A yellow vertical scratch mark will appear on the stone.
15. Now click on the fourth stone from the right. She will see another vision. Drag the hands to that stone and then drag them horizontally. A red horizontal scratch mark will appear. Go to the right.
16. You will see symbols followed by roman numbers. Note down the roman numbers and its symbol on a piece of paper.
17. Go back to the car and go left. Enter the passage.
18. Click on the night-vision goggles. Pick up the 2 glowing stones.
19. Put the parts of the beast according to the way I have given
Triangle ~ Legs
Arrow ~ Eyes
Square ~ Wings
Y ~ Heart
Circle ~ Hands
20. Go back to car and go left. All 4 will follow this time
21. Go to the Stone Circle by going left.
22. Place the 2 rocks that you go from the passage in the crack of the broken rocks and complete the STONE CIRCLE
23. The demon is complete.
24. Click on the demon and a short converstaion will follow. Watch that. Alisha Blackwood will die.
25. Pick up the Talisman.
26. The beast will attack. Wait for the moment when he will rise one of his arms. Click on his arm, if you do it right, his arm will be trapped. Wait again when he moves his other arm, when you trap his arms wait for the moment when he moves his head then click to trap it.
27. Gregor will say something and the demon will disappear. Enjoy the final.
END OF STONE CIRCLE


钟馗先生




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【钟馗先生】[Mr. Zhong]

游戏地址(Game Website):
Mr. Zhong 1;    Mr. Zhong 2;    Mr. Zhong 3

5号实验室(怪物实验室) No.5 Lab




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【5号实验室】[No.5 Lab]
你现在是一个小朋友,要想办法逃出怪物实验室。
目前已出到第四部。

游戏地址(Game Website):
No.5 Lab 1;    No.5 Lab 2
No.5 Lab 3;    No.5 Lab 4

红绿蓝密室逃离 Room Esgape





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【红绿蓝密室逃离】
红、绿、蓝房子可算是密室系列的鼻祖了,FLASH的FANS好多都是从这三个房子开始玩的。其实就是找东西然后想办法组合和应用。但重要的是开创性。其后发展出一大批密室逃脱类游戏,至今经久不衰,仍是最热门的游戏类型。


游戏地址(Game Website): 密室逃脱

银河历险记 Samorost




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【银河历险记】[Samorost]
银河历险记讲的是另一个星球上的故事。属于画面解密类游戏。flash画面制作的十分精美有趣,音乐也很舒缓,风格独特。
目前已出到第六部。

游戏地址(Game Website):
Samorost 1;    Samorost 2
Samorost 3;    Samorost 4
Samorost 5;    Samorost 6

火柴人历险记 Hapland




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【火柴人历险记】
独特的画面解密过关游戏。你需要开动脑筋,破解各种机关,帮助小火柴人过关。共4集。

游戏地址(Game Website):
Hapland 1;    Hapland 2
Hapland 3;    Hapland 4

唐吉诃德外传 [The Sancho's Island]




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【唐吉诃德外传】
堂吉诃德的故事。

游戏地址(Game Website): http://www.sanchoisland.com/

攻略

在玩游戏前,最好注册一下,以便玩第二集和第三集。第一集是免费的。

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(一)
走出主人Sancho房间。
拿驴子旁的坏铃,与房内哭泣的女儿JUANA,外面的儿SANCHICO说话,知道儿子经常欺侮女儿。
与厨房妻子TERESONA说话(得知教堂后的Apothecacy有药草可使人平静)。
岀门往上走,到理发厅(Barber)后的巷内,拣地上的COIN。
到教堂旁边巷子后面,开Apothecacy的门,与Apothecacy对话,给他COIN买lime-tea plant。
回家,拿lime-tea plant给妻子,做好花草茶,再与妻子对话,跟女儿对话,给他喝花草茶,不肯喝,再骂儿子。
与厨房妻子说话要晚餐吃,她说教训儿女任务未完成不可吃,拿刀子,火拑,USE锅内鸡腿拿去沾桌上花草茶。
岀门,PULL门前左边地上脱落砖块,再PICK-UP蝎子和第一张纸。
将鸡腿给左边BLACKSMITH(铁匠ENNESTO)的狗吃,迷昏他,拿狗后的铁槌(HAMMER)use铁槌结合坏铃修好 用钳子夹喷水池中的第二张纸,用刀子剪断Apothecacy门旁卡住车上的绳子,在push车子一下,拿第三张纸,,此时三张纸自动合成一张,look一下,原来女儿是为此而哭,三张纸合成的一张只要拿给儿子(还要对话)
回家与女儿儿子对话,告诉妻子任务完成,妻子仍不给吃,告诉他有一名高贵富有的人(Mr.Quijano"Don Quixote"唐吉訶德)要找他,要他先去他家,回来再给他吃晚饭 (可怜)
到拣钱COIN处,找Mr.Quijano,按铃铃坏了, USE自己先前修復的铃放在门上(main gate),Mr.Quijano出来,要他一起去冒险,并承诺给他许多好处
回到家卧房门关了,只好睡驴窝到天亮,与顽皮的儿子对话,与妻子女儿对话,告知将成为富有的人,拿炉上的油罐(fusty oil) 岀门
与教堂后一个红衣人对话 知道他掉了一个有纪念价值的COIN(昨晚捡到的那个,已给了住在旁边的Apothecacy) 跟Apothecacy要COIN,他丢在教堂的箱子
到Mr.Quijano家,PULL厨房前一口井的绳子,拿到绿青蛙,到马厩LOOK马ROCINIATE左前蹄压著的纸,再与马对话(一定要说他丑ugly)就会拿到纸.往左把油罐(fusty oil) 拿去润滑鸡栏(farmyard door)门的绞鍊(hinge),再OPEN farmyard door OK了,再USE猫丢到鸡栏(farmyard door),一阵骚动,女佣人衝到马厩,趁机到井旁厨房柜内拿昂贵的铜盘
到二楼Mr.Quijano房间对话了解详情及需要预备的东西=>chivalry book ..............
到barber那裡借书, 但他不会借给你, 然后, 指住他墙上的poster, 你便就可以叫儿子过来帮他工作, 回家叫儿子去barber那裡工作, 再回到barber哪裡, 便可拿到poster.........
去教堂与儿子之友(小男孩)对话,不让进入CHAPLE,走到地毯处,打开左下角拿起圣灰,与神父对话, 去告解室,但神父不让进入告解室,对蜡烛说话(吹熄了),男孩会来看.再去把绿青蛙放入圣水内,神父会跑来处理,赶快拾起告解室右旁地上的纸,再用钳子夹CHAPLE墙上的画,后面有一把KEY,用KEY开奉献箱拿到COIN,再离开
拿COIN去给教堂后那个红衣人,对话后他会给你马鞍袋
与铁匠ENNESTO对话 知道他背痛,需要草药来治疗.
去请教药商Apothecacy,他给你一个瓶子,说要找齐rosemary(迷迭香)+圣灰+蝎子(scorpion),rosemary(迷迭香),必须跟Barber询问
去向BARBER要ROSEMARY(迷迭香), 告诉他你要治疗脚臭,他会给你ROSEMARY ,USE瓶子与蝎子(取蝎子毒液)
再去药商Apothecacy的房子,OPEN门(tell 他您有rosemary(迷迭香)+圣灰+蝎子(scorpion), 您将得到治疗背痛的绿色药水
药水拿去给铁匠ENNESTO治疗背痛,你会拿到盾,再把铜盘卖给他,拿到一堆$$当旅行盘缠
去Mr.Quijano"Don Quixote"家,到楼上的房间
与Quixote 谈话(告诉他您有他要的三样东西)]
过关!这里最好存一次盘,以便玩第二集。

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(二)
在风车画面:与Quixote对话=>选第四句,进入下一个画面.
点画面最左(最后一个风车后面)进入十字路口,捡路标下的铁鎚.
点左边进入小河画面,进入木屋,与店主人对话-选第四句(得知做长矛的方法=>矛头+木杆+绳子),离开.
点左边石头上的蚂蚁走到对岸pick up蚂蚁,点最右边回到十字路口.
点蜿蜒小径到村裡,以游标找到"Fluffy Sheep"(长毛羊),Pick up"Fluffy Sheep",再点fluffy sheep.拿到羊毛.
点Open,再点门进入房间,Pick Up壁炉上的绿盒子得到锈钉子(Nails). Pick up绿盒旁边的mantle 牧羊人的fire irons得到lighter kit(点火工具). 点左边床,再点Open,点枕头上的补钉.得到key.拿物品栏内的key开左边地上箱子拿到bee keepers suit(捕蜂器). Open 门,出去.
点画面最左边,找到主人Quixote,约画面中间下面处pick up"bird call"(鸟笛).
点画面最左边,再点河边最左的石头,pick-up石头.点最右二次回到村裡,再前往刚刚的十字路.
点左边去木屋小河边,以游标找到对岸的Carob Tree(角豆树),点Use,再点石头,再点角豆树,得到角豆.
点use,再点物品栏内的bee keepers suit(捕蜂器).再点蜂窝,得到honeycomb(蜂巢),点最右离开.
回到风车处,到最右边,进入乌鸦 及太阳画面.use物品栏内的"bird call"(鸟笛).再点稻草人上的乌鸦,乌鸦吓跑后, Pick up稻草人脸上的"Radish Nose"(萝卜作的鼻子),得到 dry radish(乾萝卜).
use物品栏内的蚂蚁,点右边风车旁长竿边的蚁窝(蚂蚁回巢,风车工人会急速赶来踩平蚁窝).
点右边第一风车的mechanical donkey(机械骡子),再点Pull,点mechanical donkey(机械骡子).机械骡子回移动一点.
点右边第一风车的门,再OPEN进入,点梯子,USE物品栏内的锈钉子,再点梯子,修好梯子,出去.use物品栏内的梯子,点长竿下的石墙,梯子摆好了.
OPEN右边数来第三个风车的门 (The healthy mill).进入, Pick up物品栏内的wheatmeal(小麦粉).出去.
Use物品栏内的wheatmeal(小麦粉),点右二风车门(损毁那个),再Use物品栏内的light kit(点火工具),再点一次门,门会炸开,进入.Pick up地上的cogwheel"装配齿轮" ,点阶梯上楼pick up "pulley"(滑轮-画面Sancho的左边),下楼出去.
回到十字路口再回到村裡,open门进入.
Use 物品栏内的wool(羊毛), 点壁炉内的live coal"煤".使烟囱冒烟.use物品栏内的honeycomb(蜂巢),再点壁炉内的live coal"煤". 得到蜂蜜.USE物品栏内的蜂蜜, 再点物品栏内的乾萝卜.出门.
把蜂蜜萝卜给牧羊人(sheper)会给你他的stick(柺杖).
往左去主人那裡,Use物品栏内的stick(柺杖).再点河裡漂浮的酒袋.
回到十字路口跟小贩对话. 选第三句=>再选第二句=>再选第三句. 他会给你mechanical donkey(机械骡子)使用手册.
回到风车处,Look at 使用手册. use物品栏内的"装配齿轮"(cogwheel).再点mechanical donkey(机械骡子)修復了. use机械骡子, 风车片会落到地上, 点Pick up,再点风车片上的剑戟" spere".
回到主人Quixote之处,再点左边到河边三个男人的之处,用以下方法使他们喝醉睡着: 跟最左的男人说话,选第四句=>再选must go 跟中间的男人说话,选"Those mares are really good=>再选must go 跟最右的男人说话,选第四句"Those mares are really good=>再选must go 跟中间的男人说话,选第三句=>再选must go 跟最右的男人说话,选第四句=>再选must go 跟最左的男人说话,选第四句=>再选must go 跟中间的男人说话,选第三句=>再选must go 跟最右的男人说话,选第四句=>再选must go 跟中间的男人说话,选第三句=>再选must go 跟最左的男人说话,选第四句=>再选must go
最后三人都睡著了,Use物品栏内的剑戟" spere".再点树上的rope(绳子),再结合成长矛(Lance),於是一场战斗开始.
回到河边三男人之处,pick up韁绳(reins),点give物品栏内的角豆"carob",再点主人的马.
回到主人处,Use物品栏内的 韁绳(reins),再点骡子Rucio.
Use物品栏内的Pulley(滑轮),再点主人,再Pull(滑轮)Pulley, 把主人Quixote放下.
Pull骡子Rucio, Use滑轮(Pulley) 把主人Quixote放低.
回到村裡跟桥旁三男人对话. 选第五句.
过关!

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(三)
跟女仆Maritormes说话,得知需要Hot water(热水), alcohol(酒精)和bandages(绷带),来帮主人Don Quijano医疗,OPEN床旁柜子中间抽屉PICK UP剪刀,再拿右墙脚的黄布袋,下楼去。
跟火炉旁醉汉说话, 全部每句都说完后, 拿桌上空瓶子
进入上面的门(醉汉右边)是厨房, 跟COOK厨子(她是客栈老闆娘)说话, 她要你找GARLIC(大蒜)和CHARD(唐萵苣)给她煮汤,出去
往右门走 跟 Innkeeper(客栈老闆)对话后 拿右边远处墙角的CANDLE(蜡烛) 再USE蜡烛 用客栈老闆头上的灯笼点燃
往左走二次到了STABLE(马棚)与STABLE-BOY对话 他说如果你给他东西吃 他就给你BARTOLO’S PICCOLO(笛子) PICK UP 镰刀(SICKLE) 和横柱子上的GARLIC(大蒜)
通过庭园往上面大门出去 往右再往上 再往左 USE镰刀割墙边的CHARD(唐萵苣)
回到厨房 跟厨师说(TALK)她要的东西你拿到了 她煮好给你一碗热汤 PICK UP桌上的食物 厨子问你要给谁 你说给STABLE-BOY(小马伕) 他就给你salami(义式火腿)
去马棚 拿salami给(小马伕) 得到笛子
回到客栈裡 USE笛子在醉汉怀裡那瓶绿瓶的酒(以笛子当红吸管吸取酒) 现在你的空瓶装满了酒
出去到大门外 往左走 来到小摊子 再往左
TALK客栈老闆的女儿 再走到白床单后面 USE蜡烛在木拖车上 再USE蝎子(scorpion)再蜡烛上 床单映出大蝎子 吓走美女 PICK UP床单 再USE剪刀点床单 变成bandages(绷带)
回到主人房间 跟女僕说话 告诉她东西都拿到了,主人痊癒了
PICK UP床下的尿壶 LOOK AT枕头 找到KEY(钥匙)
下楼跟老闆说话问他旁边公事包的事(火炉右旁的墙边),USE钥匙打开公事包,拿到wooden money(木钱币)
到院子裡 打开前面有书形招牌的门 进入 你是否吓一跳 这是上一集河边书店老闆开的 跟他TALK一下 提到wooden money(木钱币)的事 你会得到一本chronicles(圣经歷代记章节的书) PICK柜檯上的INK(墨汁)
回到主人的房间 跟他说chronicles(圣经歷代记章节的书)的事 主人要你去找 Oil(油), Wine(红酒), Rosemary(迷迭香) and Salt(塩)来做酸痛药膏.
下楼到厨房去 跟厨子TALK 她要你帮她找一些燃火的东西 然后才会给你油(OIL) PICK UP架子上的PEPPER(胡椒) 出去
到院子裡跟老闆女儿TALK 跟她要ROSEMARY(迷迭香) 她要你帮她找到胸针(BROOCH)才给你迷迭香
先去马棚 再用旁边 rake (耙子)扒straw(稻草) 然后扒了好几个钟头 正想PICK UP地上不起眼的金色针 忽然间一只鸟啣走它
走出院子大门 LOOK UP右边远方的树 你看到鸟巢裡有一个闪亮的东西
走到树旁刚才摘CHARD萵苣的地方 跟牧羊人TALK 跟他要SALTY CHEESE(咸的CHEESE) 他说帮她约会到女僕Maritormes再给
去大门左边的小摊 跟他TALK 他说帮不了你
再往左跟小马伕TALK 他说如果你给他密码 他就给你柏油(TAR)
回到庭院跟女仆TALK 告知牧羊人约会的事 她说要邀请卡才去
回到客栈内 USE胡椒(PEPPER) 点左房睡觉的醉汉 呛醒他 跟他TALK要到密码
回到外面小马伕处 给密码 得到柏油(TAR)
再到马棚 PICK UP墙上的海报到厨房 把柏油给厨子 她给你油当报酬
上楼USE笛子在楼梯前 挖地上的洞 拿到有白蚁的板子(termites)
到外面鸟巢的树那边 USE白蚁的板子(termites) 再点树 鸟吃了白蚁 你拿到金针和羽毛(可当笔用)
问旁边牧羊人如何写邀请卡 记住需要的材料
再到小摊贩处 跟他TALK 问他如何写邀请卡 他会给你一本书(ABC哈哈) 现在你有羽毛笔 墨水 书 和 纸(马棚拿到的海报)
回到牧羊人处 跟他说可以写邀请卡了 写好后回到庭院
跟老闆女儿说拿到金针了 她就给你ROSEMARY(迷迭香) 再跟女僕说约会邀请卡的事
现在去回报牧羊人 他欣然给你SALTY CHEESE(咸的CHEESE可当塩来用??) 再PICK UP旁边的牛角(HORN)
回到客栈裡 USE牛角在左卧房的红酒袋子 再USE尿壶装红酒
上楼跟主人说话 告诉他所有她要的东西都拿齐了
过关!

Mystery Of Time And Space 逃出房间




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[Mystery Of Time And Space]
The Mystery Of Time And Space (commonly known as MOTAS) is a popular online point-n-click Flash game created by Jan Albartus (LOGAN) in 2001. MOTAS on wikipedia. MOTAS on FGN. MOTAS is considered to be one of the first "Escape the room" game.
M.O.T.A.S. - Mystery Of Time And Space is a point and clik/adventure game.
The adventurer has to solve riddles and puzzles, find and use objects, escape from locked rooms, find hidden passages and be a detective and examine everything to unlock the doors.

Game Website: http://www.albartus.com/motas/

Walkthrough:
Level 1

1. Take the poster
2. click the pillow for the key
3. use the key to open the left locker
4. take the screwdriver
5. use the screwdriver on the painting to get the thin screw
6. slide the poster under the door
7. put the screw through the keyhole
8. get the poster
9. pick up the key
10. use the key on the door

Level 2

1. Take the diskette box on top of the bookcases
2. Go into the door on the left
3. take the bottom right pin from the flag
4. use the pin on the diskette box
5. put the disk into the computer
6. turn it on
7. remember the number 12864
8. go back into the other room through the door on the right
9. click the lock
10. enter 12864

Level 3

1. enter the door on the left
2. rotate the tiles so it creates a path from one side of the room to the other
3. turn off the lights
4. take the 3 tiles
5. go back into the other room
6. use the diskette box on the rat hole
7. click the trap once the rat comes out
8. click the closest peg on the right on the bridge to lift it up
9. slide the tiles in
10. click the right tile twice, the middle tile once, and the left tile twice.
11. Put the head into the container
12. use the chair
13. click the left peg on the bridge to make it go down

Level 4

1. Go into the room on the left
2. take a piece of firewood
3. click the security panel
4. go into the far right room
5. place the log onto the acme machine
6. click the green button
7. take the burning log
8. go back to the far left room
9. put the log back into the fireplace
10. go into the far right room
11. place the triangle on the acme machine
12. press the green button
13. take the triangle pieces
14. go into the far right room
15. zoom in on the security panel
16. put the large triangle piece in the top left
17. put the smaller triangle at the bottom
18. but the q shaped piece at the top right
19. put the L shaped piece in the middle

Level 5

1. move the upside box in the corner
2. move the cabinet
3. click the icons in the following order using these numbers
1 2 3 4
5 6 7 8
9 10 11 12
Order:
6, 7, 11, 4, 6, 7, 8, 9, 10, 12, 11, 6, 10, 1, 7, 6, 6, 9, 7, 4, 5, 11, 12, 1, 11, 6, 2
4. go back into the other room
5. move the cabinet then the box
6. click the small panel and get the key
7. move back the box and then the cabinet
8. go back into the other room and unlock the door

Level 6

1. move the welcome mat
2. go into the room on the right
3. open the cabinet and take the screwdriver
4. take the batteries out of the radio
5. go back into the other rooom
6. use the screwdriver on the motorcycle headlights
7. put the light bulb and the batteries into the flashlight and take it
8. move the mat
9. press once each of the tiles but the top right
10. use the fire hose and then click the trap door
11. go down
12. go into the room on the left
13. pick up the room key next to the locker

Level 7

1. Go into the room on the left
2. take the purple wheel from the painting
3. go back into the room on the right
4. connect the wheel to the pipe on the left
5. go up
6. go right
7. take the green wheel from the drawer
8. go left, then go down
9. connect the wheel to the pipe on the right
10. go up, go right, go down, go right, go up
11. get the paper from the right drawer
12. go down the hole on the right
13. take the paper from the table
14. go all the way back to the room farthest left where you got the green wheel
15. use the paper on the letter, and the pen on the paper
16. go right, go up, go right, go down, go right
17. put the letter in the outbox
18. wait a moment and get the red wheel from the inbox
19. go left, go up, go left, go down
20. put the wheel on the pipe
21. go right until you reach the room with a box that says "THIS SIDE UP" immediately in
front of you
22. get the floppy disk from the locker
23. go right
24. put the floppy disk in the disk drive
25. click the red and green wheels
26. click the blue and green wheels
27. click the red and blue wheels
28. click the panel

Level 8

1. click the panel and select the numbers that add up to the displayed number.
2. click the panel
3. go right, go right
4. click the frame
5. dislodge the grating with the screwdriver
6. go right
7. take the clock weights
8. go left four times
9. click the string then use the clock weights on the string
10. take the chess piece
11. go right four times
12. place the chess piece ont he pedastal
13. move the piece as a knight on the special tile repeatedly
14. go left, go left, take the door at the bottom right
15. click the 1
16. take the alien suit and enter the air-lock

Level 9

1. get the key from the cupboard
2. go right into the door closest to you
3. use the key on the cupboard
4. take the disk and the triangle
5. use the triangle on the blown fuse
6. go left and go right into the other room
7. take the key from the cupboard
8. go left into the hallway and use the key on the locker to get the word "quest"
9. go back into the room with the computer
10. put in the floppy disk and enter in "QUEST"
11. click the door to access the other room on the computer
12. unscramble the letters to make a word and type it in
13. go right
14. go straight
15. get a key from the cupboard
16. go left
17. set the machine to the far right position
18. go right twice, then go into the door farthest down the hallway
19. use the key on the door

Level 10

1. go left
2. get the key and ball in the cabinet
3. go right, go upstairs
4. open the right locker with the key and get the card
5. go down, go left
6. use the card on the scanner
7. zoom in on the wheel and separate the colors into four quadrants. note that the outer
-most rings don't move
8. zoom out and use the card on the scanner
9. open the safe and take the key

Level 11

1. go right three rooms
2. take the chalk
3. take the key and screwdriver from the cupboard
4. go left three rooms
5. open the chest with the key
6. take a coin out
7. go right
8. put the ball on the table
9. put a coin in
10. use the chalk on the pool cue
11. aim the stick 3 notches toward the right
12. take the key and go the the room farthest right

Level 12

1. go right
2. for the green wall, just complete it left to right. turn all the tiles on the farthest left column green. from there just turn each individual tile green by clicking one tile to the right starting by clicking in the third column to turn the gray tiles green in the second column. with this method you should gradually be moving to the right, turning everything green without any holes. once you get to the farthest right column, you should be done. it does not have to be perfectly completed for it work.
3. go left into the other room and get a light bulb from the shelves
4. go right, go right into the newly discovered room
5. get wire cutters from the farther cupboard
6. move the closer cupboard and go right
7. unwrinkle the carpet, move the chair
8. get the key from the hanging lamp
9. put the lightbulb in the lamp on the desk and turn it on
10. write down the numbers on the black locker
11. move the other locker to reveal a trap door
12. go left twice, go through the bottom right door
13. move the table, the box, the furniture, the desk, the bed
14. go down, go right
15. click the red panel
16. go left, go forward, go left
17. use the screwdriver on the lower section
18. cut the green wires only with the wire cutters
19. go right, go straight, go right
20. use the key and open the cupboard and take another key and screwdriver
21. click the left wall to reveal a ladder
22. go left, go back, go back, go right
23. click the blue panel
24. go right, move the shelves, go up, go left, go right into the other room, go right, go down, go left, go forward, go left
25. enter the code from the locker
26. use the key and go into the door

Level 13

1· Go outside and click on the block under the wagon..then click on the manhole. This powers the elevator inside.
2· Take the elevator to floor D and click on the shelves to pick up the waterproof tape.
3· Then go to level B and put the red card on the "eye." You'll see a picture just to the right of the eye... Click on its caption and remember the color and compass direction. Then go further right down the hallway and do the same for the other three pictures.
4· Return to level A. Enter the room to your right where there is a color machine. The 4 sides rotate when you press the button on the right (not the red lever). The button on the left only changes the shape from rectangular to triangular...but I've been told it doesn't matter which way it's set.
5· Using the colors and directions from the pictures, click the small color buttons. To start, the side of the machine facing you is south, so use those small color buttons in front to put the correct color for south on that side of the machine.
6· Now click on button on the right once to move the machine to west...put the correct color for west on that side...click on right hand button once...put correct color for north....click on right hand button once...put correct color for east..then rotate machine to let south side face you again.
7· When you have all the colors lined up on each side correctly, then pull the red lever on the right side of the machine.
8· You should now have the golden key.
9· Go to floor C. To the right of the elevator is a wall puzzle. Click on it to reveal a color puzzle. There are four sides to the puzzle...Starting in any inside corner click until you get all the colors filled in for that section..then go to the rest of inside corners and do the same.
10· After finishing wall puzzle it will open up to reveal a key. Take the key into the room to your right and use it to open the cupboard and get the bucket.
11· Return to A level and go outside. Moving all the way to your left you should see a well and a gate with a fire in front of it.
12· Take the bucket and place it at the end of the rope attached to the well. Click on it and then click on the wheel on the side of the well to bring up the bucket. Use the waterproof tape to fix the bucket, and then use the wheel to drop and raise the bucket once more.
13· Click on the bucket with water and use it to put out the flames and then use the golden key and unlock the door.

Level 14:

1. Pushed back the dumpster.
2. Left the room, walked down the street, took a right turn to the park, went past the park to the mill. Picked up the axe.
3. Sharpened the axe on the sandpaper by the mill, in the flood control, at the front end of the street, in the starting room, in the room left of the starting room.
4. Returned to mill, used axe to cut rope holding the windmill in place. Got rope.
5. Went to the flood control, altered the water flow to send the boat to the far right.
6. Went to the park, used rope to take the spade from the passing boat.
7. Went to the front end of the street, used spade to fetch down pants on washing line, got a key.
8. Returned to starting room, went to room from the left, got code.
9. Went to end of street, used key to open door on the left.
10. Solved puzzle (need to put all colours together in squares of four) to open door on left.
11. Entered code from dumpster room into wall panel.
12. Returned to right-hand room, knocked down back wall with screwdriver.

Level 15:

1. Use screwdriver twice on lower-left panel.
2. Arrange screens in chronological order - the first room in the game, then the second room, then the bridge from Level 14, then the guestbook room.
3. Leave the room, click the rail somewhere to open a portal. Go through.

Level 16:

1. Go to the second room on the left.
2. Set the levers in accordance with the sign on the right-hand wall; a lever up is set to 0, and down is set to 1 (may require you to move all the levers at least once to work).
3. Go back to the main hallway, and enter the first room on the right.
4. Go into the top-left icon, My Computer, and click the top-right icon within that, Desktop Images, then read the readme.txt, and note down the password in that ("tatersXXX"). Close it. Reopen My Computer, go into "Password Settings." Your aim is to enter all three passwords (you don't need to do this simultaneously). Enter your tatersXXX password into the top box, then click "Login." This should activate the other icons on the desktop.
5. Note down the number of your UNOX ("1.XX") system (only visible with desktop image changed, as done in the previous step), and open the Blender file and note down the number of that ("2.XX" (occasionally "2.X")). Open My Computer again, click in "Password Settings." Enter whichever passwords you have yet to enter (if you've been following this walkthrough, it's your Blender version and your UNOX version). Click "Login."
6. Open the folder on the middle left, and find the document within it. Use the decoders to set it to a spaced-out format (may not be necessary), and pick up the six-digit number at the very bottom. Go to the Start menu, click the only option, put in the number, and click the button.
7. Return to the main hallway, click to open the end door, and leave.

Level 17:

1. Go left to the control panel. Click on the UFO dome in the window to set it as a target.
2. Insert the following directions on the panel: Up, up, right, right, down.
3. Click inside the now domeless UFO to receive a Manipulator Of Time and Space. Click this in your inventory to receive three more options.
4. Click the third manipulator, and click the UFO in the room you are transported to to receive an IC board, and pick up a screwdriver from a chair on the far right. Use the first manipulator to return to the UFO you started at, and use the IC board on it to insert it.
5. Use the second manipulator, and use the screwdriver to open the second door. Your past self will pass by, but afterwards, you will find another IC board. Use the first manipulator to return to the original UFO, and insert the IC board.
6. The UFO flies away. Click on the piece of paper, then click on your MOTAS device, and click on the fourth option to be teleported away.
31/12/06 06:04

Level 18:

1. Go right into the next room
2. Click the box or whatever it is; it should move to the side
3. Get the code from the plaque on the wall. (E.G. 6, 4, 3)
4. Go back to the previous room.
5. The three panels are like the faces of a die; click them to change the numbers to the three from the plaque (E.G. From top to bottom, 6, 4, 3)
6. This should open up a MOTAS recharger. Place the MOTAS device in it; it should start hovering.
7. You should see 5 arrows(switches) that look like this:
V ^ V ^ V (Down, Up, Down, Up, Down)
Change them to this:
^ V ^ V ^ (Up, Down, Up, Down, Up)
The MOTAS should no longer be hovering.
8. There should also be three other switches, two below and one above the five arrow switches you just modified. They should all be pointing downwards. Click the one above the five arrow switches so it is pointing upwards. The MOTAS should resume hovering.
9. Click on the MOTAS to pick it up. The message should say that you have reversed the polarity of the MOTAS.
10. Engage the MOTAS and travel back to the room with the crashed alien ship.
11. Hover your mouse over the ship for a few seconds, and then the alien.
The alien should get up, return to the ship, and fly out of there. The hole in the roof should disappear. The message will say that time is running backwards.
12. Remember the plaque that said the three numbers? It also said, "Important information destroyed by alien ship." See the sheet of paper the alien ship was on? Yep, you guessed it. It's a MOTAS device code. Click it.

Level 19:
First, your going to want to go to the future. Well, almost first. If your just starting the level, go to the left one room. You should see a panel on the wall with two small gray buttons on the right, and a screen with some squares in between them. On the left of this panel is a big, green button. It might help to know what each button does so pay attention...
The button on the far right changes whether or not the squares
change colors. Right now they should be orange, green and blue. Go ahead and push the button on the far right. The squares should now be changing colors. Leave it like this for now.
The button in the middle makes the squares move and stop. Push it. The squares should now be moving. Leave it like this.
The green button...I guess "activates" the time machine. Push this button now.
You should now be in the future time period. Do you remember what you did? If you don't, don't worry about it. Now, go to your right as far as you can. You should be outside with a fence in front of you and a tree to your right. There should be a seed on the ground next to the tree. Pick it up. Now, your first thought would probably be to plant the seed now, right? Wrong. If you planted the seed now, you would have to wait until it grows, which takes a while. Luckily, you have a time machine at your disposal!
Go back to the time machine (3 rooms to your left). This time you are going to want to go to the past.
Push the middle button so that the squares stop moving. Now push the green button. You are now in the past!
Go to your right and plant the seed in the seed pot (the round tube on the ground). Continue to the right until your outside again. The tree should now be small and there should be a ladder next to it. Take the ladder and head back to the time machine.
We need to go to the future again so that the tree you planted will be big enough to place a ladder on and climb up. So go back to the time machine. Push the middle button, then the green button and go to the right. The seed you planted should be a tree now. Use the ladder on the tree and climb up.
Go to your right and search the bookshelves. Read what your character says. He should say a code. REMEMBER THE CODE and head back down and to the time machine.
We need to go to the present this time. Once you are at the time machine, push the button on the right. Now push the green button. Go to the left and enter the code from the book case. Exit through the door. Your done...for now...

level 20:

1) click on the box and get a screwdriver…observe DOOMSDAY clock for info only in this level
2) go left to room with computer and turn power on; message says computer has overheated
3) go left to room with a view and use screwdriver to take fan, go back to room with computer and insert fan…turn computer off, then on again and close the open windows on desktop…underneath last window are letters “Y,P,R,G,Y,P”
4) go left to room with the 6 red buttons…notice they change colors…the letters from the computer are the colors “yellow,purple,red,green,yellow,purple”; turn buttons to match color code and a door opens to the left; go inside and pick up USB device
5) back to computer room and insert USB device and new window pops up on screen…move cursor in this new window until you see “Password Manager” and the number 44143
6) back to room with the box on left wall and the circle with keyhole in middle…press the middle of the box and notice 5 0’s at top of screen…now, on the side of box enter the “44143″ code; there are 4boxes across and 5 boxes in vertical positions, enter the code in the correct box vertically and press middle of box when finished 7) code will reveal a magnet…go to room with colored buttons and notice the hole in window and the key outside the window…place magnet on hole and pull the key through!
8) use key on locker in main room and receive another key
9) return to room with “circle” mechanism on wall and insert locker box key in the keyhole…press the 4 large buttons to align the spokes; my apology for not tracking the exact movements…it was trial and error but it doesn’t take very long to line them up
10) when spokes are aligned, a new area opens up … step on through!

史酷比历险记[Scooby Doo]




史酷比历险记 [Scooby Doo]
史酷比历险系列是类似于华纳探险系列的游戏。游戏充满趣味性和探索性。目前有两部《史酷比海洋历险》和《史酷比神庙历险》,每部4集。

1、史酷比海洋历险 [Scooby Doo]
游戏的主人公是一只名叫史酷比的小狗狗,在这个系列里它不仅要到墓地冒险,躲避鬼魂的追击;还要数次潜入海底世界探险。类似于华纳探险系列,鼠标操作。游戏要注意左上方惊吓指数噢!共4集。


2、史酷比神庙历险 [Scooby Doo 2]
史酷比又来了,这次是神庙探险,画面声音都一流,绝对值得一玩,依靠智慧过关吧。也是4集。


史酷比历险记攻略

游戏操作:
上、下、左、右(方向键) 走动
空格 拾起物品/使用物品
S 保存游戏
L 打开游戏
P 暂停游戏
T 选取物品/查看下一个物品
H 查看操作说明

史酷比海洋冒险系列,运用物品来过关。注意,当受到一定程度的惊吓后,游戏结束。

史酷比海洋历险

第一关(绝不要到楼梯入口,会被吓一跳)
走到救生艇边,按空白键拿到转轮
走到楼梯下,得到木板
到装有挂钩的横杆处,装上转轮,得到刀子,得多按几次空格
走到右边数第二个灯,用刀子砍彩带
走到第三根柱子边,跳下甲板
捡起弹簧床,把灯关掉
左边数来第二个雨伞打开
把弹簧床放在躺椅附近,走到弹簧床边,然后按空格
等大个子走到椅边就可以出来,进到另一个门后,打开门

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第二关(不要碰水母,龙虾,鲨鱼)
往下走,在龙虾缩进壳时拿起贝壳
往右到画面2
移动到鲨鱼附近拿用贝壳
往下走,拿起锚
往上走到有铁链和挂钩的地方,使用锚,进洞
转动转轮,踏板降下来
走到对面,捡起棕色四段小木头
把小木头插在刚降下来的踏板右边的铁链上,然后空格,进洞

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第三关
先拿竿子,右边有个很明显的蓝色石头,把它弄下来。
接下来轮到前面那颗了,以刚才的方法再一次。
拿龙虾,把它拿下来夹鲨鱼!进洞
(注意:这关有一堆东西吓你!是转竿子跑出老鼠,掀开布有鹅!)拿铁钩,在对左面的烟囱按空格键,再来使用铁钩(离远一点 !)会停电!
进去控制室 拿电箱,柜子里的圆盘,再把两个柜子踢开,拿两个东西。
最左边的控制器把他接上插头,再拉杆。
把圆盘装上最上面的柱子上,拉第一个拉杆。
第二步骤竿旁边有两个洞,用类似水管的补好,拉第二竿。过关

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第四关
拿钥匙有2种方法,看你自己要用那一种方法都可以
第1种方法上楼拿斧头,切开绳子,拿斧头下楼。把绑在下面的绳子绑到大炮上。在货柜箱上按空格键 狗会跑上去。把大炮丢下去!再把跟大炮连着的绳子切掉,得钥匙、斧头拿回来。
第2种方法上楼拿斧头砍断绳子,到小船拿木桨,到砍断绳子用木桨钥匙就掉下去,走去箱子那拿钥匙。
用钥匙开门,走到楼梯旁边的桶子进去之后自己想办法走到另一边楼梯口,要注意老鼠和船长,要不然吓到又要重新走。要停按一下空格键。还有一点桶子上面有炸弹和照明灯不用管它
回到一开始那,上楼拿海盗旗和小船的绳子。这时候要注意一下船员要出来的时候他会先发出声音然后走出来。
用海盗旗盖住,如果你们动作快的话,到箱子旁边绿色一洞一洞那用绳子绑起来。等到船员走到那按空格键就掉下去。
拿火把和网子,到楼梯拿桶子走到很多桶子倒下去,倒完的地方原地不动,等船员发出声音从楼上的柱子下来。先用海盗旗盖住,走到桶子那赶快换火把按空格键炸到小船那,网子准备好到大炮旁边的绳子上去之后(不是箱子的绳子)。等船长从小门走出来按空格键抓住他。过关!